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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. That's easy to have happen, even with Buzzwords. An IRL month or so ago, I found one by sound alone and stood directly under it for about 1 game hour just to make sure, and Buzzwords never popped up. Found out you can hear it from 32 blocks below (Z=128 and Z=160), while Buzzwords was, IIRC, 11. Ran into one of those a couple IRL days back, and while I was building a platform for flowers, saw a second hive probably 20 blocks away, but also way high in the treetops. Bees are a whole lot more common than I used to think. [EDIT] But they are often fiendishly difficult to hear over the rain or even a moderate breeze. Even knowing exactly where it was, I failed to distinguish it in a high wind. [/EDIT]
  2. I have not yet figured out the circumstances under which they restart the swarm timer. But one thing that will work is to pick up a skep (in a backpack slot) and put it back down. It resets all the timers, and will give you the swarm estimate in one game hour. You lose the honey, yes, but it restarts everything. If you watch closely, and pick the hive that the swarm came from shortly after it swarms, then set it back down, you force that one to swarm sooner than it otherwise would.
  3. That's the important bit. Farmland is not quite a full block high, as you can see from your first pic. In order to be an enclosed space, you have to put a row of full blocks around the outside of the greenhouse the same elevation as the farmland. That means if you put water under the walls, you can't share walls in adjacent greenhouses. At least I've never been able to get that to work. I've always had to put something like an enclosed breezeway between two greenhouses built with water under the wall.
  4. Fine as an option. Pretty sure there are mods that do that. Predators have to be able to stalk prey, though. Those that can't go hungry.
  5. I'm the exact opposite. "Oh, no, not another f-ing limestone start!" A top-tier start is basalt, followed by granite. As for not being able to make building blocks, I just go with the flow. Whatever is nearby should by definition be my building material. There's no way in heck I would consider hauling several hundred tons of rock in my backpack dozens or hundreds of kilometers just because I wanted a marble floor. If I want a polished granite castle, I'll build it where there's a lot of granite.
  6. One more source -- some of the ruins now have limestone.
  7. Oh, yeah. Personally, I skip most armor levels. Improvised, gambeson, then straight to steel. Backpacks are nice, but linen sacks are only 1 fewer space each, and so long as I can make a mining bag, I'm money ahead without having spent any time or effort on leather. Usually, I'm to the point of raising pigs and sheep by the time I need actual leather. And by then, I've covered enough territory finding bronze and especially iron that I've run across some lime somewhere.
  8. Sure, but how many generations are you getting in a year? Even if every generation had one beneficial mutation/trait, and there were never any bad traits or recessive genes, and it bred true within that direct line of that packet of seeds or for that lamb or piglet, how long would it take to crossbreed something that would be better than, say, just planting another couple blocks of parsnips, or milking an additional ewe? IME, a multiplayer server that runs for 4 game years is pretty unusual. I'm not sure I've ever seen a game with 10th generation sheep, for example.
  9. If one is playing with map, a maximum view distance gives you over 3k x 3k without leaving spawn. I would not limit myself to a territory that small. At a guess, that's probably not even a full stack of flax seeds. You probably do not have enough shoreline to make it with shells. If you are going to limit yourself to just what you have explored, I'd check out the tall mountains near the bauxite. You have several rock types exposed, and it's not that uncommon that there is some lime type rock in at least thin seams in those regions. I'm not arguing with you that maybe it should be easier to do leather. I'm just saying that the game as balanced pretty much requires more exploration.
  10. Yep. Forests are dangerous places. And it's really tough to chase down all the wolf pups when the adults are trying to eat your face. Just say, "No" to forests until you are skilled enough to hunt them.
  11. That's pretty much it. Food vessels drop grain. Low fertility soil in some of the ruins, so with glacier ice, you can make a greenhouse if you can get some lucky drops from seed vessels. It's lean enough on food that I think you pretty much have to cheese the polar bears. Pit them, drown them, fling a couple inventory's worth of spears from beyond aggro range, etc.
  12. Rock layers can be massive. Several thousand across. A 1600 diameter circle is not nearly enough. Probably too small to try to survive with foraging, even. Peridotite is a pretty good place to be, though. Look for really uplifted areas, as it's not unusual to find several different stone types exposed on those cliffs.
  13. If you are having trouble getting used to the perspective, try the mod Zoom Button to confirm what you think are copper bits. Pretty soon, you'll gain confidence in your ability to see copper, flax, terra preta, distinguish between rye and spelt, between wolves and pigs, etc., at a distance, and won't need it. If you are a purist, technically, I don't think its "cheating" because it's just automating the Field of View slider from the game settings page.
  14. I must be missing something here. It's only, what, 7 copper nuggets to make a chest, which lets you store 16 slots of anything, rather than 20 slots of one thing. If you had down time with some apocalyptic activity, you had time to make a half dozen storage vessels, 12 slots each, which didn't cost you any copper at all. You could also get that much storage with just 10 pieces of dry grass, albeit it requires more real estate, which, it turns out, is available in abundance. What am I not getting about crates?
  15. 10,000 isn't even that far. With good terrain, 2 days, with bad, maybe 4. In fact, if you crank view distance all the way up. you "see" a block over 3k across.
  16. There sort of already is, at least for animals. It's just that it's been streamlined to "3rd generation can be slain with cleaver", etc. You wouldn't want anything "realistic" genetically speaking -- centuries of artificial selection to get even minor variations, millennia for anything significant. In a game that lots of people don't play more than a year or two before generating a new world.
  17. 5. Nerdpole/ladder up 15-20 or more so you get a bird's eye view. (Ladder is my preference because you only have to break the one on the bottom to get them all back.) This gives you a pretty good shot at noticing bears and wolves, too.
  18. I had not realized that 18.7 was .net4 The new version also does the error message on exit that I mentioned earlier.
  19. This. If the mod affects gameplay (like Wildcraft does with berry bush clippings), that will take effect immediately on adding the mod, even in your established region, that is, you will no longer be able to just uproot bushes and move them about. (Sort of. The intent was to get rid of that, but there are circumstances where you can still move them.) But, yeah, you will have to explore new areas to get the new plants or blocks. Some other things may act strangely. For example, you might have to pick up an oven and place it back down to get ACA/EF's new features.
  20. ??? Are you talking about needing to set up an account in order to download the installer? How is that any different than having to register an account on Steam to be able to install the game?
  21. Personally, I like the way it's done. Well, other than it consumes a point of durability for every leaf block, but doesn't give you the drops. Either give me the sticks or only count the actual logs into durability, thanks. I've tried OneStick, and the problem with it is you end up having to burn sticks or throw them away or something crazy like that. Rather than be something relatively valuable that you specifically seek out, it's trash filling your inventory.
  22. Fortunately, you can. Just go to github, make a fork, and then build it to your specifications.
  23. OneStick and StickEmUp both do what you want, I think.
  24. Yep. @Streetwind has the answer. Your best bet is Cracked Vessel (Forage) and Cracked Vessel (Farming). You might be far enough north that Arctic Supplies caches are a good source, too.
  25. Because I play a different gamestyle than most (?), I don't find them terribly useful. I'm an engineer IRL, and this intrudes into my philosophy of the game in that I try to time my resource gathering to more or less approximate my resource usage. So I only really need to stash large quantities of stuff if I made a mistake and gathered too much of it when, self-evidently, I should have been doing something else.
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