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Everything posted by Glaciers
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New progress in corridor: These days I'm iterating the pattern. If a pattern is satisfying, I will applicate it more. The entance of 2nd floor is almost finished too. I found that it's hard to identify some classical pattern because of the natural lines of chalks. So as you can see, I'm still trying to find a better solution of it.
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A stick figure. I think storytelling murals is suitable to this museum —— as decorations. Scholars here will like them. I'm trying to copy masterpieces. It's hard to convey the sense of them only with pixels. I'm not sure whether I can make it or not.
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Maybe you are bored with Arches and Pillars. Let's watch something different. About Neptune and Uranus - I'm sorry, but there are no pure blue in vaniila. So the best I can do is to make a rough model of them. The small comet between them is Halley. BTW, I like the idea that to make Jupiter with sandstone. It has natural lines, which is close to that planet.
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New process in corridor, and the beginning of a solar system sand table. About the sun - the outer shell are combined with red and yellow glasses, while the inner is bauxite rock.
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The roof has closed. As we can see, most of wall are made by chalks. Big but monotonous. Next stage is for decoration. I never forgot Room 4, but seldom items in vanilla related to its topic - Astronomy and Geography. I need chisels to bring the idea of them to reality. So Room 4 will also be finished in this stage. Here are some figures that carving in the corridor.
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Thanks! I had a big fever irl recently, so it paused for weeks. It already have started.
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I left a sample when I finish a shape. So I can make new shapes as well as possible. If it's not satisfying, I can rework it immediately.
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With well prepared before, Room3 - Creatures, has roughly finished. We have butterflies, shells, antlers and seldom fossils from Resonarce Achieve. However, we still need something attractive. Or this room will seem as a warehouse which full of showcases. To make this room not boring, I decided to add some tiny models. There will be more models that show creatures' habitat. Another area is for ancient animals. Not same as Room1 History, this ares is only for natural things. A little excavation scene. The last is for butterflies. They are so beautiful. It's a good collecting system with varieties of figures. But I must say - I don't feel good when I caught and found all of them died. It would be better for me to paint to make a copy of them, or using some magical Jonas machines.
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A single roof of 4 rooms have finished. At the first winter, with @Grummsh 's good suggestion, I used dirt as temporary roof to prevent snow covering everything. Now the 2nd winter comes. I'm glad that I have enough materials to build a better one. Therefore I can continue building in snowy days. It's a little boring, but also necessary.
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Better Crates. It actually add some updated crates which cost and store more, with a function of counting stuff inside. Most of mods I load are for QOL. For example, a mod allows filling bloomery with less clicks. Better Firespit mod keeps the temperature when finishing cooking in firespit instead of reloading it.The other main mods are: Hudlock patch, a calendar mod. Xskills, rewards long-term labor, like allowing getting products without destroying bloomeries. Millwright, a stronger windmill. Mobradar, display creatures on minimap. QP's chisel tools, provides more functions about chiseling.
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That's such a disaster. I considered everyone can see the thumbnails before. I will reshoot them as fast as I can.
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I notice the problem. In my page, I can see thumbnails, but can't get original picture. I wonder if everyone could see. Can you see those thumbnails? Forum attchment limit is about 40MB which is too low. I tried to change pictures to .jpg, but they are still big that 40MB can't afford all of them. I don't know why they set such a low limit.
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That's for support building. In my mind, even heroes have a team. The supporters are necessary for building a large scale building. Now it's time for our main character. I will continue updating the museum.
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After finishing the ground part and finally finished the roof, it could been called as a true factory. It benifits me a lot. I can work with and take any mineral things in it. But it's not enough. Have you experienced it? After coming home, there are many kinds of items - especially mines and rocks. Running here and there to classify them is so boring. So I started Phase 2 project, the underground floor. On the left of stairs, it's a beehive. We will come back to here. Walking down the stairs, turn left, here is for ceramics. There's an another stair to the burning room of beehive. The pottery can be sent there very fast. Turning right. It's a large space for rocks. Every kinds of rocks are classified here. I can finally empty my backpack conveniently. This part was tranformed from a natural cave. The decoration haven't been finished, because I pay most attention to the museum. Lime furnacing. You know, I dug tons of chalks. Most of rocks are consumed here. Both the pillar of extorior wall and window frame need it. I'm certain that it will cost many crates to contain chalks without this area. Dyeing and Sulfer processing. It doesn't really important, because I already have top-tier backpack and warm clothes. But I trust it will be useful. We have more and more powders during updates - sylvite, sulfer, charcoal etc. Chemical may be the future, but who knows? At last, we come to beehive again. It's the underground part of beehive, which burn fuels. It connects the ground - iron furnace part and underground - sulfer processing part & ceramic part. With the connect, moving between these room becomes faster. At last, you may understand why I call this factory a Core Factory. It processes almost everything in this game about mining. Maybe you have noticed my habits: If a building is built for supporting surviving, it should be effective and conveniet. If possbile, I will make it a bit bigger. Our game is still updating, I want provide enough space to item in the future. I hope this experience could help anyone who wants to integrate functions into 1 building. And, wish you can like it. I'm not very good at English. I apologize if you feel a little curt in my words. Thanks for watching this long note about the supporting buildings! Next I will continue updating the museum!
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Steel is the first part I built. At that time, it couldn't been called a factory - just wall without roof. If you have seen movies about hominid, that is the sense. Some times later, I moved charcoal and coke part beside it. I decided to make it a red-brick factory, Industrial Revolution style. It was in 1.19. The only choice is Bauxite bricks. However, it's actually orange, and its colour is too bright. So I made a rebuild after 1.20 update, turning bauxite to orange bricks. You may noticed the chests in front of factory. They contain the chiseled bauxite bricks. They can't been stack. I dig them by hands, so I don't want to throw them away. While not chiseled, we have so many of them. Mineral processing part is the 2nd finished. To make it better, I used a Mod Millwrith. It provides different styles of Windmills that looks like industrial fans. B I'm satisfied with this design. Of course, with my habit, it should work in vaniila. I will build a small tower if this mod no longer updates. At the same time, mine melting area is done. Here you can see crucible, coal and ingots.
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Here's a short introduction about my survival travel. I was luckily born in a Hill with chalks and bauxites. That's nice, but not enough space for farming. So I travel thousands of blocks and finally stopped beside a lake. There's a big plain. Just like everybody did, I built a box, started mining and farming. It's my first home. This building kept being a box for a long time. After building smithy beside it, I decided to make it a warehouse. It's still useful now. 1F and 2F is for storing. -1F is a cellar, I also cook here. Farming is also the topic of this game. These greenhouses can feed much more than 1 player. I tried to make them look like greenhouses in real life, but glasses are transparent after chiseled. I'm seeking for proper materials now. Orchard is also important to me. With so many times playing in game, my orchard has all kinds of fruit trees that can live through winter. Except peaches: it's a bit colder than the temperature that most peach trees can live. So what I can do is to plant, waiting and replant the dead unlucky trees. However, with more and more collecting (especially mines and clutters) , my home was almost full. Steel furnace, klin, windmill...... they are everwhere. Mess, sometimes affect moving. I tried to move mines to a new built smithy, but it's still too small. That is the motivation which drove me to build a big factory.The Core Factory. It should be big enough, and can solve any problem about industry.
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I traded tons of wallpaper. However, when I started to use, I found it so hard for me to combine them Made a wallpapaer update for Machine Room. What's more, here comes a little lady. I followed a MC video to chisel her. I'm studying to bring more npc to this world - like that witches in Halloween Dev blog. Some of them will come from other artworks, some will be my own create. This world could be more lively. 5.26 update All the pictures about museum have re-uploaded. Supportign buildings will been reshoot next.
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When you see this message, I'm making a great trade travel in order to get some wallpapers. I updated the Arch of corridor. It's much more pleasing than before. The roof is also on the way. I don't wanna talk about chalks frequently, but it really costs a lot. Each pillar in the picture takes 16 chalks and 16 sandstones, others cost more. During these days, I already get enough rocks. I will start building new rooms after this travel. And there's a research —— That buildings which support me to make a big project in survival mode, like my core factory. Maybe you have seen it in Northeast of minimap. Do you want to see them in this topic? Or it would be better to start a new topic? ( It won't slow down this topic)
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As a modern Da Vinci, Trump should hire you to attend his cabinet
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Room 2 is for Machines and Alchemy. In Machine part, there're several space for studying ancient machines, while others is for new inventions. Also trophys from Resonarce Achieves and Jonas machines. Maybe a little mess? If you have same opinion, plz tell me. Alchemy... well, seems it exists in our vintage world. I searched some books to make the builds close to our imgaination about Alchemy. Hope it works. These 2 rooms almost cost all my clutters. In my design, Room 3 is for Creatures, and Room 4 is for Astronomy. Now it's time for collecting. 5.26 update Wallpaper still a little strange. I don't know why.
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Some in story point, some ralrely appear in ruins. I'm trying to collect more, while shivers and bowtorns welcome me a lot lmao
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Making corridor is much faster than I expected. In my design, 2F will be cut into 4 rooms with their topics. The first room is for history, including books and collects from Resornace Achieve. Scholars study them to research the disaster before. They are trying to find a way to fight against rust and stable the tempor. I haven't found enough books from ruins to fill the room. sad. 5.26 update Wallpaper in this room doesn't seems good. I will change it next.
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Winter is almost gone. A good news is I found kimberlite with diamond ores . These ores will be good exhibits. I even thought they are not exist before yesterday.
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The worst thing of worldgen is SuperHole Everywhere. Randomly a bad surprise, Especially some holes were covered by leaves.
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