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hstone32

Vintarian
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Everything posted by hstone32

  1. could you post a screenshot? I want to make sure you don't have any non-deterministic branches
  2. Returning the favor - Kill a bowtorn with a bone arrow Workplace accident - lure a monster into a lit beehive kiln or cementation furnace The universe has an attitude - Experience your first hailstorm Tripping hazard - Throw a rock on the ground and have something die to it As deep as it gets - build an archway out of obsidian and attempt to ignite it
  3. I love all the music, but there is certainly a lopsided distribution of music you hear. I personally could do with hearing the evening and midnight music tracks less often, or else have more diversity in the tracks that play during those times.
  4. Yeah it's a pain. I think it's gotten easier though. It used to be that bears dropped only 1 huge hide, but in the current version, bear pelts turn into multiple huge soaked hides, depending on the species.
  5. Well different strokes and all that, I suppose. That's been the same story for me, but instead of being a specific mod, feature, or design element that turned me off, it was the crashes, the framerates, and the instability which caused me to never finish any modpack I started. When I saw Vintage Story, I saw it as "modded minecraft but using an in-house engine. To me, it was perfect. Exactly what I've been looking for all these years.
  6. How much about VSs history are you aware of? It borrows a lot form modded minecraft, because it had its origins in modded minecraft. I could even name a few specific mods that some certain VS features are clearly inspired by: Antique Atlas, better than wolves, chisel 'n bits, primal tech, WAILA... I guess I'm just confused at how the map of all things feels "modded minecraft" with all this other stuff.
  7. Huh. I was wondering how raw redmeat spoilage times were reaching double digits.
  8. When Microsoft took over, Herobrine found he was no longer the scariest thing about the game. He came here looking for greener pastures.
  9. Seems signatures don't show on mobile. Just as well. The new phone I've ordered isn't capable of using a web browser.
  10. Well, I mean it is in alpha. According to Tyrone, the game currently has only 2/8 of the planned content, a great deal of which was added not too long ago this very year. You gotta admit, there's a lot here already for jurt 2/8 content, and the dev pace only seems to be picking up. Minecraft modpacks have 2 advantages in this context: they are at liberty to re-use as much code and assets from other mods as they wish, and they have a pre-built engine to run on. A buggy, unoptomized engine written in a truly awful runtime enviroment, but an engine nonetheless. I was attracted to Vintage Story because it started from scratch completely. In contrast, Vintage story has 2 opposite advantages over minecraft: they are free to develop however and whatever they wish without being affected by any design decision by Microsoft, and it runs on a smooth game engine that can handle all the content so much better. but at the end of the day, it's a matter of preference I suppose. As for me, VS fulfills what I've long been looking for, and not finding in minecraft modding. Edit: thought I'd also add that Vintage Story's Steel is modded Minecraft's chaos shards. I'm 120 hours in on my current world, and still only on iron. Progression isn't slow and tedious, just so much deeper than you'd think.
  11. Oof. Hate to break it too you, but that's pretty normal. Maybe not for clay, but you will find yourself spending lots of time searching for stuff all throughout the game. I hesitate to give you my advice, because it might be considered a spoiler. I'll just say that because most resources generate in a geolocal distribution, the thing that works for me is traveling to very far distant areas where the distributions are different. If you keep exploring, you might find a certain something that makes traveling to distant locations much easier.
  12. The clay is precicely 150 meters from your house, but It's invisible until you have met a randomly generated quota of wasted time looking for it. This mechanic is to prepare you for when it gets repeated at a grander scale for tin, and then again for ilmonite and chromite /j
  13. Ah geez. The're giving dev updates over social media now? After all the work I put in to completely eliminate all my social media usage?
  14. it's a new thing. Before the last major update, you could right click to take it out. Now, the mold must be broken. If you're still unsure, try making a creative world and trying it there.
  15. What is the source for that quote?
  16. Why did you post this in two different sections? Anyways, I'll just go ahead and paste my response to someone else who asked about the consequences of hytale: As far as fantasy creatures, aren't the rust monsters fantasy? Aren't you, the player a fantastical creature? Vintage Story already is fantasy, even if not mainstream fantasy. What you're describing sounds like something better meant for a mod rather than an a game mode. As a matter of fact, I believe there are indeed mods that add orcs and goblins and dragons and such.
  17. This makes me wonder something. Is it possible to re-calculate stability zones in your world? Like with a command? I'm assuming that the game uses the world seed to decide an area's stability, but what if you could pass in a different seed into just the stability calculator, while keeping the world seed the same?
  18. @Teh Pizza Lady and @LadyWYT, you two seem to be an endless fountain of amusing anecdotes. Makes me wish you two had a youtube channel so I could watch the wacky adventures you have together.
  19. I think you might be lost, friend. The humorous story thread is that way. Actually, nevermind. All threads can do with a little humor.
  20. hstone32

    Fishing

    I don't care when it comes, so long as they don't slow down to the snail's pace the other block game is at. It's like all their updates must be carefully vetted and fine-tuned to ensure each update is simultaneously as shallow and as advertisable as possible. I guess that design process must take as long as 6-8 month to accomplish.
  21. hstone32

    Fishing

    Ooh! Is that new music? I find it hilarious that he fishes up an old boot. That trope originates from way back when there were no waste disposal services, so everybody threw their trash in the lakes and rivers. somehow, after 2 apocalypses and space-time distortions mixing everything up, we are still finding old boots in random ponds all over the world.
  22. Considering this whole topic is apparently contentious (though I really don't understand how people would get up in arms over this of all things), this sounds to me like a good compromise. I suspect that those who feel cheated would no longer feel that way if there was some in-game confirmation that it is indeed a feature, not a bug that the devs are so rudely ignoring.
  23. They may have bought back ownership and announced a restarted development, but I don't see how that would impact project glint unless it comes out that the former hytale devs who got onboarded at Anego decided to leave and rejoin hytale. more than one voxel adventure game can exist at the same time. I realize that they very well might compete against each other sales-wise, but that's ok. Only puplic companies are so afraid of competition that they would cancel their products, and Anego is not a public company. That's my hope, at least.
  24. Whenever I see this topic (for some reason, potatos and tomatoes always go together) I always think of this song https://www.youtube.com/watch?v=WKbJLCZsIOA
  25. So are pumpkins, casava, peanuts, pineapple and peppers though
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