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Slam

Vintarian
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  1. I’m going to make that mistake on purpose lol.
  2. I know, first reaction of me wasn’t great, but no one mentioned you need a trough, unless that was already assumed, then please ignore me.
  3. Slam

    Finding Salt

    I NEED MY CHEESE
  4. Jokes on you I play with 125% hunger, though I changed it after I got set up, and felt it was too easy, so I don’t know how much it effects the early game, probably torture until the first decent crop harvest. Though, while exploring new areas, finding more berry’s bushes, mushrooms, and odd vegetable or grain easily keeps me fed for the adventure, and I can explore a different area on my way back, unless you don’t play with a map, then I’m stupied. I mean hunger just feels far less like a problem once you get the cooking pot up, increases most saturation of foods by 50% and freezes starving for 30 second per 100 saturation, though it ain’t easy if one doesn’t know what they’re looking for and what to do. Finding clay, knowing how to build a pit kiln, waiting a day for it to finish, and forgetting to make a bowl, and heat that up, and then still actually having food to cook up.
  5. The community giving helpful months later.
  6. Average story involving wolfs I was sitting a large amount of meat, and hides, all about to go bad, and my nearby trader wasn’t selling any lime nor salt, however there was a trader a couple thousand blocks who could sell those items, so off I went to do some trading, “it would be a quick in and out” I said to my self, “make a simple detour to sell some stuff and buy what I need”. However local bear had different a diffrent idea. Death 1, 2 thousand blocks away from stuff, I signed* and went back, no bear, went to continue to my journey, but when I reach the trader selling stuff I need, there are 7 wolfs in the area, I’m died again, I run back, gets dark, wolf, died again, forget temporal storm was about to happen, die two more times before giving up and waiting it out, get my stuff somehow, trade, didn’t have salt, leave, wolf, died again, go back, don’t see wolf, grab stuff, wolf, died again, got my stuff again without getting ganked, realize trader restocked, go back, trade, somehow didn’t die. results, died like 7 times, walk nearly 2 thousand block per death, 4 died wolfs, never going there again, made a post about armor reliably, commit to boat, 100% success.
  7. 125% hunger rate should be regular hungerate, the only reason it isn’t is new player. Yeah, I would love alternatives to flax, since the only real way to get a decent amount is farming. We have sheep, let me use that for gambeson at-least. Prospecting is too strong, you never have to go into a cave, if I could make maps like Minecraft in vintage story, I would just play wilderness survival. Mods aren’t solutions. I don’t like mods in my games, only ones I get is to make games run better. Mods items are typically feel out of place, or make it easier unless it going out of its way to make it harder. If you enjoy mods, go ahead, is there times I wish I had mods for small things? Yes, but most of time there’s another solution, such as using trapdoors as cabinets, or chiseling a cabinet already partly open.
  8. So, a lighter black guard, with a bit of malefactor. Black guard are ment for caving, which is more dangous, and thus with his upsides is able to deal with, and be in and out of there faster, because 10% more ore, or mining faster doesn’t matter if your prospecting asides making the suffering less. A lighter black guard would just be worse than that, and the lower detection range wouldn’t matter since you gotta check every area anyway. I feel like if there was a miner class, it’d focus more strip mining, rather then the caving, with better prospecting nearby node range, better mining speed on stone and quarts, slower sanity drain, and improved bomb. Idk about downsides, I fear they’d just be similar to the black guard.
  9. Idk, mining and chopping tree are activity’s you only do every once in a while, so having a class purely fill might be more useless. The black guard having mining advantages is fine though, because you know where all the spooky mean guys are? In the caves. Black guard has felt like the heavy downsides big upsides guy, with other character usually sacrificing a bit a health/damage for not big upsides, allowing you to still allowing for different play styles. However unlike other downsides, increased hunger doesn’t hinder your ability to do other things, and with an elk or a boat, the increased hunger is a minor inconvenience, and with an elk (or two inventory slots) you can store meals, which stops all hunger drain for 30 seconds per 100 saturation, so with 6 meals of 1100 sat (average meat dish), that 33 minutes traveling (pot of meals), which does not include time getting hungry enough to eat all that, so we can assume an entire day of travel on foot is a pot full of meals, which honestly, ain’t cheap, but proberly much better then slamming pies and bread.
  10. Yeah, I agree, turnips are limited due to its insane nitrogen useage. Haven’t got time to compare other things such as harvest yield to other nitrogen consuming crops.
  11. Now I’m no gardener, I don’t know if any of the grow times in vintage story is realistic. I feel like they’d just be another alternatives to parsnips, long grow time, low nutrition, consumption. I feel like if we wanted to be unique, it’s growth speed would be less affected by soil fertility, like in rimworld, though how useful it would be, considering you could just plant something else 9/10 times, and medium fertility soil being common enough, and also would be worse in higher fertility soils due to being less sensitive. Potato seeds are interesting though, forcing preservation of some to grow some next year, but considering how easy it is to store vegetables until after winter, it also doesn’t change much. I think WYT makes the most since, I only see it being added as basicilly parsnip, but with even higher cold resistance (allowing for a crop that can survive winter), slightly weaker heat resistance, and different rarer fertilizer, like 15 k, though this would go against it not needing fertile soil, unlike parsnips, which can just use 20 p.
  12. And it gate keeps it from lime-less bums, I hate those people anyway, all they do is complain, “I need more lime. I’m outta lime. I don’t wanna surrounded by no lime”.
  13. Huh, I had similar problem with gold and silver, but I guess the difference is there’s only some in quarts, vs the big veins of regular ore.
  14. I notice a lot of theses are challenge runs, just dieing, or near impossible (punching a bear to death). There’s some obvious ones such as: Filling up all the nutrition bars to the max. Having a windmill power something. making a full set of metal armor To slightly more out of your way seeing the northern light. Making all the types of bronze fully taming an elk
  15. You still need to grind for a hammer though, that’s always fun.
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