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Brady_The

Vintarian
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Everything posted by Brady_The

  1. Very nice! It must have been quite the work to farm/create all the required cobblestone. I'd probably place the tapestries in some sort of main hall, as a means of showing off the castle owners prosperity and influence. Crystals would "of course" belong into the treasure chambers!
  2. In case you personally are looking for an answer: https://wiki.vintagestory.at/index.php?title=Classes#How_to_choose_a_class
  3. To be honest, this sounds like latency issues. Without any further details we can just guess what possibly could be wrong. According to this comment, playing VS over Hamachi is possible. Maybe you can get better help over there.
  4. You sure can. Here you can find more information. 'Free local hosting' is probably the most sensible option in your case, and it's just one mouse-click away.
  5. Combining two items with different status will create one item with a new averaged status.
  6. Zum Pflanzen eines Setzlings muss man schleichen.
  7. Agreed. It's a nice door I prefer to use in some places, due to the better fit of the rough look, but it breaks a bit too often. Logically it would make more sense that the door would break after a certain amount of uses, instead of having a percentage chance of breaking. A door is a door, if properly constructed it should have a life span directly related to the material used to construct it and not just randomly fall off the hinges.
  8. There is. Have a look into your keybindings to find the correct one. It doesn't show just the FPS counter, though, but a performance graph as well. If that is too intrusive for you, alternatively you could, for example, add Vintage Story as a Non-Steam Game to Steam and use the native Steam FPS counter instead.
  9. Wild life (classic dolphins, sharks, whales (maybe a bit too ambitious)) remains of wild life (classic whale skeleton, for example) scuba/diving gear corals, reefs, clams (pearls) Underwater ruins (after the apocalypse) Underwater ruins (before the apocalypse - better preserved, chance of "ancient" loot, etc) fun, engaging travel means (example: https://en.wikipedia.org/wiki/File:Succession_of_forms_in_the_development_of_the_Austronesian_boat.png) Great idea! For some reasons I initially only focused on oceans and completely forgot the rest. I don't have much to say to the other water bodies, but having rivers of different sizes and depths would be nice (fords/natural crossings could be an interesting Point of Interest), currents would be absolutely fantastic.
  10. That's a very interesting idea. Being able to paint on the map with brushes (including the option to name those painted regions) would be a nice addition for lore building purposes, simple note taking, or even staking a land claim.
  11. I personally think the wind mechanic is interesting, albeit a bit over the top at the moment - with a lot of future potential. Here a couple of random thoughts. Different wind strengths, from gentle breeze to hurricane Adapt the impact of wind strength based on position (being in the deepest forest/valley/mountain shadow should not affect you as much as when you are standing on top of a mountain) Strong storms = potential to root up trees, cause damage to crop, tear sails, destroy gears/rotors/axles (counter measures: "build on rock not sand", build in valleys, plant trees (with strong roots), engage brakes, etc), etc Weather vanes, wind socks as new objects
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