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Laskuna

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Everything posted by Laskuna

  1. Devil bolete should be poisonous, and the Bitter bolete shouldn't. Bitter bolete its just uneatable, but not toxic.
  2. World was created on 14.10. Seed -1925167125
  3. Sword in 1.16.1 its ok for me. As a hunter need now 3 hits to kill surface drifters instead of 4 by axe. But cant breake ladders or cut trees by sword - this its a bigger problem for me now.
  4. 1- allow to open more barrels at once like a chest / many chests and barrels in this same time 2- add ancient alkochol to find in ruins 3- Water Lili when harvest sink ing to the bottom, some items floating on the water, Water Lili should too. 4- add option ( LIKE IN MINECRAFT ) to put all stacks of this same items by one click to container of from them. 5-bandages + jug of alkochol >>> bandages with alhohol - this recipe is missing, only can be used bucket or bowl. 6-bandages with alhohol can be "bandages+bootle of alcochol" as single item. They should heal more than Honey-sulfur poultice or can be use more times than 16 ( maybe both?). ( when all "charges" are udes, item can tur back into empty Jug.)
  5. not fixed yet, paintings palette is flipped horizontal, and vertical.
  6. Pressed fruit mash dont stack above 10, but sometimes stack to 20 when geting out them with Shift. If i put this pressed mash ( 0 juice left ) into Press again -mash disappear.
  7. We explore big area today. Its new generation because we seen many times Forest Floors ( looks beautiful ). But can't find any on ground mushrooms or Fruit Trees. We find some new types of mushroms on trees. We have June, moderate climate in this area. Its a bug or just RNG?
  8. Fix this please. Cant use crates properly. Please add basic and alterative key binding. Also is issue that I cant bind extra buttons on mouse. Game need more freedom to setup controls, this also help left handed players.
  9. WASD to move map should be optional. It was very useful to moving with open map, especially on creative mode.
  10. Disbanding only "old world crops" rule its ok. More freedom to players if they want create some exotic / fantasy style world. Now plants spawn only depends on temperature? With more types of them, they can be more regional diverse. Better exploration experience, but can be flustrated if someone searching for specyfic one
  11. My 1.16 impressions and sugestions: Swords attacks now slower, but have same damage, so we have effective less DPS. Drifters spawn faster than we can killing them, its annoying. Slower attacks shoud do more damage. The best if you add alternative attacks, normal and powerfull ( normal like a in 1.15, and super attacks like a in 1.16 but with more dmg and knockback.) Bow its now super effective. But melee? 1 vs 1 fight its ok, but vs more enemies take soo long time now. Best way to fight its now hold ground with shield and just tank them, praying to shiled lucky block damage. ---------------------- Sword no more can be used as tool, its annoying. Force player to jiggle inventory. Please restore swords previous utility as universal tool ( as scisors and axe ). We dont get more inventory space but now need carry one more must have item - shield, or maybe 3: shield, bow, arrows its now essentials. Maybe you can add extra slots in inventory HUD. Now we have extra slot for lantern. Maybe we can get 2 extra slots. Something like a weapons sets in Diablo2, with options to fast swiching between them. For egsample: 1 set lantern + sword, 2nd sword + shield; or: 1st lantern + shield, 2nd bow + arrows. This extra items maybe can be visualised as 3d models on character when not in havnd already: shield on back, bow over body, sword in scabbard on the belt... Maybe holding X button can swich actual item to "weapon set" for more quality of life and smooth gameplay. Some animation of taking sword from scabbard + fancy sound? ------------------------ Knockback need more balancing. For example sawblade locust use saw, so he shouldnt knockback at all. Locust jump attack can have big knockback. Stone throwning drifters knockback sometimes too strong. Maybe some drifters should carry some junk / scrappmetal to throw; stones should knockback only a little, and this junk more? --------------- Will be awesome if some day, we can controll attacks by mouse (mouse gestures). Hold button and sword swinging to slash. Move mouse top, hold a bit, and move down to power attack. Click + W to thrust.
  12. Its something wrong with painting pallete, i dont getting what i chose. Everything its scrambled.
  13. can be simplifed, same visual for all text, and message in tooltip, + some simple shapes like a arrows ( same symbols palette as cavepaintings? )
  14. Allow to build bloomery with t3 Refactory bricks.
  15. Please add more layers of bowl in pit klin. Should be at least 8 at once, maybe 12, not 4.
  16. When we use to the end tool its auto replaced by new, will be nice if same will happns with crops seeds. Replace used to 0 stack with new in same slot.
  17. "Significantly improved server performance" its true Significantly :), works much better now.
  18. I use this pattern: 7x7 roof made by slabs, walls of full blocks. Double dors each side, so i can easy multiply my grennhouses. Any problems with +5 degree temperature bonus. Only problem i have its with moisture. In past croops need at least 50% ( penality under 50, no bunus above ), now with 100% moisture croops have 120% growth speed. Plants in middle circle growth a bit slower, so i must live with that, or use watering can :P. on sheme: brown - soil blue -water dark blue lines - walls red lines - doors yellow - soil with low moisture level
  19. Beautiful mod. In future development, You can add some Cast Iron constructions elements, to make some buildings looks like a from early industrial era.
  20. Cursor moving to the end of line after any action. For example: If i want edit "road" to "Road", set courson in "r|oad" and press [Backspace], then try wrie 'R" i get "oadR".
  21. I noticed W+W to sprint it's a lie my character only sprint now. I have extra buttons on my mouse, but can't bind them.
  22. Reading "must have" topic, and blaming on knapping/pottery system i got an idea. Some kind of machine, like a hand / steam press to making bowls / pots / vessels on cold from metal plates in late game can fix grind problem, and making copper, brass more usefull in lategame.
  23. "More intuitive prospecting" Its ok now i think, maybe only change displayning text, noo need change mechanics in my opinion. I wish to see some better, bigger dungeons - unserground ( or not ) cities / vaults, forges, weird mechanical not working factories, roads fragments on /and underground. Will be greate see random generated world history. When player can find some locations names on signs next to ruined roads, about which he read in books. More NPC's and quests system. In game compass and maps to this dungeons, conneted to this world lore to explore. More unique objects / locations to explore, not only ruins but also some "nature wonders": volcanoes, canyons, greate flower meadows. Maybe random lore it's not what game MUST HAVE but more things to explore
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