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hstone32

Vintarian
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Everything posted by hstone32

  1. Oh hey, it's mongster! Really love your youtube series, buddy!
  2. This reminds me of the old gaming cheats websites from the early 2000s "to unlock the golden arrows, go to the northwest room of the forrest temple and blow pourself up with bombs. Turn off the game amd get a hammer. Hit your cartridge until it breaks into 3 pieces. Bake at 450f for 27 minutes. When you boot the game again, your arrows will now be golden arrows."
  3. hstone32

    Firearms

    Ooooooh. What if special firearm enemies thet only appear during temporal storms? I've felt like temporal storms ought to have more danger to them. or how about, exploding suicide enemies? No survival game has done that before.
  4. I must admit, I felt like something should have happened when I made my first Iron ingot. Achievements would certainly be a whole lot more meaningful in this game rather than they currently are in the other block game.
  5. I didn't know entire peat patches could ignite and burn. Those must have been some pyrotechnics- I've wondered if maybe they should make it so that peat has to be dried out before it can burn. That way, at least you wouldn't lose a fuel source to a very unfortunately placed lightning strike. Also, considering peat generates in wet areas live rivers or marshes, it doesn't really make sense for it to be flamable while still in the ground.
  6. Ok. Now that that whole mess is over i'm very curious how mechanical power could be expanded in the future. If they add rivers, then maybe the underlying code could also be used to allow players to build resevoirs, or maybe even more complex hydraulic engineering like hydroponics?
  7. I wonder, does VS provide a way of addressing objects in-game? Either an loaded object browser, or by clicking on it while the command prompt is open, like with source engine games? If so, I wonder if it's possible to force set a pig to pregnant.
  8. I had this bug too. It was caused by updating the game, which set my current rift status to an entire year. you can check if you've been affected by typing `/dweather` to display remaining time for current rift activity. If the number of days left are in the double digits, type `/dweather reset` to fix it. from this bug report: https://github.com/anegostudios/VintageStory-Issues/issues/7237
  9. If you have the better ruins mod, I know it adds at least one type of surface ruin with a brokn translocator.
  10. Isn't chiseling vanilla? It's the only way I've ever seen them made.
  11. Apparently this bug is caused by updating the game. The rift activity level at the time of updating the game gets set to a year long duration.
  12. I can't offer a solution, only sympathy. My time in this game is approaching triple digits, and I've still have not found any lime strata.
  13. You wanna know what's even funnier? I had this same situation play out beat-for-beat back when I was trying to make bronze. The mountains behind my house, almost exactly where my original spawn point was, contained an ultra high cassiterite prospect the entire time.
  14. I just found iron too! I discovered I had built my cottage only 20 meters away from a "very high" hematite prospect. I only had to dig down 8 blocks before coming into a cave where part of a massive rich vein was exposed on the wall. sounds really lucky, right? Well not when considering how long I traveled the continent looking for a decent prospect, before deciding to ue my prospecting pick under my house on a whim.
  15. You seem to be missing my point. Why does the game need those things? Would the game really benefit from their inclusion?
  16. I guess I don't see it the same way. I don't view mountains as things to be climbed, but as obstacles that provide an interesting navigational challenge. Say for an example, there is a mountain between you and a frequent destination. Do you keep taking the long way around, or do you put your latent expeditionist skills to work and carve a passage through? except, with how mountains are now, all you need to get past a mountain is a stack of dirt blocks.
  17. I guess this isn't so much a question about VS, but about all proceduraly generated wilderness exploration games. why are the mountains always so tiny in these types of games? Maybe it's just that my irl house is right at the foot of a mountain that's more than 1.5k tall in topographic prominence elevation, but I always feel like the glacier-capped peaks in these types of games are barely more than hills. genuinely curious about the reason why. Is it just hard to generate mountains with real-life proportions? Is it a deliberate design decision? Would it make world files too big? Or was there no thougt about the matter in the first place?
  18. Not entire ingots, but I've noticed that if I'm pouring 200 units of metal from a crucible into 2 ingot molds, sometimes I find one of the molds is inexplicably 5 units short of a full ingot.
  19. I can't speak for others but I prefer to keep my religion separate from my gaming. I don't stop being religious when I play games, but I don't enjoy seeing parody of things I hold sacred.
  20. some of these voices legitimately jumpscare me when I take damage.
  21. I'm not sure I understand the complaint. What's wrong with staying indoors at night? It's not like you don't have anything to do. You can do clay forming, crafting, cooking, metalurgy, tanning, juicing... there're plenty of chores at any stage of the game. I don't ever feel my fun is a stake by not engaging with enemies, personally.
  22. hstone32

    Smelting (v1.2.4)

    Holy necro, batman!
  23. I'm a huge fan of adding electricity to the game as a post chapter 3 or 4 system. Everyone else here says no, because they say the game's technology should be limited to early industrial/steam powered technology at most. what I don't think they realize is that long before Michael Faraday invented the electromagnetic inductor in 1835, humanity had been experimenting with electrostatics since as early as ancient Greece, possibly even earlier.
  24. I never said it was a lousy game, I said it was a lousy survival game. But why does the game need automation? Don't you think it might risk diminishing the gameplay design already in place? If you ask me, the mechanical power system provides sufficient automation already.
  25. eeeehhhhh... I'm really not sure about that. Redstone works on the other block game because, let's face it, it's really lousy survival game. It works much better as a sandbox world-builder. Redstone, therefore, is meant to be a interface through which the player can "program" the world. Using it, players can, and often do, trivialize survival tasks to near zero, so that they can refocus their entire attention on creative building instead. I think most players play survival mode mostly as a formality or for bragging rights, but they would rather skip straight to the part of their playthrough where they don't need to care about food or hostile mobs anymore. Mods try to fix this, but the implementation is never without issues. (Probably why Tyron decided to cease development on VintageCraft and start over entirely). Vintage story in contrast, is one of the best survival games out there. While it's not free from any world building systems such as chiseling, none of the creative systems are designed in a way that lessens the survival experience over time like redstone would. The progression of vintage story isn't about trivializing survival, but instead about increasing the output of survival tasks, so that players are more capable of exploring the world as time goes on. For example, you go from foraging for mushrooms and berries, to hunting animals, to cultivating crops. Each level in this progression cycle improves how well the player can feed themselves, meaning they can focus less on not starving, and more on metallurgy, mechanical power, and eventually the story chapters. The need for food doesn't decrease, but instead, the player's capabilities to work on things beyond just survival increase. This is Vintage Story's comparative advantage, and a mechanic like redstone would ruin that in my opinion. I'm not against the idea of expanding the mechanical power system though. I think it would be really cool if we could do so much more than just transporting items, and the helve hammer. But I hope they don't expand the system in a way that could trivialize survival in any way.
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