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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Something similar happened to me once, and near as I can figure, it was probably lightning, since it also cleared out the nearby grass and fences. It must have started raining because the cleared area was touching brush. But I was gone exploring for more than a day. And that should not be a problem for you if you had a one gap filled with water between your fields. What version are you playing? Mods? Rabbits eat crops, but if you were near spawn, they wouldn't have had time to destroy 55. Not with a bear standing guard.
  2. Usually on the order of 40-50 hrs. At that point, I've accomplished pretty much everything I want to do, and it's just waiting around or piling up resources I'll never use.
  3. I tried Verticality, but it messed up my running away. If I mis-timed my jump and stubbed my toe, it would go into the routine of trying to climb the silly block, and I'd get munched on by the shiver chasing me. It really needs to be something like sprinting or slow-walk, where it only is active when you are deliberately invoking it. The movement I was getting kind of reminded me of the late '80s game, Prince of Persia. Both in the movement itself, and how it reacted if you missed your jump.
  4. Do keep in mind that n00bs play the game, too. Once you figure out the game systems it's a piece of cake. But lots of n00bs are having trouble getting through the first winter, or even making it through June. Hunger rate only cranks to 200%, and that's a bonus in early game anyway, but food spoilage goes to 400%. When meat and berries last a day in your cellar, and veggies barely make it to the next harvest, and grain won't make it through the winter, it does add somewhat to the challenge. Plus, think of all that wonderful, wonderful compost.
  5. IME, this is a sign of an imminent crash. Maybe imminent is a little strong; I've seen it take a half hour. But your best bet is exiting out and restarting your server. The behavior is pretty uncertain. Say you converted your canes into reed baskets. If you let it crash, after restarting, sometimes you will end up with more baskets than you crafted, sometimes less or even none.
  6. Probably going to be pretty limited. Even bog-standard healing has drifted away from "magical" to "quasi-magical". I don't think the plan is to make herbalism a better boost than the class system, or there's not much of a reason to choose any class over any other. Maybe one of the better early game classes, knowing you can get the bonuses from the late game classes through herbs? I don't see that happening.
  7. There's certainly some truth to that, but a man's gotta know his limitations. I do a lousy job chiseling, and I don't enjoy it, so that's not an option. I'm way too Type A to twiddle my thumbs doing nothing waiting for sheep to domesticate. Similar with orchards. I'll get a decent one going, maybe 100 trees or more, but I don't have the patience to do nothing while waiting to see if they vernalized. Why would anyone want a farm greater than around 800 TP? Or a stack of steel ingots taller than a redwood? Sometimes as many as a dozen helve hammers? I'd just rather start again and play the fun parts. It's either that or switch to a different game, which I have been doing a lot of lately.
  8. Dunno. I never mine out an iron deposit all at once. I'm much more of a JIT kind of guy. But even a 5k main line would be 10k ingots, or 625 loads through the cementation furnace. And a truly insane amount of charcoal. I can put up with a lot of grindy tedium, but, nope, just nope. Not without at least a much easier to source and better blasting and shoring systems, Bessemer processing, and rolling mills. Which puts us well beyond what I think is the intended scope
  9. Right, @Maelstrom, when it costs a full ingot to make a knife, I don't want to even think about how much it's going to cost to run rails a few thousand blocks. Or how long it will take to beat them out, even with helve hammers. [EDIT] I'm afraid rails might just have to be scavenged, which is going to put Homo Sapiens mode (at least as presently defined) at a serious disadvantage.
  10. This is probably true if you go into the game with a construction megaproject already in mind, like a pink marble Colosseum with cinnabar accents, where the challenge is finding enough of the rare stones. Maybe even a Colosseum of local stone, if you intend to do a lot of chiseling. That can take almost as much time as you want to give. But progress in general? While I don't do much in the way of animal husbandry unless it's handed to me on a platter, or learn whether my orchard took, or build a home with more than utilitarian chiseling, I sometimes have to be imaginative to find a way to make the game last much past 50 hours. Including full steel armor and equipment and more machinery than you can shake a stick at. Yes, 50 hours might seem a lot to work around with a family and a job, but, really, it's just a couple hours of unwinding before bedtime for a month or so. And if you are lucky, the wife and kids will want to play, too.
  11. Hadn't occurred to me until just now, but this may also a downside to StepUp. I just run parallel to the step while waiting for the bandage to finish applying before I jump, but StepUp would probably reset the timer.
  12. Check it out, @FlareUKCS. I think bears are more prone to making noise, but I have not really paid attention to the wolves. They can't be used for armor, which would also be cool, and in so many colors... Maybe some day. Then I'll hunt down the various colors. No idea about hyenas. Haven't been anywhere nearly that far south yet. Yet. I still need the sun bear and panda armor. Got the rest. @Guimoute, it adds a progress bar to the middle of the screen as you apply the poultice. I'd believe this bar counts up about the same amount of time as it took to heal before, but it resets if you jump or if you step down a block. I think it also stopped when I tried to active block, which is not terribly surprising, I guess. It works the same as it ever did if you are just running across a flat plain. Once it is applied, then the healing starts. Seems to take a little longer to heal than it did to apply. All told, healing takes maybe 2.5-3x as long? So long as you don't change Z.
  13. Yes. That's probably the best way to do it, in fact. I wanted to go back and compare a couple things to 1.20.12, and just realized this install got rid of my old one. Which is somewhat inconvenient as my data directory is inside my install directory, which means it is possible that if you answer wrong, it does mess with your saves. It's possible it was user error, but I'm usually pretty careful about that. I will be doing as you suggest in the future. [EDIT] Just to make damn sure the registry has no idea how to find my install.
  14. Welcome to the forums, @Nachi! I don't know of that particular command. The fastest way to get up-to-date information on the current commands (including those added by mods) is .chb from within the game.
  15. Should be easy enough to mod, but no, they still "auto-attack". Might be the increased idle noise is enough to remove the annoyance.
  16. Oh, they are still aggressive when you first encounter them. Near as I can tell, always. It's just they seem to flee way earlier. So little as a single hit and the bear went over the mountain. Quite a bit more challenging if you are intending to melee them, because when you catch up, your attack might cause them to turn on you, or they may turn on you mid-chase for no reason at all, and there's not a lot of time to react by dropping your shield or backpedaling before that big ol' paw comes around. Don't know whether this is new or not, but I've heard a lot more bear noises before aggro, too. [EDIT] Oh, another change. Wolves leap a lot more often. Or that's what I'm perceiving. Ran into a case where I was being pursued by 3 at once, and it seems one of them was always in the air.
  17. OK. Not sure whether this is something that can be easily done. Can you think of any hotkey that interacts with the world instead of interacting with the UI? I'm drawing a blank. FWIW, what I do is place a sacrificial block below my feet, (attached to the rope ladder) back away from the ladder onto the block, retrieve my ladders, place a block between the cliff face and the one I'm standing on, repeat. If you have even a quarter stack of rope ladders, that's only a couple stops to ascend what's typically the highest cliffs in the game.
  18. Since this topic came up again, it is a somewhat cheaty way to find certain underground ruins. "Why am I hearing a door opening and closing all the time? I don't even have any doors."
  19. I think it's a cool idea, but I also think it should remain a mod, just like any other niches. "That there's [a good idea], I don't care who y'are." Shouldn't be too hard, either. The mushroom propagation code has got to be pretty easy to copy/adapt. Pretty sure there's a zone generated at mapgen, because while a mushroom region is tolerant of light terraforming, it is possible to change it so much that even though it's still dirt, it no longer grows mushrooms. But that also suggests that you should be able to spawn in a similar flower (or mushroom) zone if you meet certain conditions. There was also a mod that added flowers to the pool of possible fallow spawns in farmland. By Staniboy if memory serves. That might also give a good guide as to how to go about it.
  20. Welcome to the forums, @livinginfictions That's just how coal stacks. There have been rumors that other stuff will start doing the same.
  21. That's just it. We have no idea what cause the whole rust world, so if we are going to accept it as a part of the game, it has some essence that we do not understand. Hallucinogens, on the other hand, we have millennia of experience with them, and while we understand the mind influence, and it's been pretty well studied, we have no evidence that it's effect goes any further than the mind. Not that I have anything against your suggestion. I don't do the booze in the game (and not much IRL) because there's no advantage to it. I'd treat 'shrooms the same way.
  22. IMO, the main reason to avoid MC references is if the dedicated fanbase is referring to it as "MC with better graphics" or similar, it becomes much easier to argue before a court that it's just a MC clone... If you are going to compare it to MC, it should be substantive differences betwixt them.
  23. BTW, welcome to the forums, @GoldenRobot! I strongly advise not looking too much at the Wiki. The game is too actively being developed for it to remain up-to-date. And most of the editors seem to have realized that, too, as some of it is several versions out-of-date, as in not updated since 1.17 or even 1.16.
  24. You can start as early in the production chain as you like, but I'd suggest "body leather jerkin". You see from that you can craft brigandine and chain. Click on chain. You will see chain is the ingredient for scale and plate. If your handbook does not show that, it's probably because Combat Overhaul "overwrote" those entries. I'm pretty sure the vanilla armors no longer exist if you enable Combat Overhaul.
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