Slam
Vintarian-
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It’ll make early game black bronze more of a possibility, rather then getting lucky with surface deposit of both gold and silver.
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Found only in natural 1x1 with the lowest bite rate in the game, and gives you 1 goldfish nugget when butchered.
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Crude shield, 3 or maybe 6 reeds sandwiched bewteen 6 sticks. However the crude shield is not enough to prevent damage 100% from bowtorn, though my memory might be awful.
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As long as it isn’t phantoms.
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Not any more! They have footsteps sound now! Wait, what do you mean it’s already agro on me?
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Honestly, didn’t effect me, I don’t find beds very useful, especially early on, when the nights are super short, and I’d rather spend that time clay forming, cooking, organizing, any at home activity’s, or just anything that know won’t lead into bears or wolves. Now if the rift activity is medium or high, and I don’t have an area to do those activity safely, yeah, tuck me in, good night, don’t let the bed bugs bait and sweet dreams, but asides that, I’m using every 7.2 of those’s hours every month. sure there’s also the healing, but some reeds and horseradish is much easier to get then actual food unless your already sitting on a hoard, which early game, your not.
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I didn’t want to look stupid and miss spell licorice.
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I’ve seen a lot of debate about berry bushes so far, but not much on the new source of food, fishing! fishing in my opinion is a little bit too power, creating bait isn’t too difficult, and with few nearby lakes to travel to, it isn’t too difficult to turn 3 red meat into 40ish fish meat. Sure, fish don’t give fat or hides, but the constant threat of hunger during the mad rush of early copper was basically gone, with a bonus of a bunch of bone mill once your fruit bushing mature, and if you need more food, you can turn fish meat into more bait, as long as you have one of the two “fish crops” (I can’t spell their names, so fish crops it is) on hand. Now I haven’t played enough to see depleting an area as an issue, to my knowledge, fish in an area until it takes a while for the fish to bite, and then come back in a month or two. Could be a problem if there isn’t a lot of nearby lakes, or a mild inconvenience. Now is it worth it? Yes, but actually no, sure, a lot of food without getting your neck snapped by a deer, but you know how no one likes panning, The only reason it’s bearable is because it kind of mindless. Fishing is not mindless, you need to bait the rod, cast the rod, and listen for the splash, and you repeat that serval times, and then you got to go to a new lake after while, a lot more cumbersome mouse movement compared to panning. On top of that fish, are not pelts, and when you have 40 pieces of fish, your probably not going to go hunting, and focus on other things. overall, fishing feels a little powerful, if mundane, but I enjoy it, and I don’t hate the short burst of food it can provide without accidentally falling on bear, or being ran over by an angry elk, but I would like to hear what other people think.
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I like it too, fruit was very easy to get, but now, consistent long term fruits take more effort, and make the other fruit options, such as fruit trees or pineapple, more then just a novelty, just don't grab ones with thin root or the decreased yield, the other ones don't matter as much.
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I mean, the build isn’t great, dirt walls, seems to the smithing and cellar are in the same room, there’s some veins growing. 2/10 build, better then a dirt shack. oh, and also congrats on the armor, very cool, 10/10 grind! Btw they’re still using reed baskets in winter.
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Temporal storms are a bad implementation of a good idea.
Slam replied to Tabulius's topic in Discussion
I’m sorry I ment no, I’m not going to do that. -
How would you revamp Vintage Story's classes system?
Slam replied to Calmest_of_lakes's topic in Discussion
I was just thinking as a tailor exclusive, but I suppose that would work too, as long as reputation doesn’t just mean cheaper prices. Though maybe requesting of materials and bulk buying should be more limiting then the tailor as they would’ve had experience requesting and bulk buying fabrics for they’re crafts. -
How would you revamp Vintage Story's classes system?
Slam replied to Calmest_of_lakes's topic in Discussion
I notice traders sell class exclusive equipment, such as the recurve bow, perhaps better then learning them via recipes? -
How would you revamp Vintage Story's classes system?
Slam replied to Calmest_of_lakes's topic in Discussion
I don’t think the other class bonus could compare, yeah, anyone can hunt or mine, but what we’re losing a little meat, or a little bit ore. The problem is gears are just too valuable, consistent gears take a lot of work, and few gears you find early game can save you a lot of work with linen sacks, or buying lime. This seems to be applying to a server with random people, what if a group of friends being communist, then the entrusting of task, doesn’t become a problem and min maxing becomes more a problem. I ment like tailor is able to create valuable items that can be consistently sold, I think tailor items being treasure is nice, limits the player less on how they customize their character, but treasure is not consist income unlike growing field of flax then turned more profitable via turning it to cloths. if the tailor had the trader class, I would change the quest, (I don’t know what quest are like, so maybe what I’m saying is stupid) not like better rewards or easier quest but on option to add on top of it, so more work, but more reward, other classes could do something similar, but tailor would be able to do it for any quest, not just quest more related to a certain class. The tailor would also be able to sell more before the trader stops buying, be able to buy special bulk deal, request certain category’s of items for the next restock (ie bricks, doors, linen bags). -
Temporal storms are a bad implementation of a good idea.
Slam replied to Tabulius's topic in Discussion
No.