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Xandu

Vintarian
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Everything posted by Xandu

  1. Hey guys, I had to do a lot of private stuff in the past weeks so i couldn't really update the mod in this time. I had planned to spend the current days to fix bugs and update the mod. But the current political situation changed my priorities drastically, so that the update has no priority for me at all at the moment. I am sorry for your inconvenience but at the moment i cannot say when i am able to update the mod to the current version of the game.
  2. For me most mushrooms work. I think i found one mushroom that didn't work but I think this should also be the case for the base game.
  3. Cooking with mushrooms should be fixed since version v0.6.8.
  4. Hi, I am currently in an exam phase. So i cannot update the mod until at least the end of the next week.
  5. Is an error or something similar mentioned in the logs?
  6. I didn't even know that a sling exists until now. I think the easiest way would be to add an ability that makes it work with the archer ability.
  7. In previous versions you could just look for the items in the handbook. The mod added mead to get unlearn points. With the 1.16 game update mead was added to the base game. So i removed it and just added the unlearn points to all alcoholic drinks. Unfortunately the liquids are not shown in the handbook.
  8. Because it was basically a base game method that crashed. Xskills just uses the method and puts the current player position into it. I assumed that the method would check if the position is valid but maybe i have to do this myself. Edit: Ok i checked it and the method actually checks whether the position is valid. So I have no idea what has gone wrong there.
  9. This sounds like a synchronisation issue. I will look into it. This looks like an issue with an invalid player position. Is it possible that a player was on a location he should not been? Did that happen once or more often?
  10. Hi, The base game has issues with recipes that only consists out of fluids at the moment. So there isn't much i can do about this.
  11. The extra folder is on purpose to not spam a lot of files into the ModConfig folder and to get a better overview of which files belong to the mod. Do not remove the write privilege. The mod needs this. If the mod overrides a value something is usually wrong with the value or it could not be loaded properly. Changing the line "expMult": 1.0 to "expMult": 5.0 in the file xleveling.json worked perfectly fine for me.
  12. You are right. But there look very similar and it seems to be the same issue. But from the report it does seem to be a vanilla problem. It still could be triggered by a mod. But i don't see why it should be caused by xskills. I looked into the method that crashed and could not find anything that could be messed up by xskills. I could still be wrong but investigating this could cost a lot of time.
  13. Thats two times the same bug report. Have you tried to load the game without the mods? This doesn't seem to be related to xskills to me at the moment.
  14. Yeah there will probably be a rebalance of some abilities in the future. When i have ideas how i can do it. You don't have to be sorry about anything.I am always happy about bug reports. I haven't really played the game myself for a year or so. I just try to keep the mods up to date. So i heavily rely on bug reports from other people. Of course i test the stuff i develop. But after a huge update i just don't have the time to test everything again. The actual code doesn't really matter. The process should be transparent so that the player could figure out what influences the quality without looking at the code. Ok. So it could be caused by this items. I maily focus on vanilla stuff so at the moment only sticks are exculded from these calculations. I could also add other items, but i don't want to add many items. What do you want to do? The mod uses the method BlockSmeltedContainerPatch.OnHeldInteractStepPrefix and BlockSmeltedContainerPatch.OnHeldInteractStepPostfix to modify the metal casting process. The mod does not override the vanilla method. So as long as you don't override the vanilla one as well they should work fine together. I alsI also uploaded an update mainly to fix the mushroom issue and some other small ones and to add the french translation by @Cendar: -added french translation by Cendar -the geologist info text is now always printed into the info section of the chat -improved handling of the "strong back" inventory slots -shift click should now work a little bit more like expected -fixed an issue with some translations -fixed mushrooms not being cookable -fixed a bug with ground storage and items with quality -the quality of all items in the stack is now the average quality of all items -fixed getting to many ores from blowing up ores with bombs
  15. Hi, thank you for your great feedback. That was a lot to read. That's the whole point of the Master Smith ability. I think about of nerving it a little bit. But notice that usually not all players can get this ability and it could take a long time. So the other abilities can still be a advantage for these players. The experience from Helve Hammers is on purpose. But you will only get a reduced amount of experience. Yeah i wanted the quality to be a little bit less random like for the food quality but i haven't found quite as many factors that could influence the quality. The improvements might be small. But you can apply it to every smithable item. But this is always a personal opinion. There are always people that think an ability is op while others think it could need a buff. The thing with the quality of the plates will be fixed with next update. Do you have some special kind of sticks? Sticks already are excluded from quality calculations. So they should not reduce the overall quality. I will consider changing some things for the geologist ability. I think there was once a discussion about whether it should work with plates or not. The conclusion was that smithing plates and breaking them down is to much of an expense to use it as an exploit. So the general opinion was to enabling it as duplicatable. Thanks to your post i made a few test and found out that there was another bug that was already fixed once but something seems to have broken it again. Blowing up ores with bombs was giving you to much ores in general. This will be fixed.
  16. Uploaded a small patch that should prohibit such an issue even when i would like to know why this happened in the first place.
  17. I know. i already fixed it internally. A fix will be included in the next update. The name of the mushrooms were changed and mushrooms need a little bit of extra treatment.
  18. Which other mods do you have installed?
  19. Hey thank you for tagging me. After a lot of testing i finally found the issue. I accidentally was calling the Lang.Get method in the StartPre phase. This seems to have caused this issue.
  20. Hi. I updated Xandu's Inventory Tweaks for Version 1.16 and added some features.
  21. I have seen someone else somewhere mentioning this. I will look into this.
  22. It's seems to be broken. Probably through the changed fluid mechanics.
  23. The way the mod is implemented in harmony should disable most other harmony patches. So with the mod the xskills function that caused the crash shouldn't even be called. Which would also disable most of the metalworking abilities since there are mostly implemented with this function.
  24. The Happy Meal ability should just use ingredients that are already used in the recipes. So somewhere in the recipe it seems to be an ingredient as l33tmaan already mentioned. I assume that it is not a big deal in vanilla since no item with the actual name in the base game exists but it seems like the mod is adding an item with this exact name.
  25. Even when i have installed the mod (https://mods.vintagestory.at/show/mod/1910) the game does not crash for me. Instead the mod just breaks a lot of the abilities. Do you have any other mod that does things with anvils that could cause this?
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