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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Are you talking Bard's Tale, Might and Magic, that kind of thing? Yeah, I can definitely see that.
  2. Incidentally, that's mostly true in standard. Seems caves like to form where there are trace ores, at best. (OK, that's somewhere between pessimism and realism.) The radius search mode in standard is much more reliable than randomly running through caves. In wilderness, which does not have radius, yeah, caving is better, but that's an advanced, challenge mode, where it's presumed you already have a pretty good mastery of the rest of the game, including caving.
  3. It's really not that bad once you get over your fear of drifters. Unless it's a megacave, you can usually just run through it clean, not placing anything, so long as you are reasonably good at remembering the route you just took. If your short term memory is not up to the task because you have had an adult beverage or two, or whatever, a single stack of hay bales gives you the potential to leave behind 512 unmistakable and, if circumstances permit, easily recovered breadcrumbs. Slightly larger caves you might want to place a dirt block to indicate when you've explored a branch and there's nothing of interest beyond. Most of the time, you can run right past drifters without taking more than rock damage, for everything else, there are poultices. Plus, once you find some ruin you want to explore later, or a translocator you want to have easy access to bring back temporal gears, or you simply got lost and your stability or equipment is getting low, it's quite easy to just dig straight up to the surface right there. So long as you are not playing Waterworld, that will mostly come out fine, or easily remedied with just a few blocks.
  4. OK. I was just thinking that since we still have just the one wind direction, and it makes no difference at all to windmill performance, even a quasi-realistic sailing system is not just on the back burner, but on the stove over at the Johnson's.
  5. Thorfinn

    Why go south?

    Horace Greeley.
  6. And at the moment, the wind always blows the same direction. Like I said, I have not tried JoS, nor looked at the code, but I'm with @Maelstrom. The math behind airfoils is fiendishly difficult. The most basic stuff is "just" second-order differential equations. Thus why it took so long to figure out faster-than-wind movement, other than hit and miss experimentation. Not to say the sailing mechanic must be realistic, but it kind of loses the point if it's just a different unrealistic system.
  7. I'd expect the new API is going to break all of the ones you mentioned. A smaller content mod may be unaffected. StepUp is still probably going to need no change. Maybe the team modified how blockheight affects movement but I don't see anything in what they've said which suggests that. The mods that change the drops (StickUp, Better Drifter Loot, etc.) might be unaffected, largely depending on how cute they got. I've seen nothing that suggests a change in those keys. The mod that guarantees one seed drop from trees is probably broken. Since the crafting grid is still a thing, I'd expect most recipe-type content mods will still work, though the properties of the block generated may not. Though in the back of my head, I keep thinking that as mod-friendly as Tyron et al. are, they might have leaked some parts of the new API to the major code mod developers so they can at least be thinking of what they will need to change. [EDIT] Now if Tels, l33tman, Spear and Fang, DanaCraluminum, catasteroid, etc. show up and say they have heard nothing about the new API, well, that answers that. [/EDIT]
  8. Problem is a firepit is cheap. The most expensive part in a polar start (IMO) is the dry grass. Even if you are in a treeless region, there are things you can collect from ruins to burn. All you need is grass (lost forever) and firewood (needed only to prep the firepit.) And warm clothes aren't that important if you have the skills to cave, as then you don't even need a fire. I get that if you are in a group that likes to roleplay, someone who gets a bonus on clothes might be in demand. But if you are in a group who play the game (instead of the metagame) something like Hunter is not only vastly better, classes like Tailor are useless eaters, IMO. Special cases, maybe, but it requires a special case to make them useful. We agree on Clockmaker, but that's probably largely because I think translocators are more or less useless.
  9. Very nice. The flying buttresses are impressive. Sure would be cool if rain created flowing water so we could see your drain system in action.
  10. Thorfinn

    Why go south?

    Mostly I agree. Longer growing season? Meh. Amaranth instead of rye? Meh. Oranges instead of apples? Double meh. The only good reason I can come up with is if you are not very good at combat, you don't have to go very far south to get out of brown bear territory.
  11. Thorfinn

    LinuxGSM

    Just had this recommended to me for my server. Anyone with any experience with Linux Game Server Manager? https://linuxgsm.com/
  12. That's an easy one, though, @shnabbles. Just exit the server and rejoin in a few minutes. Enough time for a potty break or grab a quick snack or get a refill of your favorite beverage. Why not just create a recipe that an "X" or "+" with 2 rusty gears in each spot gives you a temporal gear? Then all you have to do is enable your mod rather than tweaking the trader tables every time there's an update?
  13. Used to be able to smack them until they started on fire. It's just that fire doesn't do as much damage to them as you might like.
  14. Sitting here without putting on my glasses, and thought you were suggesting locust plagues. Man, if you thought people complained about temporal storms, wait 'til they see the plague of locusts. Incidentally, doesn't that kind of make you wonder why they are called that instead of spiders or crabs or something like that? Foreshadowing?
  15. So if we go tar enough around the planet, we will find we are a double-star system? Cool! Or even if it's just an SO2 gas giant planet there may be places on the surface where it is too bright for drifters to spawn for more hours per day? Or maybe this is that Planet X thing that keeps popping up on YouTube now and again? It's supposed to do all kinds of weird things, though I've never heard any of them claim it will bring about temporal storms... [EDIT] Y'know, it never occurred to me to check to see if the time displayed is some kind of UCT or if it's local time, based on maybe high noon. If you go 15 degrees east, does the sunrise happen an hour earlier? Damn, I'm going to have to turn on coordinates and see. [/EDIT]
  16. Both those situations are choices. A laggy server needs to be investigated and fixed, and you can avoid hunger knockback with this one weird trick. I think a decent "feature" of the game is if it turned your view distance down to minimum on a death. The despawn timer doesn't start ticking until you reload that chunk, so you get a lot closer to your stuff before it can be an issue. Another possibility is to realize that it's just stuff, stuff that is probably easily replaced. By the time you have battle jammies, you should have materials for several sets of battle jammies. Linen sacks are even more easily replaced. It's just inconvenient enough that you decide to exercise a little more caution next time.
  17. Welcome to the forums, @Gabriel Cuellar. I didn't recognize the name, and looking at the post count, I see why.
  18. The first two spots have to be the same thing. They can be grain or redmeat or vegetable, but they have to be the same. 3 amaranth, 3 amaranth, 3 cabbage, 3 cranberry would be a valid recipe. So would 2 redmeat, 2 redmeat, 2 cranberry. So would 4 redmeat, 4 redmeat, 4 onion, 4 red currants. 3 rye, 3 spelt, 3 turnips is not valid. You probably are seeing the pattern.
  19. You should be able to go faster than wind speed, depending on whether you can use the Bernoulli effect. With the right direction, you can get going over twice the windspeed. Yeah, I can do the math and the engineering. It just doesn't seem like it would be as much fun in a game as it is IRL.
  20. Right! We need kraken and sea serpents and giant squids. Make the oceans interesting. [EDIT] To be fair, I have never tried Joy of Sailing. From what I've heard, it's pretty good, for those who like that kind of thing. To me, taking a knife and cutting a few inches off your sails (or whatever "trimming the sails" means) sounds about as exciting as watching the food in your cellar go bad. [/EDIT]
  21. There's a translocator engineering mod. No idea if it's up to date or not.
  22. Ichthyosaurs, plesiosaurs and megalodons. "We're gonna need a bigger boat."
  23. Thorfinn

    World of Alveron

    By all means, a new comment so it bumps to the top. So the farm is a filled in pond? Nice.
  24. Thorfinn

    Zementstahl

    Things placed on the floor should remain. Things thrown or dropped on the floor, 10 minutes real time. Google Translate sagt: „Auf dem Boden platzierte Gegenstände sollten dort bleiben. Auf den Boden geworfene oder fallengelassene Gegenstände 10 Minuten in Echtzeit.“
  25. The official word as of July 31 is,
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