Xandu
Vintarian-
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Everything posted by Xandu
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So I made some changes to how the cooking works. It should now work better with expanded foods in general and you should get much more experience for backing. This took a lot of time therefore I hope it is all fine now. And while I was working with the cooking stuff I also added compatibility with the stone bake oven mod on the occasion. And I have added a little feature I wanted to test.
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They could link their mod to the xskills dll and use the Cooking.ApplyAbilities(ItemSlot, IPlayer, float, ItemStack) method to make it compatible. Or I can do it with a harmony patch somewhere. But to patch it I need to know how their mod works. I try to fix this. Like l33tmaan already mentioned the extra nutrition is not taken into account at the moment. So baking muffins looks for the mod like you are cooking meat on a fire pit at the moment. There is a lot of different food in the game and it works quite differently. Covering every case can be a little bit complicated.
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I found the cause of it. The skill is quite irritated about the bread and calculates a experience gain for doughs of 0. In general things that don't have Satiety have issues with exp calculation. But I am unsure whether it should give experience since you will probably get experience for the baking process later.
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I don't think so. It works fine for me. So I don't think that it is a general issue. Additionally the current code is mostly independent from your actual code. So changing your code wouldn't have much of an effect on how it works. Do you also use the StepUp mod? If you also use StepUp you should disable the second tier of the ability or just don't use it. Oh this shouldn't take that long. Have you asked someone else on your server whether he has the same issue?
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Okay. Try to delete the cache folder. This seems to help in these cases.
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For me it works fine. Are you on version 1.18? Do you have any other mod that interacts with expanded foods? Do you get the "Owner" in the blocks tooltip after interacting with the automated mixing bowl or the cauldron?
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I mean different versions of the mod not the game.
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Do you play on a server? This sounds like the server and clients are running on different versions which messed up some ability ids.
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The XSkillsAnimal behavior has an attribute "catchable". You can change it with json patching or c# code.
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I may include something like this when I have figured out how shields work. I found the issue and included a fix for the crash into the next update. I may have an idea for an implementation for a longer breathing ability but messing around with the swimming speed could be difficult.
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It's hard to comprehend this without being able to see the exact setup. But I tried to build a similar situation from your description and I couldn't see any different behavior between having the steeplechaser ability and not having it. The ability only increases one base game value. The Physics are still handled entirely by the base game. So if this is an issue I am unsure what to do about it in this case. I could limit the ability so that you can only climb one block and it would be excacly the same as the stepup mod. But I don't want and probably should not mess around with the games physic.
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Do the player also use the stepup mod?
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I think this issue also occurred without my inventory tweaks mod. It just made the error message more complicated. But it should be fixed now. I hope this one is fixed now. But I also thought it would be fixed with the last update. I hope I fixed it. If this still occurs with the latest release I need some more information about how this crash happened.
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Do you have any additional information on this issue? I wasn't able to reproduce this.
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Just changing the config shouldn't crash the server. I thought the problem was that the game activates temporal stability while the server still runs. But this doesn't seem to be case.
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Hi, I think this is the same issue that @Kapibarion posted before. I just split the method to make the issue easier to find. So you just turned on/turned off the temporal stability mechanic without restarting the server?
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Hi, I always compile the mods for the newest version of the game which is v1.18.1 at the moment. Your server seems to run on version v1.18.0. The server must be at least the version the mod is compiled for. So you have to update your server to v1.18.1 to get the mod work correctly. I know that unfortunately nitrado sometimes needs a little bit of time to update there servers to the newest version of the game but there isn't much I can to about this. If nitrado do not offer the version 1.18.1 yet you may have to connect their support.
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I uploaded a new version. This error should no longer occur.
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The report you posted has something to do with cooking. It seems like an value that should always be valid has become a Null Reference. Does this crash the server or does it just appear in the log? Does this also happen after a server restart?
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I have already seen this one a few times. I thought it was fixes when the base game updated. The error itself is very weird and it actually is a base game method that crashes. I know that the harmony patches "XEffectsPatch, XSkillsPatch" are mentioned in the crash report but these methods don't do much except checking some data, so I don't know how they could cause this issue. Is it possible to provide some log files of a session where this crash has occurred?
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Since I added the behavior to cracked stones with the last update. You can get cracked stones from the stonecutter ability like every other stone when you mine cracked stones. I have to take a look at this when the mod updated to 1.18.
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I don't know if you really want to have so many cracked stones?
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Hi, I will take a look at it when Expanded Food made an update for 1.18. At the moment I am focussing on 1.18 and I cannot provide an update for 1.17 anymore. Have you tried to just leave and rejoin the world. Or try to put in new ingredients into the fire pit. This should resolve this issue. For myself it seems to work fine and I improved the behavior with one of the latest patches.
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Which version do you use?
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This is on purpose. Some people don't like the idea of creating infinite amounts of terra preta. I will rework the ability for the next patch so you can create higher fertility blocks with it but not terra preta by default. But you can configure it to also create terra preta.
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