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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. ...I've ever seen. Bauxite touching olivine, limestone, and quartz. https://live.staticflickr.com/65535/54296026703_a8a0997382_b.jpg
  2. That's right, @traugdor It's "role" not "privilege". That was for something else I needed to do. But its still probably easier t just edit the file.
  3. On Wilderness, caving is still the fastest way to find ore, because you don't have radius search. Just go to where your prospecting says the chances are good, and go spelunking. I like to go into it with a stack of wood fences, a stack of logs, a stack of sticks and a stack of flint. That way I can make axes or whatever other tools I might happen to need, and make another two stacks of fences
  4. Don't know if it's been patched out, but 3 or 4 versions ago, you could negate fall damage by landing on spikes. This is the real he-man game. "We don't dive off cliffs into water. We dive onto friggin' spikes, you pansy."
  5. A quick workaround is just click on "Open Logs folder" while you are loading your world.
  6. RC6 is pretty far out of date. Was that advertised as part of the RC? [EDIT] To answer my own question, it appears you pulled that screenshot from the 1.20.0 full release.
  7. Don't remember the name of the board right off-hand, but I was trying out a SBC that had onboard NVMe sockets. Two of them. And the board was stupid cheap, like $150. It's gone on the back burner. Too much else going on in my life ATM.
  8. Been a long time since I used it, but it seems to me it's something like, /player [name] privilege revoke [priv]
  9. Welcome to the forums, @Flakeinator. Since you have them sitting around, give them a shot. I wasn't impressed with the specs of any of the compatible PCIe to NVMe adapters I was seeing out there yet so I have been holding off. I'm guessing SSD is going to be essential -- microSD just ain't gonna cut it.
  10. They used to come back, though it was not fast. About the same as reeds. I'm not a mushroom kind of guy except in extremis, so have not witnessed it myself recently, but I have not seen any patch notes about it being changed, and more importantly, there have not been hundreds of posts asking for it to be changed back.
  11. @Chuckerton, the answer is simple. The world is not a sphereoid, nor is this a single star system.
  12. Food is still quirky. In my last game, I was on my 5th day of not eating. Which was a little disappointing. I thought I'd change things up and make cooking pot etc. on day 1 as soon as I found both peat and clay. Then never got to use them. Got struck by lightning on May 6. It's not nice to fool Mother Nature...
  13. 32x32x32 would almost never be sufficient --- only at the tippy top of the world. Everywhere else, you need to generate what you can see in that column, and there are a lot of sky islands, so you can't stop at your first air chunk. At minimum, you need to generate from ground level to worldheight. And you need to generate down until you encounter solid stone because of block gravity. You should also generate whatever you can see from the mouth of caves, some of which are vertical pits, because otherwise they would be obvious to anyone using the map. At any arbitrary spot near sea level, you are already generating 5, maybe 6, of the 8 in the column. True, almost none of the bottom two chunks will ever be needed, Could conditionals run fast enough to make that savings worthwhile? Lava makes a glow in a tunnel even if it's not in line of sight. Would checking for that be faster than just generating the last two chunks? I don't know.
  14. @cjc813 I've just never seen that many other than associated with a temporal storm. And I've come to the conclusion bowtorn storms aren't worth bothering with. I'm convinced there are no gearfoots. At least I've never seen any. Why bother with a piddly 5% (or whatever it is) chance of a temporal gear? The reason they group so much is the 50% greater aggro range than drifters. This means they will be drawn to you from more than twice the tiles as drifters.
  15. This. I think their dead hitbox needs some adjustment. OTOH, I've never had a fail if I got close enough that the crosshair was red. When it's white, sometimes it works, sometimes not.
  16. The traders are not useless, @BalmoraPete. It's just that they are not game-breaking. The vision is not a trader sim. It's already quite easy to skip exploration and progression and skip straight to iron age. Heck, just trading wolf pups can push you from stone to iron.
  17. It's not the number of people, but the tach-savviness of them. IME, Linux users are as far above Windows users as Windows users are above Mac users. On average, I mean. So why are there so few Linux people willing to create builds or flatpacks or whatever? If anything, Linux users tend to be more community-minded. Except in VS?
  18. Absolutely. Further, most fights aren't even worth it. "Hey, I got 3 fiber and one 4usty gear out of this battle!" "Yes, and how many twine is it going to take to repair your armor?"
  19. After more playtesting, I think it probably would be a boon, but it takes a while to retrain me to the new mechanic. The old dog thing. You need to place all the farmland, but you must not hoe more than you have seeds for. The rest must be filled with flowers. I *think* rabbits don't spawn on flowers, but I would not swear to it. It's just that I'm such a doofus creature of habit that I can't remember to stop hoeing the ground. [EDIT] Also, instead of slabs, it looks to be easier to place a 2-high fencepost in that spot, and place the skep on top. You can probably place it on the post in the water hole, but it is low enough it's hard to get the visual on when it's harvestable.
  20. It is updated, isn't it? Like 3 days ago? My son said he downloaded the Flatpack this morning. I don't know how this works, but I know that for another game I used to mod, one of the forum members maintained nightly builds. This would take a tiny fraction of the commitment, since updates are not daily.
  21. You can also place dry grass on the ground to mark your path. You can quickly pick it up on your way out if you like. A single stack of bales is, what 512 bread crumbs?
  22. Don't wait until there are 20. Or spend the time to figure out what kind of defenses foil their missiles but not yours. Or just run to get far enough away to despawn them. There's no more reason to kill surface bowtorn than there is to kill surface drifters. And they are still ridiculously easy to herd -- they will strive to maintain effective missile range, so if you crowd them they will flee into whatever preps you have for them. If anything bowtorn are too easy to deal with already. It's just that the old ways of dealing with drifters don't work. In many ways, they are the opposite of drifters -- dangerous at range, but pushovers if you can force them to melee. You have to expand your tactics.
  23. Just damage does this. Get him down around a quarter of his HP ad he will flee. There's also a chance he will flee any time he takes damage. Bowtorn are ludicrously easy to herd into containment pits, and with a little thought and observation of the path their projectiles take, you can design something that lets you stab them without being hit by arrows.
  24. I vastly prefer to leave things as they are. There is a warning of an out-of-date mod on the Mod Manager page, but often the only "problem" is that the modinfo.json doesn't explicitly include the current game version number. Many work, they just have not been confirmed to work yet. So if you want to take a chance on an outdated mod, it's your choice. I'd really hate to have to wait for new updates for no reason at all.
  25. Sure he didn't come out of a nearby cave? The following is part of the spawn conditions. maxLightLevel: 7, chance: 0.1, lightLevelType: "MaxTimeOfDayLight", Cave mouths, it's easy to happen -- that would only be, what, 15 blocks from daylight? And they have a seek range of 30. Check around again to make sure you closed off all caves in your AO. That is much more important in the new version. You need either secure your surroundings or be ready to deal with an occasional bowtorn.
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