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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Meh. I've not yet died in 1.20, though I got close in a landslide. I've heard what I've been told are the new monster's sounds, though I've never bothered to turn around to make sure. Mostly because its always been dark, so would be pointless. Thing is, though, it\s not death incarnate.
  2. Way late, but try shutting down your streaming software (whatever that is) and starting VS all by its lonesome. That will make you log in to the authentication server, once, (until you update or run it on another of your computers) and then you should be able to either leave it running and start your streaming software, or open the streaming software, then open VS, like you probably do with other games. BTW, a very belated, Welcome to the forums, @Koizuko! [EDIT] Sorry, I don't usually scroll this far down. Evidently I'm not the only one.
  3. Just in case you delete your post.
  4. From pre-5: Nice. How about making the rock type randomly determined? Those wanting, say, mixed drystone fences would love that, and would give a potential source for limestone/chalk. And all the homebodies would have a reason to leave storms enabled. Or at least the first one or two stones drifters throw? The ones they carried from wherever in each hand?
  5. Welcome to the forums, @gorgofdoom! There's no reason to crank the difficulty when you are learning the game. You can easily choose settings where bears don't insta-kill, which gives you the opportunity to learn how to evade them. You will eventually figure out how to scout out the margins of forested areas so you can chop in peace, even to the point of drawing the beasties off. Wait a bit before you set your starting HP to 5 and the Critter Strength to 400%. Wilderness Survival (10 HP, 150%) is plenty challenge -- the double-headed will still one-shot you if you aren't gambeson or better and have only a couple nutrition bars filled.
  6. It's not really that bad. You know all those times when you are waiting for something or other to finish up? All that calcined flint, for example? Put on your Paul Bunyan shirt. You lose about 2 charcoal, 1.5 flint and some clay for every bloom you run. And each gives you 6 iron blooms, right? Not that big of a deal, unless you like building with iron or something. You probably won't make massive glass structures anymore. Unless maybe there's a different way to make glass. You will also likely go after coal, which I never bothered with before, except black, for ore-blasting bombs. I mean, yeah, if you have to have steel armor, you are going to need a whole lot of flint, or spend a whole lot more time getting higher-tier refractory materials. But iron was way too easy for the advantages that accrued.
  7. That's not even all that uncommon. They can spawn in caves that have no entrance. I've tunneled a short distance chasing drifters, into a dead-end set of caverns, with translocators. I've wondered about that. There's usually a largish cave system beneath one, but maybe that's true in general. Might be superstition, but I rarely encounter caves if I drill boreholes where the gear is turning the right direction on the surface.
  8. Then I guess I have. The other new noise I haven't been able to put a face to yet is some kind of clicking, kind of like tapping two sticks together. But me being me, on permadeath, if I see or hear something I can't identify, I'm leaving Usain Bolt in the dust.
  9. You have had a lot better luck than I ever have. I'm probably 1 dome for 30 worlds or so. I have a lot better luck finding salt in deserts. Forgot about cheese. I either buy cheese or just go with milk. Or, usually, skip dairy entirely.
  10. Kind of a chiseling for pottery? Sounds interesting. Definitely no longer stackable, which could be an issue. Maybe not even usable. Or at least not in a manner that's obvious to me at the moment. Re: glazes etc., check out Bricklayers https://mods.vintagestory.at/bricklayers
  11. Oh, you know where I saw something like that? A machine whose video card couldn't handle the default view distance. If you increase the distance beyond its capabilities, that will definitely at least seem to lock up. I think it's probably just disc swapping, but that can seem like a freeze.
  12. Welcome to the forums, @Tentarro! So many new players! So for at least a while, you can press ESC and get the menu? Or does that never happen? What system are you playing on? Any mods?
  13. A belated, "Welcome to the forums, @Andael! This is the best part of building ladders to the top of the world. There are almost always decent passes through that are not apparent from the ground, or even if you play with the map.
  14. I was thinking about it, and probably 50 is way too close -- 25% of the time you will spawn in aggro range. 100 radius would be about 6%. 250, 4%. Whatever your comfort level. The author says he's thinking the next release would spawn on the circumference.
  15. On the upside, salt is not necessary. Meat stews in sealed crocks last plenty long to get you through the winter, and there's always fresh meat somewhere. Though down south, you probably don't worry about winter, do you?
  16. Borax is by far the worst, IMO. You need so terribly little, but it stops you cold. Would be nice if it were more common as evaporite in dry lakes. At least then you know you have to explore the deserts, where there is lots of visibility. Maybe in the future one could boil the water from alkali streams and ponds... @Andael, sorry about your woes. Unless you start in granite, there seems to always be bauxite within about 5000 in some direction. Granite, you might be ranging out to 10k. A corollary is if you find granite, you might as well go some other direction because it is going to take hella long to cross it. My best luck has been waiting for a clear day and building a ladder to the top of the world. If you have the graphics card for it, you can crank the view distance all the way up, and it's rare I have to do that more than 3-4 times.
  17. It's not color. You need it to make fireclay, as fireclay now only exists in nature below some coal seams. This change has made charcoal much more grindy.
  18. The few times I've played non-permadeath, I haven't noticed bears corpse camping. Wolves, yes. But not bears. But even if they do, you can pretty easily handle them with spears without getting into aggro range. Worst case nerdpole up a few before taking them on. [EDIT] At the moment, the only critters you have to worry about are brown bears, right? Everything else you can just lure away. So what's that, 8, 10 spears to either kill them or make them flee? [EDIT2] And if a brown took you down, you encountered him point-blank. If you are forest or scrub, you should be able to scrape him off. If you were on open ground, kill him, and do a better job scouting next time. It's not like brown bears hide all that well.
  19. Thinking about it a bit more, "weight" might not be the right one to change. If the game sums all the weights and rolls a number between 1 and the sum, if there's only one possible spawn, it doesn't matter what that "weight" number is. I'd try the fertilization numbers. The terrain that it shows up on is not 255 fertilization, for sure. So try setting the max to 255 and the min to 254. In fact, you could probably get cute about it. Figure out what the fertilization of high fertility soil is, set the values for that, and if you see bushes, you should look for HFS.
  20. And at more than one coal/charcoal per firebrick, bloomeries are a much bigger investment. Ovens cost 20-ish charcoal. My former standard kitchen costs a stack and a half of charcoal. Has me rethinking tiers of refractory bricks, too. Fireclay, quartz and bauxite were common enough to not care that it was just tier 1, and 5%(?) would be destroyed. [EDIT] Takes me back to my first few games, making tools out of knappable stones because I lacked flint. And for most stuff, (all except missile heads) it just doesn't matter as much as I was thinking it did. And copper isn't a good enough upgrade to make that worth it for most purposes. Trim the leaves and trees don't take that much longer with granite than they do with copper.
  21. Has anyone tried https://mods.vintagestory.at/localrespawn? It supposedly makes you respawn near your death point, the radius set by your configuration at game creation. Being within 50 or 100 blocks of your death point sounds like what many are looking for. You can spawn in, and take precautions to deal with the bear or wolves or drifters or whatever took you down.
  22. I guess I'd rather this than having the next update "break" something, like what evidently happened with peppers...
  23. At a guess, open treegenproperties.json, go clear to the bottom to "dwarfbirch" and change weight to 1. I think that will make them as rare as purpleheart or ebony. I wouldn't go 0, in case it does a divide by weight somewhere. Start a new game and see if that does it. If so, go to the wiki and learn how to replace keypairs instead of overwriting them.
  24. Oh, I don't use that. I consider it cheating. I wonder if maybe it was just something weird in the first pre-release. I've been all over the large plains area that was about 1000 from my spawn, several times, and while there was plenty of other stuff, not a whole lot of flax. But pre-4 came out by mid-June, and when I did the loop to find lime and do some iron prospecting, flax was about what I expected based on previous versions.
  25. Oh, mark @Khornet for sure. That's the one that others will want to see.
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