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Everything posted by hstone32
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You know what? I do like winter. I love the urgency I feel as it approaches, and the relief when it passes. It gives a sense of flowing time, especially since your daily chores tend to change around the season. If the differences between winter and other seasons were purely cosmetic, then I wouldn't really have a sens of history in my world, as the years would sort of just blend together.
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Well how about that then? Guess I don't know a whole lot about infimity after all. I've only studied how the regions between infinity (poles) affect the frequency response of a transfer function. I haven't thus far found one infinity to behave differently than another, so I assumed they were all homogeneous.
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Well, I'm not too far into the story yet, but according to my current headcanon, the drifters, The Thunder Lord, as well as all denizens of The Rust are anti-causal beings. At the very moment they entered The Rust, it became as though they had always existed there for all eternity. I believe the events of the story, including the very first apocalypse, were all planned for millenia in order for them to guarantee their own existence by engineering the conditions that would lead to their own creation. Therefore, seeing as you cannot mathematically find any difference between infinity and infinity, you cannot say one came before the other. all of this is of course just headcannon of someone who has not yet completed chapter 2.
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I'm thinking caravans spawn randomly, and then leave after a few days. If the player asks them, they'll tell the location of a permanent base camp in interesting locations where traders of 3 or 4 types live, like this abandoned market from the better ruins mod
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what's TvT? Television Tortellini? Well I'm glad to hear you narrowly escaped such a cheesey fate.
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could you post a screenshot? I want to make sure you don't have any non-deterministic branches
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Returning the favor - Kill a bowtorn with a bone arrow Workplace accident - lure a monster into a lit beehive kiln or cementation furnace The universe has an attitude - Experience your first hailstorm Tripping hazard - Throw a rock on the ground and have something die to it As deep as it gets - build an archway out of obsidian and attempt to ignite it
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I love all the music, but there is certainly a lopsided distribution of music you hear. I personally could do with hearing the evening and midnight music tracks less often, or else have more diversity in the tracks that play during those times.
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Yeah it's a pain. I think it's gotten easier though. It used to be that bears dropped only 1 huge hide, but in the current version, bear pelts turn into multiple huge soaked hides, depending on the species.
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Well different strokes and all that, I suppose. That's been the same story for me, but instead of being a specific mod, feature, or design element that turned me off, it was the crashes, the framerates, and the instability which caused me to never finish any modpack I started. When I saw Vintage Story, I saw it as "modded minecraft but using an in-house engine. To me, it was perfect. Exactly what I've been looking for all these years.
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How much about VSs history are you aware of? It borrows a lot form modded minecraft, because it had its origins in modded minecraft. I could even name a few specific mods that some certain VS features are clearly inspired by: Antique Atlas, better than wolves, chisel 'n bits, primal tech, WAILA... I guess I'm just confused at how the map of all things feels "modded minecraft" with all this other stuff.
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Huh. I was wondering how raw redmeat spoilage times were reaching double digits.
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When Microsoft took over, Herobrine found he was no longer the scariest thing about the game. He came here looking for greener pastures.
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Seems signatures don't show on mobile. Just as well. The new phone I've ordered isn't capable of using a web browser.
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Just feels... inadequate compared to modpacks that involve TFC+
hstone32 replied to cAshewTheAce's topic in Discussion
Well, I mean it is in alpha. According to Tyrone, the game currently has only 2/8 of the planned content, a great deal of which was added not too long ago this very year. You gotta admit, there's a lot here already for jurt 2/8 content, and the dev pace only seems to be picking up. Minecraft modpacks have 2 advantages in this context: they are at liberty to re-use as much code and assets from other mods as they wish, and they have a pre-built engine to run on. A buggy, unoptomized engine written in a truly awful runtime enviroment, but an engine nonetheless. I was attracted to Vintage Story because it started from scratch completely. In contrast, Vintage story has 2 opposite advantages over minecraft: they are free to develop however and whatever they wish without being affected by any design decision by Microsoft, and it runs on a smooth game engine that can handle all the content so much better. but at the end of the day, it's a matter of preference I suppose. As for me, VS fulfills what I've long been looking for, and not finding in minecraft modding. Edit: thought I'd also add that Vintage Story's Steel is modded Minecraft's chaos shards. I'm 120 hours in on my current world, and still only on iron. Progression isn't slow and tedious, just so much deeper than you'd think. -
Oof. Hate to break it too you, but that's pretty normal. Maybe not for clay, but you will find yourself spending lots of time searching for stuff all throughout the game. I hesitate to give you my advice, because it might be considered a spoiler. I'll just say that because most resources generate in a geolocal distribution, the thing that works for me is traveling to very far distant areas where the distributions are different. If you keep exploring, you might find a certain something that makes traveling to distant locations much easier.
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The clay is precicely 150 meters from your house, but It's invisible until you have met a randomly generated quota of wasted time looking for it. This mechanic is to prepare you for when it gets repeated at a grander scale for tin, and then again for ilmonite and chromite /j
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What do you guys think about the recent Bluesky posts from the devs?
hstone32 replied to Facethief's topic in Discussion
Ah geez. The're giving dev updates over social media now? After all the work I put in to completely eliminate all my social media usage? -
HELP! Can't get Anvil out of mold. What do I do?
hstone32 replied to SrFrodoSwaggins's topic in Questions
it's a new thing. Before the last major update, you could right click to take it out. Now, the mold must be broken. If you're still unsure, try making a creative world and trying it there. -
What is the source for that quote?
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Why did you post this in two different sections? Anyways, I'll just go ahead and paste my response to someone else who asked about the consequences of hytale: As far as fantasy creatures, aren't the rust monsters fantasy? Aren't you, the player a fantastical creature? Vintage Story already is fantasy, even if not mainstream fantasy. What you're describing sounds like something better meant for a mod rather than an a game mode. As a matter of fact, I believe there are indeed mods that add orcs and goblins and dragons and such.
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no surface area with positive temporal stability
hstone32 replied to MokraMrkva's topic in Questions
This makes me wonder something. Is it possible to re-calculate stability zones in your world? Like with a command? I'm assuming that the game uses the world seed to decide an area's stability, but what if you could pass in a different seed into just the stability calculator, while keeping the world seed the same? -
@Teh Pizza Lady and @LadyWYT, you two seem to be an endless fountain of amusing anecdotes. Makes me wish you two had a youtube channel so I could watch the wacky adventures you have together.
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Game didn't quite live up to "Uncompromising Wilderness Survival"
hstone32 replied to jerjerje's topic in Discussion
I think you might be lost, friend. The humorous story thread is that way. Actually, nevermind. All threads can do with a little humor. -
I don't care when it comes, so long as they don't slow down to the snail's pace the other block game is at. It's like all their updates must be carefully vetted and fine-tuned to ensure each update is simultaneously as shallow and as advertisable as possible. I guess that design process must take as long as 6-8 month to accomplish.