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SunGoat

Vintarian
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  1. So I was able to finally replicate it, but I'm not entirely sure it's expanded foods or not. Either way, it caused ME to crash this time. Here's the log: Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.3 (Stable) Loaded Mods: expandedfoods@1.5.3.pre.2, weaponpacka@1.2.4, AnthroFoxPlayerModel@1.0.1, weaponpackbeta@1.0.0, betterarchery@3.0.0, extrachests@1.5.2, weaponpackg@1.0.0, GrassDoor@1.1.0, itemlights@1.0.2, moreclasses@1.2.4, moreroads@1.4.3, orecrystals@1.3.6, primitivesurvival@2.8.0, tradeomat@1.6.0, game@1.16.3, zeekea@1.6.0, alchemy@1.5.9, captureanimals@2.1.0, carrycapacity@0.6.4, lichen@1.6.1, medievalexpansion@3.7.1, tpnet@1.5.1, usefulstuff@2.3.0, creative@1.16.3, survival@1.16.3, wildfarming@1.2.6, xlib@0.6.8, wildcraft@1.1.4, xskills@0.6.8 2/21/2022 8:09:53 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at ExpandedFoods.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockPie.GetPlacedBlockInfo_Patch1(BlockPie this, IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single ) at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single ) at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] ) at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2/19/2022 5:06:14 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1894828783162165623, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 61fa6977 P4: KERNELBASE.dll P5: 10.0.19041.1503 P6: b2acaea9 P7: c000041d P8: 0000000000034f69 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2FCF.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3176.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3186.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3196.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER31B6.tmp.txt \\?\C:\Users\User\AppData\Local\Temp\WER3215.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8e97d5b3b0fb42937f8cabadd4bef5ab122fccd_f6be797b_68079345-0efa-45c4-bb19-b7a00a6f6947 Analysis symbol: Rechecking for solution: 0 Report Id: ded4b394-db10-4185-9956-0208dd075fc7 Report Status: 268435456 Hashed bucket: 776c6e0f80c7240ffa4bc8bd32910977 Cab Guid: 0 } -------------- { TimeGenerated = 2/19/2022 5:06:13 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 61fa6977 P4: KERNELBASE.dll P5: 10.0.19041.1503 P6: b2acaea9 P7: c000041d P8: 0000000000034f69 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2FCF.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3176.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3186.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3196.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER31B6.tmp.txt \\?\C:\Users\User\AppData\Local\Temp\WER3215.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_8e97d5b3b0fb42937f8cabadd4bef5ab122fccd_f6be797b_cab_68079345-0efa-45c4-bb19-b7a00a6f6947 Analysis symbol: Rechecking for solution: 0 Report Id: ded4b394-db10-4185-9956-0208dd075fc7 Report Status: 4 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 2/19/2022 5:06:13 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2284674812354134359, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 61fa6977 P4: KERNELBASE.dll P5: 10.0.19041.1503 P6: b2acaea9 P7: c0020001 P8: 0000000000034f69 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER289B.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2B9A.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2BAA.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2BB8.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2BD8.tmp.txt \\?\C:\Users\User\AppData\Local\Temp\WER2C39.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_19e1659922857dd91264e3aae0d858f56569a1e_f6be797b_02405835-65cb-4bb5-8286-5ab0baab0687 Analysis symbol: Rechecking for solution: 0 Report Id: 7e131d41-4fad-448e-9198-00dfe42e209b Report Status: 268435456 Hashed bucket: 9ea153ad6677d90c1fb4cba319a68157 Cab Guid: 0 }
  2. I'm terribly sorry, the weekend got really busy. But... Upon trying to recreate it... I can't, oddly. And I tried it with 3 different things: Gelatin from your mod Blueberries from base game Elderberries from wildcraft I'll do my best to keep you posted if I CAN replicate it, which, I likely will if it happens. I'm my server's cook lol
  3. So... weird thing. I can't replicate the pie problem that Riggie is experiencing, but my server's players can. Looking at a pie in any way when it's fully baked instantly CTDs them. In my hands, on a table, in storage, etc. This goes for completed pies, partials, and slices.
  4. @l33tmaan & @Xandu I can confirm your latest updates are working without issue in 1.15.5 Thank you both so much
  5. expanded foods, breads, just about anything really.
  6. Is it intended to not give cooking EXP with the clay ovens?
  7. https://mods.vintagestory.at/show/mod/11 This one, specifically. Placing pumpkins was crashing the game due to it. We've been very careful and slow to update with each little change they make because various mods break each time lol That said... it is doing it again and I'm not so sure it's a latency thing as I'm the one hosting and it happens to all three of us. With meats specifically being smashed and cut.
  8. No, should I be? Edit: Turns out a mod went out of date and messed us up. Never know, I guess. My b.
  9. Has anyone else been having this problem while playing in multiplayer? Any time I have to use more than one thing in a saucepan, it zeros out but still has the items in it, making it impossible to cook more than, for example, one portion of bone broth at a time.
  10. Ah... that's a shame. Though it seems they disappear on their own after a couple days, so that's not so bad.
  11. I've looked everywhere and maybe I'm just missing something... but how do you get rid of locusts after you kill them?
  12. Haha just keep doin what you're doin. We can definitely wait. This all looks amazing~
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