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Everything posted by Brady_The
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Source: https://discord.com/channels/302152934249070593/402173001178677268/1469210521017385014
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You have to be a bit more specific. About what step(s) are you exactly talking about? There's the option to add team members to a mod, including team members with edit rights, so you could release updates on the original page. Alternatively there's also the option to transfer ownerships of a mod in its settings on the ModDB. That would give you full control over the mod page. Of course that would have to be done by the original owner.
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There's also always the option to take this opportunity and start modding the game. Especially the spear damage will be a particularly easy modification. Or just wait until somebody inevitably uploads a mod because that somebody doesn't like change either.
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Regarding the spear issue: It might be an interesting idea to give it a bracing "ability". Have it deal extra damage and maybe make the target flee for x seconds. That'd be counterbalanced by a set-up "time" (character going into brace animation). A successful brace would make the character lose their stance. That said, I understand that change doesn't feel good if you are used to how things were, but the nature of a weapon is, that they are highly situational.
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Have a look here and see if there are any applicable reports for your situation. There you have a direct line to the devs. Particularly this issue seems to fit quite well.
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The clay oven bakes only one loaf of bread
Brady_The replied to ChimMAG's topic in Using Mods Troubleshooting
How many pieces of fire wood do you use to heat up the oven? It can fit up to six. somewhat implies that you know, but just to be sure, I mention it. Does the problem occur without any mods? If no one else with this experience comes forward, you can apply a binary search to find out which mod is causing this. -
Do I understand you correctly that you want to start with a different world? Generally people first create their world in Single Player and then upload the created file to the server. https://wiki.vintagestory.at/Setting_up_a_Multiplayer_Server#Basic_Configuration
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That's a nice looking slab. I am afraid that you are stuck in Vanilla, but QP's Chisel Tools comes with a hand wedge tools that does exactly what you are looking for. Depending on where you want to have your slab positioned you want to use the move mode afterwards.
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You are right! This must be a 1.21 addition because I never saw it before.
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Hey Nick, welcome to the forum and the game. Here is a list of commands affecting the temporal side of things: https://wiki.vintagestory.at/World_Configuration#Temporal_stability
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Open chat, type in "/gm 2" and send the message (this will enter Creative mode). Press "F3" until you get the notification "Fly mode on". Fly out of the hole. Set up somewhere where you cannot get hurt when falling. Open chat, type in "/gm 1" and send the message again (this will get you back into Survival mode). Alternatively, if you are proper stuck or very far down, you can also hit "F3" one more time to activate fly mode and no clip mode, and zip straight up to the surface.
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That's true. Until the developers get to an alcohol overhaul, there is this mod which aims to resolve this issue until then: https://mods.vintagestory.at/slowtox
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If you used the texture reference "base" in your shape file instead of "copper" it'd work. Solution: Replace "textures": {"base": { "base": "game:block/metal/ingot/copper"}, } with "textures": { "copper": { "base": "game:block/metal/ingot/copper" }, } Edit: KDLynch's "all" solution would work in this case too, because you are only referencing one texture in your shape.
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Mold not accepting any molten metals
Brady_The replied to KDLynch's topic in Mod Development Questions/Troubleshooting
The "fired" variantgroup requires to be called "materialtype". https://github.com/anegostudios/vssurvivalmod/blob/84c80e85f36e31d3b6454021da0fbbba4cba71a3/BlockEntity/BEToolMold.cs#L37 -
Due to the way the large trough works, only one side of it does accept inputs via chutes. Check if you chose the correct one.
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Shape Causing Crash
Brady_The replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
Replace textureByType with texturesByType. texture supports one texture, textures more. The game is trying to find "base" but only finds "string". -
Don't forget to downvote any wrong translations to ensure that your corrections will be added to the game files. What would you suggest? Currently I only see two ways. AI Professional translators proof-reading every line
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How to restrict certain items from being crafted?
Brady_The replied to Bartermarlin's topic in Questions
Making a mod is the best future-proof solution to this. Technically you could simply delete the recipes from the mod but you would have to do that every time the mod is updated. Or you want to make something craftable and now have to fiddle with restoring files. This tool should make the process much easier: https://mods.vintagestory.at/patchcreatetool What you essentially want to do is to disable the recipes. Open up the recipe files and add an "enabled": false, to the recipe you want to disable. Example: This would disable recipe 1 and 2 but would keep recipe 3 enabled. -
If you are on the Discord server, you can ask in the channel I linked above more about how to proceed. All you need to translate is a crowdin account. I do believe that the translation with the most upvotes is added to the game files. So any upvoted wrong translations probably has to be downvoted by you. If you need people do down- or upvote something you can ask for it in the wiki-and-translation channel. The translators in there know the struggle and usually don't mind at all lending a helping hand.