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hstone32 last won the day on November 5 2025
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I seem to recall when the project was first announced back in the day, it was specifically being presented as a competitor to minecraft. Granted, that was quite a while ago.
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I've not tried hytale. It doesn't look apealing to me. From what I've seen, it looks like it's trying to be a competitor to Minecraft. Doesn't look at all like it's trying to compete with Vintage Story, so I'm not sure where you're getting this idea that VS has no future. If anything, I'd say hytale is more at risk for deliberately presenting itself as the better minecraft. By doing so they've thrown themselves into deep waters. Time will tell how well they fare against the Microsoft shark that dwells there. Meanwhile, VS has been carving out a nich that both minecraft and hytale don't even try to fill. It has more to lose from other survival games than it does from minecraft or its competitors (no, minecraft is not a survival game, and I will die on that hill). Fortunately, the survival genre is a bit too well established at this point for it to be monopolized like microsoft has for voxel sandbox games. Let me be clear. I'm not rooting for hytale's failure here. As a matter of fact, I would be pleased as punch to one day learn it overthrew minecraft. I'm still resentful towards microsoft for what they did to that game, after all. I just think it's silly to think Vintage Story is going to be killed off, when hytale is clearly the one more at risk here.
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My laptop is decorated with stickers meant to start conversations with random people who recognize them at school, the train, the bus, etc. Most of them are engineering related. Lately, I've been hoping to talk to people about my new favorite game. Hoping to add to my laptop a VS related sticker. Thinking either the tree logo, or one of Dave. Seems Anego doesn't have a merch store, and I respect that. I understand if they don't want to deal with the extra overhead of commisioning and shipping physical products. What I was suprised to find though, is that apparently nobody on etsy or redbubble had thought to submit any vintage story designs either. Is this game really still so niche that there is zero demand for even unauthorized merch!? maybe I'm not looking in the right places. Anyone know of any VS stickers I'm missing?
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I've said it before, but I really think peat should need to be dried before it can burn, kind of like how you need to dry out bowstaves. It occurs in wet areas like swamps or places with high rainfall, so it doesn't make sense that it can ignite at any time like refined petroleum.
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What are the developers' stance on creature footstep sounds?
hstone32 replied to Marotte's topic in Discussion
It could be a monster-dependent thing. Drifters would have a fairly normal footstep, as they don't appear to employ any sort of intelligent tactic when hunting the player. Shivers on the other hand, can be observed to stalk the player before charging. Perhaps while stalking, their footsteps are near silent, before the player's ears are assulted by a most unsettling scuttling as the shiver charges at them. Bowtorns, whose legs appear to be made of rebar, would have a distinctive metalic sound as they walk. They wouldn't be very stealthy, bus they don't need to be because they keep their distance from the player. -
You've misunderstood my post. I never said you can't progress unless you play it a certain way. On the contrary, the point of my post was that you can play at whatever pace you want, but deviating from the intended route adds to the difficulty of the game. In this way, players have fine-tuned control over how difficult progression is for them. Wanna go explore caves before crafting armor? Sure, go ahead. just know you'll have to be extra good at defending yourself and avoiding attacks. Wanna take on the first boss with full steel equipment? Right on. It's not going to be very challenging though. I love games like this that don't have any arbitrary restrictions on progress, but are modulated only be the player's own tolerance. The one thing you can't do though, is play the game at your own personal pace, and expect the difficulty to be the same throughout. That's not the kind of game VS is, nor does it need to be.
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You are right that annoying != difficult, and I would further add that a very common pitfall of amature game design is assuming difficult = fun. Thing is, I don't think VS is statically difficult, but it's difficult if you don't play by its rules. That is to say, VS is only as difficult as you make it. People coming in from the other block game often don't understand that, because they're used to super-cautious game design that avoids stepping on the player's toes like it's a crime. VS, in contrast, is self-described as an uncompromising wilderness survival game. You play by it's rules, or deal with the consequences. Almost always when I see someone complaining about VSs difficulty, it is because they're trying to play the game by their own rules. In your case, you broke the rule that says you shouldn't go exploring more than a few hundred meters from home without first getting a reliable source of food, either through farming, or being well equipped enough to hunt and cook along the road. Until you obtain clay cookware, foraging and campfire meals will be insufficient for long treks, so your only exploration at this early stage of progression should be to find clay. If you don't feel like playing by that rule, then that's fine. You'd be making it more difficult on yourself, but maybe that's what you want. Some people don't like waiting, and try to move to the next stage of progression earlier, even though it makes the game harder. Just don't expect VS to accomodate your own ruleset like the other block game does.
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The slightly imperfect maths invoved in pouring metal...
hstone32 replied to Broccoli Clock's topic in Discussion
and is the ingot math wrong every time that happens? -
The slightly imperfect maths invoved in pouring metal...
hstone32 replied to Broccoli Clock's topic in Discussion
Yeah, I've noticed this too. It only seems to happen to me one out of about every 20 ingots, but I sometime find myself innexplicably one or two units short of a full ingot. This seems to happen often (but no always) when I stop pouring before the ingot mold is totally filled, or before the crucible is empty. is your situation reproducable? -
Sorry, I don't intend to dig up old contentions, but I want to make sure of something. You're not referring to me, right? If so, I was by no means offended by your post. I just disagreed with your idea, is all. I'm hoping you're just talking about some other person who might have commented in time since I last checked the topic. If that's not the case, I'm sorry if my critisisms came off as a personal attack. That wasn't my intent at all.
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You know what? I do like winter. I love the urgency I feel as it approaches, and the relief when it passes. It gives a sense of flowing time, especially since your daily chores tend to change around the season. If the differences between winter and other seasons were purely cosmetic, then I wouldn't really have a sens of history in my world, as the years would sort of just blend together.
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Well how about that then? Guess I don't know a whole lot about infimity after all. I've only studied how the regions between infinity (poles) affect the frequency response of a transfer function. I haven't thus far found one infinity to behave differently than another, so I assumed they were all homogeneous.
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Well, I'm not too far into the story yet, but according to my current headcanon, the drifters, The Thunder Lord, as well as all denizens of The Rust are anti-causal beings. At the very moment they entered The Rust, it became as though they had always existed there for all eternity. I believe the events of the story, including the very first apocalypse, were all planned for millenia in order for them to guarantee their own existence by engineering the conditions that would lead to their own creation. Therefore, seeing as you cannot mathematically find any difference between infinity and infinity, you cannot say one came before the other. all of this is of course just headcannon of someone who has not yet completed chapter 2.
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I'm thinking caravans spawn randomly, and then leave after a few days. If the player asks them, they'll tell the location of a permanent base camp in interesting locations where traders of 3 or 4 types live, like this abandoned market from the better ruins mod
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what's TvT? Television Tortellini? Well I'm glad to hear you narrowly escaped such a cheesey fate.