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Zaurkahn

Vintarian
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About Zaurkahn

  • Birthday March 28

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  1. The title kind of says it all. Not to get "Minecrafty", but having the ability to create large flags that I can fly from a staff or as a banner to decorate my dwellings would be a nice addition to the game. I know we can chisel out various rocks to make designs and object d'art, but what about a signifier for my castle/homestead/village in multiplayer or even solo? By using the various flowers and minerals we can make certain colorants, but to what end do we have them for use? Can we dye our clothing or gambesons? Just a question and a hope for addition to the base game or at the very least a mod to add to it.
  2. Don't forget the mod, Lichen. It adds deer, racks, and trophies if I'm not mistaken.
  3. Are the locations of Translocators and areas of lower temporal stability (where the aqua-colored gear in the HUD spins to the left/anti-clockwise) linked? Meaning, if I'm in area of lower temporal stability, am I more likely to find a TL somewhere under ground near my x & z coordinates? I am looking for any viable shortcuts to finding TLs other than random spelunking or modding, and all advice is welcomed.
  4. @Rhonen - is the attack behavior of the aurochs supposed to be in a 360 degree area around them? Or is there a way to get close to them, even if on the other side of a fence, without triggering an attack?
  5. I have discovered that root vegetables are best grown in Spring and Fall. With a green house, you can extend your fall planting season into the early winter if you are in a temperate zone, and nearly to mid winter in a sub-tropical climate.
  6. Thank you for the rapid response, @Rhonen! Okay - I'll start using silage to feed the cows. I should have thought of that myself, it's so obvious. Would it be possible to add some notes to the help menu to explain more stuff like this to ID10t's like myself?
  7. Hey @Rhonen! Been a huge fan of your mod for a while - I just came back to VS after a break and I find you have added Aurochs! I've been able to corral a family unit (bull, 2 cows, and a calf), but I cannot get them to eat from a trough. Do they require a specific food type (other than the grains that pigs and sheep can eat)?
  8. What I would love to see is some kind of steerable Airship (hot air balloon or zeppelin/dirigible, and once we get to a Steam Age - vehicles similar to Mr. Crayfish's from MC.
  9. I support this!! Yes - some sort of animal wrangling is needed to begin the process of husbandry, which would make farms more profitable in the mid to later game! Our ancestors domesticated game birds to become chickens and turkeys, and it would add to the immersion in the current game. Also pigs/sheep could be farmed as raised piglets/kids to adult animals. That would supply red meat for larger communities on servers, leather for needed building and bone meal for farming crops. If we could shear sheep, then wool could be used through a tech tree to compete with flax as thread, material, clothing, and carpeting.
  10. I've just sent my application! I've been following the various YouTuber's vids about the Aura Fury server and hopefully there is room for one more.
  11. Honestly, I would appreciate some more QOL additions that many of the mods add as standard. More variation of furniture, more crops and fruit trees, greater animal husbandry, dyes to create colored cloth or paintings/blocks, and transport options are high on my list as well. If the thrust of the game is to create a primitive, bronze age type of survival experience then we should be able to embrace it and level up to Mesopotamian, Aztec or even Roman level of technology and agriculture. With the Medieval Expansion mod, we can build drawbridges and portculli - which are excellent to have - but could we also have as standard more advanced shapes or blocks with functions for building? The Primitive Survival mod is very good for the early game and offers new mechanics that the game desperately needs - fishing and trapping, and the ability to make jerky and eat the meat without fire (something our ancestors definitely did and we still do to this day with sashimi and tartar). One thing I would appreciate even more is a deeper and richer experience with lore and the Other Worldly themes of the ruins/drifters/locusts/temporal storms. The Temporal Storms are essentially a time waster at present, although the mechanic of Temporal Instability leading to damage or emergence of enemy mobs is an excellent limiting device for players traipsing underground. In the dungeon/cavern environment, I would appreciate more variety in enemy mobs requiring different strategies for survival against (i.e, fighting with different weapon vulnerabilities, running away, silent sneaking, or breaking the monsters morale ) And just so that my critiques and requests don't come across as all negatives, I LOVE the Seasons. It was one of my most desired additions to the Other Blocky Game and for a while in the beta level I used a mod to simulate the seasons, but that mod stopped being supported (and of course the Other Blocky Game never instituted the promised seasons). The seasons in VS slowly morph the landscape and temperature, the color palette gradually goes from greens to browns to grey and white of deep winter and back to greens as the temperatures rise and the daylight time increases. That is PHENOMENAL to me in this type of game! I realize that this is quite a wish list, and that it is all dependent on the time consuming work and coding abilities of the Dev team and their roadmap for VS. After first seeing the game on YouTube and watching the various play-throughs and tutorials and then spending hours just playing I have become a very strong supporter of this project. VS is truly the spiritual successor the Other Blocky Game.
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