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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. There are dozens of mods that provide a way to craft sticks. I've changed things on my server to give a 50% chance of a regular old leaf block dropping a stick, too, because some were too impatient to wait for the shears.
  2. Or, and I'm just spitballin' here, that looks like an ideal spot for a sand bar.
  3. Your wife does stuff like that, too?
  4. Welcome, @Nellizen I agree. It's indecent to have all those armor stands running around in their altogether.
  5. Welcome to the forums, @Dragness I don't personally use it, but I've heard good things about Wolf Taming.
  6. Even at black bronze, they are just way OP. And the black is inherently limited by scarcity. From a balance POV, I'd think letting iron spears do tin-bronze damage, and met iron and steel do black-bronze wouldn't be awful, though it would need to be playtested for a while to find out. Of course, then all the threads would be about removing the nerfs on iron and steel spears... [EDIT] Of course, this means bronze spears would probably have to be a half point less. There is already little enough point in making a falx until quite late in the game, unless you can't hit the broad side of a barn with a spear.
  7. The wolves aren't bad. They are just misunderstood.
  8. I play with music turned on, though fairly low, and I agree there is some of it that is a little inappropriate for a horror title. I've always rationalized what you are referring to as Mario Party music as being representative of what the world was, and is becoming again. Doesn't matter the reason. But I think the nighttime tracks need something more creepy or sinister. I've never played with the .OGGs, so I'm watching this space.
  9. The mod Millwright recently added a vertical windmill. Not like that one, no, but the mod itself is very well done, both for the person seeking aesthetics and the person seeking performance. [EDIT] I was just checking to make sure you could just search for "Millwright" and find it, and see someone made an expansion to Millwright that adds the helical mills in your picture. https://mods.vintagestory.at/millwright https://mods.vintagestory.at/show/mod/25085
  10. And I take it the uplift setting wasn't enough? What you could do is open up .\assets\survival\worldgen\landforms.json in your favorite text editor, and find all the landforms you want more of, and increase the frequency and see what it does. For example, the landform starting at line 266 is { "code": "superflatrarebumps", "comment": "very flat lands with occasional bumps", "hexcolor": "#79E02E", "weight": 8, "terrainOctaves": [ 0, 0, 0, 0.2, 0.3, 0, 1, 0.25, 0], "terrainOctaveThresholds": [ 0, 0, 0, 0, 0, 0,0.4, 0.1, 0], "terrainYKeyPositions": [0, 0.425, 0.45, 0.56, 0.6], "terrainYKeyThresholds": [1, 1, 0.4, 0.3, 0] }, Change the weight to 16, and it should make that particular landform twice as common. Repeat for all the flattish terrain you want more common. Alternatively, you could make the really ugly landforms less common. If you want to do more than that, fiddling with the octaves , positions and thresholds, you need to learn about Perlin noise. It's not that hard. It's just more than suits a forum thread, and the 'tubes have all kinds of vids about it.
  11. Yes, I'm pretty sure we all understood what you were asking for. After a quick check, turns out it's not as easy as I thought. Don't know if this was changed or if I'm just remembering it wrong, or thinking of another game, but starting climate is a text field in serverconfig.json. It is not in the patches directory. And it accepts only things like "icy", "temperate", "hot", etc. So, no, that would require C# coding. Maybe it would be easy enough to add an extra option, maybe you'd have to reallocate an existing one. Depends on how it's written. Based on how other options, like playstyle, are coded, my guess is adding a new one is non-trivial.
  12. Except that, as I understand it, worldspawn is based on origin. If you do a hot start, it doesn't say you are 10k S of 0, does it? It's approximately 0,110,0?
  13. Just you wait. I can make a special trip to the shop, then wonder why I'm holding this pair of pliers...
  14. It would probably go well in a display case...
  15. Start a standard game with everything defaults EXCEPT change the start location. Check .\assets\survival\patches and look at the file generated there. I've never bothered to do this because, frankly, I have no interest in setting origin at the equator as I play without coordinates, so they could be anything, but my guess is you could tweak a couple numbers in that file and bundle it up as a mod. That's how the game moves origin around. [EDIT] Never mind. On looking into it, this won't work. Must have been a different game I was thinking of.
  16. If you want to make it so you don't have to light up your pens, I think it's probably reasonable to allow the drifters to attack them if there is no player in range, but to target players as soon as they are. From the game descriptions of origins of the drifters, that seems perfectly in character.
  17. I don't know why it's important to me, because I never domesticate them, but for some reason I feel an obligation to protect the herbivores from the predators. Usually that means a couple bear skins and 6-8 wolf skins, plus whatever they happened to have killed. And every time I turn around, there are more wolves to kill.
  18. Huh. I've always taken the "No news is good news" view. If it didn't give me some flashing red error box, or a BSOD, all is well.
  19. At current spawn rates, that's, what, day 3?
  20. Which is both good and bad, @hstone32. Yes, lots of false positives, but anything it does let go through is almost certainly fine since it's based on number of downloads without any real positive reports. It's just that if you are new to smaller titles, it can be disconcerting to see that message.
  21. Welcome to the forums, @Tracy Lovee Usually that means you have not closed the crash report dialog box. Are you sure you got them all? There's one that may take several seconds, or even up to a minute.
  22. I find sticky notes on the margins of my monitors works great.
  23. Oh, another thing: If you get good at running a zig-zag course, you can throw torches instead of placing them. If it turns out to be a dead end, which it usually does, you can pick them all back up at a dead run. And if there was something down that path, you can place your torches more deliberately on your way back.
  24. That takes some extra coding. The handbook is generated at runtime so that it incorporates all the mods you have installed. Unless you are playing the Phanerozoic (dino) mods, you will likely be using all the bones you have to keep your onion growth rate pegged. But, yeah, I can see bone-handled metal knives. I'm not much of a graphic arts kind of guy, but everything else would be pretty easy to do.
  25. An improved version is in the excellent From Golden Combs mod.
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