Jump to content

gooberflow

Vintarian
  • Posts

    5
  • Joined

  • Last visited

gooberflow's Achievements

Wolf Bait

Wolf Bait (1/9)

3

Reputation

  1. I like the idea of the tree being tappable, and Pine Sap being a in between of horsetail and sulfur-honey. It could be that instead of the tree dying, it could run out, and need to wait until the next year to harvest more? Like in the winter the tree would not produce sap.
  2. Seismic Sensor, is a temporal gear powered device that is unlocked after getting to the Iron Age, requiring Nickel to make the Cupronickel rods. The device has 12 charges before needing to be recharged with Temporal Gears, it can be picked up and placed down, taking about 10 seconds to activate, during it will thump against the ground several times, after this, a charge will be consumed, the gear on it spinning slower to indicate its charge, and it will return a readout of the blocks below it, saying what it detected in the column below it. For example, if there was a copper vein, and then bismuth below it, and then iron, It would return Detected Copper Ore - Medium, Bismuth Ore - Poor, Iron Ore - Bountiful. It might also be able to return the type of rock, but that might be more than is needed. A rough idea for the crafting recipe would be Two Complex Joints, Eccentric Gearbox, Fluxgap Connector, Balanced Oscillator, Two Cupronickel Rods, and a Plate of Iron, Meteoric Iron, or Steel to act as the ramming head base.
  3. Unsure if it's already a feature, but the birds being able to maybe eat fruit-mash might help with balancing since it's later in progression? And it also might mitigate the problem of berries spoiling very fast by encouraging players to turn it into cider with the bonus of more chicken feed?
  4. Thanks for the welcome! I've been playing for a bit with my friends but ever since my chatterbox died I wanted a solution for text-based chat to be more immersive. I'll give the mod a shot, but I do believe that this would be a good feature.
  5. Expression Changing Players can control their face through commands like .smirk or /smirk, I forget which one is appropriate for this context. They'd be able to swap to the face simply by inputting it as a command, meaning players would not have to contact an admin simply to change their mood. Alongside that, players eyes would close while they're sleeping.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.