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Xandu

Vintarian
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Everything posted by Xandu

  1. Make sure you are using the most recent versions of xskills and xlib on your server and your client. And make sure the mod files are in the correct folder. If this doesn't help, please provide some server logs. Maybe I can find something helpful there. Does this occur for all skills and abilities or just specific ones? E.g. When the bugs occurs are you getting experience from cutting trees or from digging or mining? These are quite simple skills and are a good indication if the mod works. Also remember your experience, do some stuff and relog and see if you still have the same amount of experience to see whether this is a server-client sync issue. It would also be interesting to know whether this happens after you logged into a world or after some time.
  2. Hi. A while ago someone else already wanted to make a spanish translation. But i don't know if he implemented it. You don't really need access to a git repository for this. You can just translate the files in the mods folder. This one sounds interesting and i think it would be easy to implement. I consider to add this as an ability.
  3. I have seen this one a few times. Usually this error happens when xskills is installed on the sever but the client is missing the mod. So make sure xlib and xskills is installed and enabled on the client. "Loaded Mods: " is also missing the mods.
  4. The crash you posted doesn't seem to be related to fighting. But i have seen a similar error a few days ago. The following version seemed to fix this. Please check if it also helps in your case. xskills_v0.6.15-pre.1.zip
  5. I've added a section for the ClassExpMultipliers to the configuration part of the mod desiption. You can look there for it.
  6. Hi guys, I finally "finished" the next patch. I had to do some private stuff and it is quite a large patch because it reworks some of the cooking stuff. So it tok a while. But first I want to answer to some posts even when there are already a little bit older. The flashing should be fixed with the new update. The Reduction is on purpose: The metalworking skill allows you to get more items with fewer costs. The mod reduces the amount of bits you receive for recycling these items to prevent infinity metal loops. You can configure this feature by setting the "chiselRecipesRatio" value in the metalworking config file. Set it to "1.0" to disable this feature. The crash could be related to an old xlib version. Make sure it is up to date and write me if this issue still exists. This seems to be related to the auction house. Does this also occur when you just buy things from the trader? I wasn't able to reproduce this when i just buy things and I cannot reproduce auction house stuff at all. So it is really hard for me to find the issue. The Tool Mastery skill and other combat abilities usually use the EnumTool to determine which abilities should be applied. This is easy and fast to do and when mods add new weapons to these categories there are already included but it makes it difficult or laborious to add stuff that isn't in one of the predefinded categories. I think somebody already suggested this one's so the rolling pins already are an exception to this rule. But I don't want to add many more at the moment because it makes the code just more clunky. But i added some tools that were easy to add to the ability. But cleavers don't seem to have any tool category. Why do you think this is related to the xskill? Have you tried it without any mods? You can usually just disable and enable xskills. The only issue could be caused by old cooking pots/meals/crooks that i think don't even exist anymore. There are some localisation files in the mods folder: "xskills/assets/xskills/lang". You can translate the "es.json" file and just add the file here in the forum. I will then add the file to the mod. If you want to know how a translated file should look like you can look at the other already translated files. This looks like a general issue with behaviors. I am not sure if this is related to xskills. I think this must be observed whether this kind of stuff happens more often. The commoner class already gets more exp than everyone else. So i think it would make the class to strong. I will not add this to the default version. But it should be possible to this with a small json file and a small configuration change. Back to the current patch. As mentioned above it reworks some of the cooking stuff. I hope I havn't add new bugs there. Especially this nasty bug that made cooking pots unusable after some time should be fixed now. I've also included other feedback and bug fixes. -digging up forest floor and muddy gravel will now give digging experience -the metal recovery ability should now give you blister steel bits when smithing steel items -reworked cooking related stuff -reworked how the mod handles the cooking pot/oven/mixing bowl owner and no longer needs to replace the inventory classes -removed some old salt related code (you can no longer take salt out of cooking pots) -finally found and hopefully fixed a bug causing the cooking system to break after some time (was especially noticeable on servers) -firepit gui should now work correct with modified cooking times -the duration of the well rested ability now scales slightly different, it now reaches its maximum duration if you slept for 8 hours -Sickles and Scythes can now profit from the tool mastery ability and your farming skill -Saws can now profit from the tool mastery ability and your forestry skill -Knives can now profit from the tool mastery ability and your husbandry skill -fixed broken cage recipe -fixed metalbit recipes not being modified properly on the client side
  7. It scales with the time you have slept. It seems like something went wrong at this point and it limits the duration of the effect to the time you slept. I have to take a look at it.
  8. How is this related to xskills or xlib? I think panning is one of the mechanics the mods doesn't touch.
  9. Do you have a crash report?
  10. You should remove it. It makes Player Corpse remove the items out of the inventory.
  11. Have you added the inventory from xskills to the player corpse config file?
  12. This seems to be the same issue that was already mentioned a few times. I still try to figure out why this happens. The current working hypothesis is that if you have xskills and expanded foods installed on a lan-server (at least i only heard the issue from there which is weirdly specific) something breaks the initialisation process. Than the game tries to access non existing data and crashes randomly. It should remove the slag as if you would use the split. I've always had the problem that when smithing iron blocks, I would accidentally remove pieces of iron when trying to aggressively remove the slag. I made this ability so I could blindly hammer on a bloom without worrying about the right workmode. Weird. I am working on it. Yeah seems to be my fault. Seems to be related to the tweaks that make it accessible through the default backpack gui.
  13. It seems like A CULINARY ARTILLERY crashes. But i still try to figure out why it crashes with xskills. And I wasn't able to reproduce it so it is hard to track it down or test fixes. The A CULINARY ARTILLERY github link seems not to work at least for me. Looking at the code that crashes could be helpful.
  14. Do you have the same error as Wholesome Breadman posted earlier. If you have another error can you please post the error report.
  15. I would assume that the PlayerCorpse mod just takes out all items from the player inventory. So I think there is nothing I can do about this.
  16. Just the skills metalworking/cooking. It doesn't matter where you spend your points.
  17. Thank you for letting me know that this fixed the issue. I'am still very confused about how this could cause this problem. It's mainly skill and randomness. The ingredients also play an important role in cooking.
  18. Have you tried it on another map or with all other mods disabled?
  19. Does somebody else has the problem that they can not distribute skill points? I only heard about this problem from you and I still don't know what is causing it. As long as I don't know this, there's nothing I can do about it. I even tested it with all your installed mods and had no such issue. I need a bit more information about your problem. Do you play on a server or singleplayer? Does the menu show up when you press the button? Do you earn experience and skill points? Can you click on the button to distribute skill points and it resets or can't you distribute points at all?
  20. Also adjusted the code to the new version of expanded foods. Should at least load up now without a crash. Made a quick test with mixing bowls and it seems to work as intended. But couldn't test everything. So always backup your world.
  21. I uploaded an update but i couldn't do anything related to your issue since i have still no idea what is causing your problem. It was a bug related to how the game changed the handling of durability. Should be fixed now for newly crafted tools. Quality also affectes the mining speed for tools. This shouldn't be the case. Could be some rare edge case. Made a small change to make sure that this cannot happen again. Looks weird. Looks like a vanilla method crashed but there are mods involved. Can not tell which one. Could be Xskills related. Seems to be related to Meal blocks and Ground storage. Do you have any additional information what you were doing?
  22. I haven't found anything suspicious in the log file. I have no idea what the issue could be.
  23. Can you send me your server-main log file?
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