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The Homesteading update (v1.15.0 & 1.15.1)


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Dear Community
v1.15.0, a stable release, can now be downloaded through the account manager.

At long last, 1.15 is finally complete ...enough 😅
Over the course of its development, this update required us to fix 263 bugs while bringing you 130 new features and 50 tweaks. Thank you so much for testing the unstable builds, as always ^_^

If you haven't already, check our update trailer to see the major new features, or have a look at the screenshots below for more detail, or the entire change log below that for a complete listing.

[Edit:] Also release 1.15.1 to fix a crash related to panning!

1.15 Update trailer


Decor system
: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks!

Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... 😏

...the new roof tiles also come with ridges, inner corners, outer corners and tops

Pies! Craft lovely looking pastry. You can fill them with meat, cheese, vegetables, mushrooms or berries.

Cave art! Draw stories on rock using charcoal, chalk or colorful iron ore - Stone Age style!caveart.thumb.png.78a91684bba1e8420a332993b4c7084d.png

Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees.

Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more

Tropics update: Bamboo sways in the wind

Farming update: Many new crops, improved crop information and upgraded fertilizers

New crafting mechanic: Clay oven bread baking. The perfect bread needs a perfect bake.

New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits

Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo

Rope ladders - easier cave traversal

Convenience - use mouse wheel to split or merge stacks of items

Prettier trader carts: Now with actual wheels! 🎉

New character class: The Tailor


Experimental rope simulation (VERY WIP, creative mode only)

Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets

Smooth Stair Stepping

Weapon and Tool update: 2 new higher end bows (one is Archer exclusive), bones can now be used as handles for Stone Age axes and knifes

Improved seasonal foliage: Brings more colors to the world \o/ 🏳️‍🌈


All Game updates since 1.14.10

  • Feature: Decor system - place blocks inside blocks!
    • Carpets, Wallpaper, Rush mats, Wool and Linen can now be attached to any block without occupying that block space. Wallpaper is creative mode only, currently.
  • Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch, straw and bamboo. Come with a full range of variants for plain roofs, roof ridges, inner corners, outer corners and tops.
  • Feature: Pies!
    • Craft lovely pastry from any fruit, vegetable or meat 😍
    • Right click with dough in hands on a table to begin crafting pastry, add filling, and then add a pastry cover - repeated clicks lets you select from three different pastry patterns.
  • Feature: Epic music update
    • Some music tracks now play based on season and latitude
    • Added 3 new seasonal tracks for Spring, Summer and Fall. Tweaked Winter track to play during winter.
    • New main menu track "Roots"
    • "Through the grass at night" now also plays in survival and creative mode
    • Fixed many music tracks not playing in the Exploration and Wilderness Survival game type
  • Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images.
  • Feature: Epic tree update
    • Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings
    • Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch
    • Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees
    • The 2x2 redwood trees now have actual 2x2 trunks
    • The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate.
    • Maple seeds swirl when they fall, Walnuts are edible
    • Richer seasonal leaf colors
  • Feature: Tropics update!
    • Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves
    • Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones)
    • Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots
    • Improved fern tree generation - they now also spawn in groups
    • Improved kapok tree generation - added a few different generators, greater height variation
    • More luscious leaf colors
  • Feature: Farming update
    • New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts
    • Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower
    • Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process.
    • Farmland improvements
      • Applying potash permanently increases max K fertility on farmland by 15% (only once)
      • Increased nutrient release from fertilized soil
      • Improved farmland info text. Made moisture levels a stronger factor in the crop growth
      • Rot in a barrel now produces compost instead of full compost blocks. Compost can be used as fertilizer on existing farmland, or to craft full compost blocks
    • One more new crop, Bell pepper, is generated in the world and will drop seeds, but the seeds are not yet plantable (this will come in a future update)
  • New crafting mechanic: The clay oven
    • New baking mechanic for creating bread and baking pies
    • Dough cooked on a firepit now only produces charred bread
  • New crafting mechanic: Pit Kilns
    • Immersive, in-world clay firing mechanic - you can no longer fire clay objects in the fire pit
  • Feature: Chicken immersion update
    • Hens now lay eggs in henboxes
      • Broody hens will sit on henboxes for several days to hatch the eggs
      • Chicks now hatch from those eggs instead of the old ‘pregnancies’!
      • If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch!
    • Chicks grow in size as they get older
      • New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight.
  • Feature: Baby animals update
    • Baby animals grow in size as they age
    • Most baby animals (apart from hares) are now a bit smaller when newborn
  • Feature: 3D Models update!
    • All player belts are now 3D Models
    • All powdered/crushed resources are now 3D
    • Flax twine and flax fibers
    • Fat and beeswax
    • Cattail and Papyrus roots
  • Feature: Smooth stair stepping (thanks to @noname)
  • Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on fps and chunk loading speed as well as general CPU, memory and graphics overhead. For most players, the game should be noticeably smoother, with less lag spikes. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player.
  • Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and an Arkan-polished exterior
  • Feature: New tailor class! Has the ability to craft a better clothing repair item as well as a few class-specific clothes.
  • Feature: Major game mechanic changes
    • Craftable clothing - Most clothing items can now be crafted - or in some cases manufactured through dyeing. Will recive its own custom crafting mechanic in the future.
    • All clay products are no longer fire-able in the fire pit. They now require a pit kiln
    • The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be place-able in a crucible
    • Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop the same yields and seeds as the growth stage they were in before death. The accumulated damage slowly fades over time if the growing conditions are normal again
    • Berry bushes will now stop ripening (>30 °C) and also revert their growth (>35 °C) if the temperature is too hot
    • Bees no longer actively produce honey or fly around below 0°C. Honey production in progress resets below -10° (the bees eat the honey themselves!)
    • Storm level winds now spawn more wind blown particles and push players and creatures (can be disabled via /worldconfigcreate bool windAffectedEntityMovement false)
  • Feature: More New blocks
    • Rope ladders, which are easier to place and remove, compared to wooden ladders - they drop down and pick up from above
    • Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant
    • Full metal blocks, made from 6 metal plates
    • Pre-Copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking each time it is touched!
    • Added polished rock variants for suevite and kimberlite
    • Marble-topped tables
    • 8 new paintings
    • 5 new tapestries
    • 2 new flowers: Cornflower (decorative only) and Woad (used for blue dye)
    • 2 types of cart wheels (for creative mode)
    • Generic wood block (for creative mode)
  • Feature: More piles
    • Clay and stone bricks as well as shingles can now be piled up like ingots
    • We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable"
  • Feature: Experimental cloth and rope simulation
    • Survival-crafted rope can now be used to attach animals and fence posts in various ways
    • Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now
  • Feature: Bow & Spear rebalance
    • Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either
    • Reduced break chance for all arrows to half of what it was in 1.14
    • Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased from traders
  • Feature: Improved 4k Monitor support
    • Background textures now scale with GUI scale. For hi-res screens the game pre-selects a higher GUI scale on first startup. If the screen width is over 3000 pixels, the GUI scale slider max value increases to from 16 to 24
    • Fixed wrong sizing of the 'confirm remapping' dialog on large or small gui scales
    • Fixed wrong padding inside icon buttons (e.g. World Edit toolbar)
    • Fixed non vertical centered texts in the World Edit guis, hover colors of drop downs and number inputs were off as well, no embossing on the number input buttons.
    • Fixed unsharp text in the crash reporter
    • Fixed button texts not vertically centered, most notable on 4k monitors
    • Fixed World map player icon too small on 4k screens
    • Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors
  • Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time
  • Feature: Improved Fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning
  • Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Enable it in the sound settings.
  • Feature: Bone handle tools. Some Stone Age tools now be crafted with bones as handles for a bit of extra durability
  • Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables
  • Feature: Added bald cypress trees, from which the new cypress wood can be obtained. They only grow in warm and wet climates and only inside shallow lakes.
  • Feature: Added greenspire cypress trees, which grow in warm and relatively dry climates, ideally on fertile plains. These are decorative and do not provide useful lumber, only firewood.
  • Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope!
  • Feature: Updated trader buying/selling lists
    • Fixes several traders no longer buying/selling bread. Many pricings adjusted.
    • The Build Materials trader now sells quartz pillar, all 4 variants of shingles and wallpapers
    • The Clothing trader sells the new sewn clothing
    • The Commodities trader now sells alum
    • The Foods trader now sells seeds, cheese and soil
    • The Furniture trader sells 2 new paintings, iron doors and brass torch holders
    • The Treasure hunter and Luxuries trader now sells forlorn armor and sword (broken)
    • The Survival goods traders now sells long and recurve bows.
  • Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot
  • Feature: Added a new ore to world generation - Alum. Used for dyeing. Several other bits and pieces were added for clothes crafting
  • Feature: The Blackguard class can now craft a Blackguard shortsword
  • Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice
  • Feature: More tightly integrated chiseled blocks
    • Now have the block sounds of the first used material
    • Now take on the mining speeds and other block material properties of the first used material
    • Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars.
  • Feature: Limited temporal gear respawns for some game types. Respawn points can now expire. Can be configured in the customize world screen. Default settings:
    • Normal Survival and Exploration game types: Infinite respawns
    • Wilderness Survival game type: 2 respawns before the spawn point expires
  • Feature: Olivine deposits now can also spawn olivine crystal vugs
  • Feature: Minimalistic ability to share world configurations
    • The edit world screen now has a copy-to-clipboard button to export a world configuration
    • You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds.
  • Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken!
  • Feature: Large troughs can now be filled with most vegetables
  • Feature: The player's body temperature is now affected by the temperature of consumed hot meals (meals only right now)
  • Feature: Replaced a few main menu backgrounds with new, fancier ones
  • Feature: Improved handbook guidance. We added several new guides (farming, cheese making and pie crafting) and updated existing ones.
  • Feature: New "LodBiasFar" setting in client settings command, controls distant rendering of small features e.g. grass
  • Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block
  • Feature: Can now plant ferns in flower pots and planters. Fixed some plants not season/climate colored
  • Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax.
  • Feature: Added termites which spawn as an item from breaking termite mounds. (These will have a future use)
  • Feature: Added powdered sulfur; sulfur-based recipes now require powder instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur.
  • Feature: Papyrus now drops papyrus tops and roots
  • Feature: Auto-Replace behavior from the Spear now applied to all tools. If a tool breaks and there is one similar in the player's inventory, it is placed into the now empty slot.
  • Feature: New sounds for metal doors
  • Feature: Added ambient occlusion support for cube particles
  • Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow
  • Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) are now randomly sized
  • Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set this to 9000 to not replace water.
  • Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true)
  • Feature: Added SRV record support for multiplayer hosts
  • Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid.
  • Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit.
  • Tweak: Changes to armor recipes to conform to a general ratio of 2/6/3 (head/body/legs).  Chain, scale, and plate costs reduced by 10% overall. Brigandine was already at correct ratio, so did not change.
  • Tweak: Renamed Foods trader to Agriculture trader. Now also sells seeds.
  • Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet!
  • Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo
  • Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern.
  • Tweak: Chert is now a knappable stone
  • Tweak: Added alternate ladder recipe that requires less sticks
  • Tweak: Omok table top now falls if the table falls
  • Tweak: Polished the horizontal tabs ui element layout
  • Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do
  • Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from
  • Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness)
  • Tweak: Added "/player [name] entity temp" subcommand to read body temperature
  • Tweak: Various wording and spelling improvements
  • Tweak: Some blocks (e.g. mechanicals) now have custom hitboxes for snow and other particles
  • Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshot saving issues
  • Tweak: Renamed /clear command to /clearinv
  • Tweak: Increased tool durability costs for crafting mechanical blocks
  • Tweak: Replaced Winter resonance archive track with "The invention" track
  • Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile
  • Tweak: Support for gui switches and buttons to be controlled by keyboard
  • Tweak: Fine tuned snow walking particles
  • Tweak: Cranked up water bioluminescence effect intensity
  • Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art)
  • Tweak: Increase tool durability costs when crafting mechanical blocks
  • Tweak: Reduced hewn fence gate output quantity from 4 to 2
  • Tweak: Speleothems now drop stones when broken.
  • Tweak: Mitigate trees generating in front of trader caravans which made entering impossible
  • Tweak: Haydens music tweaks to cultured tavern and quirky tavern
  • Tweak: Changed default lod bias from 25% to 33%
  • Tweak: Halved grass coverage growth speed
  • Tweak: Block reinforcement tweaks
    • Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
    • Fixed able to pick up some reinforced blocks
  • Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z.
  • Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
  • Tweak: Added player empty-handed block interact animation/pose
  • Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials
  • Tweak: Remap dialog Create Backup option is now off by default
  • Tweak: Haybales now required 8 dry grass instead of 6
  • Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil)
  • Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed
  • Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab
  • Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete
  • Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required
  • Tweak: Added multiple keyword search to handbook using " or "
  • Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids
  • Tweak: /land info for admins more human readable
  • Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low.
  • Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging
  • Tweak: Creative mode block breaking no longer overrides block reinforcements
  • Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode
  • Fixed: Ruined villages not seed-determistic
  • Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts)
  • Fixed: Breaking beds left players in a sleeping position
  • Fixed: Drop down list menu scrollbar not always scrolling all the way down
  • Fixed: Wrong SSAO on chicken toes
  • Fixed: Attempt to fix z-fighting on middle-distance glacier ice next to snow blocks
  • Fixed: Small cumulative performance leak in the character dialog
  • Fixed: Server crash when adding and removing a mod that adds lots of item ids
  • Fixed: Could use /waypoint commands when maps were disabled
  • Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled
  • Fixed: Dupe bug with crafting inventory on death
  • Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk
  • Fixed: Placing a work item on an anvil with a work item deleted the existing work item
  • Fixed: Water deleting certain blocks without dropping them, such as torch holders
  • Fixed: Vintage beef in hand, third person view, was too large
  • Fixed: Seraph hair no longer clips through hats
  • Fixed: Removed a couple typos from the long list of clothing
  • Fixed: Mitigate distant wildvine flicker a bit
  • Fixed: Deleting a waypoint that overlaps another causes a black square on the screen
  • Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "what you see is what you get". Reduced default mega screenshot multiplier from 4 to 2
  • Fixed: Seraph hurt animation not pronounced enough
  • Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks
  • Fixed: Ladder placed based on look direction instead of the face aimed at
  • Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner
  • Fixed: Mitigate items forever bouncy when dropped on non-full blocks
  • Fixed: Luxuries trader not telling which lore book he wants to buy
  • Fixed: Server crashing on invalid playerswhitelisted.json
  • Fixed: Chalk cobble skull twice in creative inventory
  • Fixed: Some dialog focusing oddities
  • Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page
  • Fixed: Duplicates in the list of audio output devices
  • Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes
  • Fixed: Trader cart Ladders popping off at the sides of half slabs. Ladders are now attachable to Up/Down halfslabs
  • Fixed: Anvil part dupe bug
  • Fixed: Harvested mushroom still showing harvest interaction help
  • Fixed: Breaking damaged crop and then replanting a new crop kept the old damage modifier
  • Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients)
  • Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever
  • Fixed: Baked shingles were bakeable
  • Fixed: Rawhide mantle remapping from 1.14 was the wrong way round
  • Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases)
  • Fixed: Block remapping assistant not applying remappings after performing a backup
  • Fixed: Local players getting kicked from their own servers due to a ping timeout
  • Fixed: Basket in "small-5" caravan outpost crashing the game when opened
  • Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces
  • Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands
  • Fixed: Might fix a crash in ItemOre that Tels experienced
  • Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions)
  • Fixed: Trader clothing restock did not avoid duplicates
  • Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny
  • Fixed: Black bronze pulverizer caps shown as tin bronze
  • Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom
  • Fixed: Low chance of fixing black chunks generation issue
  • Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative, maybe?)
  • Fixed: Chiseled block attachable properties not updated when being rotated
  • Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block
  • Fixed: Water placed by a bucket not spreading
  • Fixed: Dying did not eject the crafting grid inventory contents
  • Fixed: Avoid a crash in 'open to internet', will report as failed now instead
  • Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes
  • Fixed: Placing a block over a snow covered chiseled block did not properly clear snow
  • Fixed: Sealed attribute not removed from crock in some cases
  • Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
  • Fixed: Correct density for Metal parts and Metal scraps
  • Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction
  • Fixed: Might fix a crash issue when players chat in chat groups
  • Fixed: Unnecessary line breaks in loose ore block info
  • Fixed: Minor memory leaks
  • Fixed: Creative mode reinforced block oddities
  • Fixed: Incorrect interaction help with the plumb&square
  • Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy
  • Fixed: Wrong GUI sizing on the customize world screen
  • Fixed: Omok table top had material rock instead of wood
  • Fixed: Game not remembering the configured sound output device
  • Fixed: Game crashing from missing weather sound files
  • Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game - cause of Melchior's crash)
  • Fixed: Some falling blocks spawned only white particles
  • Fixed: Mitigate unwanted 30fps when FPS is set to 60, see Github #1133
  • Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players
  • Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior
  • Fixed: Server view screen "Add to favorites" button overlapping with join button on some GUI scales


API Updates

  • Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable
  • Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required
  • Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs).
  • Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example
  • Feature: Added "/debug blockcodes" to export a full list of all block codes
  • Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels)
  • Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice)
  • Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops)
  • Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples
  • Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true
  • Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs
  • Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling
  • Feature: Added server events MapRegionLoaded, MapRegionUnloaded
  • Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes
  • Refactor: The block entity BEFire is now BEBehaviorBurning
  • Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar.
  • Refactor: All of Vintage Story now references .Net Framework 4.6.1
  • Refactor: Huge refactor of all leaves and wood related assets.    
  • Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property
  • Refactor: Playstyles now have a new property "playListCode"    
  • Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system
  • Refactor: Full rewrite of runtime texture reloading
    • The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area
    • A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes
    • This should fix all previous issues related to runtime texture reloading
    • Reload about 2 to 5 times faster \o/
  • Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace
  • Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file
  • Feature: Added velocity argument to SpawnCubeParticles()
  • Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example)
  • Feature: Added .svg file loader by Nexrem and Lyrthras
  • Feature: Added random rotation support for decors
  • Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor
  • Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary
  • Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game
  • Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory.
  • Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing.
  • Feature: Added CompositeTexture.Alpha - lets you change the opacity of a texture in code (still consumes a texture atlas position however).
  • Feature: Added CompositeShape.Scale - let's you resize shapes in blocktype/itemtype/etc. json definitions
  • Feature: New callback method Collectible.OnCollected()
  • Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size
  • Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal
  • Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty
  • Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln
  • Refactor:  "selectiveElements" requires full path for each element; element name can end with a wildcard
  • Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown
  • Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10)
  • Tweak: Cave art now implemented through behavior ArtPigment, easy to mod
  • Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item
  • Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers
  • Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk
  • Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute)
  • Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate
  • Tweak: Block.OnJsonTesselation parameters changed, old version deprecated
  • Tweak: Removed obsolete method GameMath.FastSqrt
  • Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string
  • Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed
  • Tweak: Added map region arg to MapRegionUnloaded event
  • Tweak: Added Get/Set/RemoveModData methods to IMapRegion
  • Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar"
  • Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work
  • Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain
  • Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead
  • Tweak: Added property sapi.WorldManager.CurrentPlayStyle
  • Tweak: Added api.Shader.GetProgramByName()
  • Tweak: Added SerializerUtil.DeserializeInto()
  • Tweak: Added reinforcable attribute for blocks: default is false for soft blocks (changed e.g. for flowers and berry bushes in vanilla) or true for hard blocks
  • Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.)
  • Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity
  • Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think.
  • Fixed: Runtime texture reloading should no longer crash now and is notably faster
  • Fixed: Some oddities when using shape { voxelizeTexture: true }
  • Fixed: Several crashes/issues with the survival mod disabled
  • Fixed: SaveGameCreated event never called
  • Fixed: Various issues and crashes with the survival mod disabled
  • Fixed: The playstyles of disabled mods now no longer show up in the Create World screen
  • Fixed: Entity weight property not synced to client
  • Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky)
  • Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks    
  • Fixed: RequiredOnClient = false not loading mod on client
  • Fixed: Logging special characters no longer crashes the game
  • Fixed: Incorrect use of ConsumeQuantity property in barrel recipes
  • Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases
  • Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff.
  • Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive
  • Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent
  • Fixed: Server exception when a json patch did not specify a file

Game updates since v1.15-rc.4 (not included above)

  • Tweak: Improved storm level particles visuals. Particularly sand spawns more particles now.
  • Tweak: Disabled planting of bell pepper until we finished programming it
  • Fixed: Able to pan claimed sand
  • Fixed: Falling through blocks when jumping in spaces where the seraph cannot stand
  • Fixed: Rare Sun SSAO graphics glitch
  • Fixed: Wrong rendering of a saw placed on a tool rack
  • Fixed: Might fix a crash issue when looking at pie placed by another player
  • Fixed: Tool broken autorefill not playing tool breaking sounds and fully repairing tools
  • Fixed: Picking up last slice of pie gave you a slice with 0 servings
  • Fixed: Overlapping recipes for leather clothes now properly distinguished.
  • Fixed: Overlapping shingle roofing blocks now properly distinguished.
  • Fixed: Stained leather poncho now properly hides hair elements.

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On 7/16/2021 at 10:42 PM, Maelstrom said:

I'd settle for boats and massive lakes (aka oceans?)

I agree, it feels like there's too much land and almost no oceans. Lakes are only places where i've seen water. But AWESOME update tho!!

Edited by Michaloid
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This is just amazing! I just installed the newest version and holy macaroni ain't it SMOOTH!!! 😚
I previously had lagging problems with decent PC setup but they have now disappeared totally and the new content made me yell out loud!
Astonishing work dudes and dudettes, thanks a million of this game!
I have a small YouTube channel and I'm planning to add Vintage Story gameplay and review there, I really hope you get world wide attention to this project! 

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