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defal

Vintarian
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  1. Hello everyone! I have been playing Vintage Story for some weeks now, on my single player world. And a thing that has bothered me time and time again is the "Charcoal Gnomes"-as I've got used to calling them. I dug a Charcoal Pit as Instructed in the wiki (done them multiple times successfully already) and sometimes my charcoal, when it's finished, suddenly disappear if I leave them unattended for extended periods of time. I first thought it was some kind of bug, the game is in early access after all, but one day I rembered I was making Charcoal for my Bloomery and went to check it since it had been some time. My Charcoal pit is in the end of my base, so I can see it from afar easily and I swear I saw something that looked like a drifter with a hat and it was running away from the Charcoal Pit. It was only for a moment and I wasn't able take a screenshot of it, and when I went to check the pit, it was empty again. I have attached the images of the pit producing smoke, then the empty pit and a drawing I mate aftwards of what I think I saw. Does anyone know anything about this? There is no mention of it on the wiki and I would like to prevent further encounters with the creature.
  2. Distro / Kernel release : Gentoo Linux x86_64 / Linux 6.12.31-gentoo Mono / .NET package version : dotnet-sdk-bin-7.0 (7.0.404-r4) Graphics driver version : media-libs/mesa Works for client, mp server or both : Tested client only Installation method used : untar the package and ran with dotnet directly (using /opt/dotnet-sdk-bin-7.0/dotnet VintageStory.dll) Hacks (if needed) : Using the dotnet 7.0 directly to run helps the executable to find the dotnet binary, but didn't manage to run under wayland. Sadly it does not run under "pure" wayland, but I have seen multiple users in this very forum run the game under X11, maybe if you just enable XWayland or something similar it should work. Error:
  3. Distro / Kernel release : Arch Linux x86_64 / Linux 6.15.3-arch1-1 Mono / .NET package version : dotnet-runtime-7.0 (7.0.20.sdk120-2) Graphics driver version : NVIDIA binary driver 575.64-2384.130 (proprietary) Works for client, mp server or both : Tested client only Installation method used : AUR Hacks (if needed) : None. Just works Will test on my Gentoo system later.
  4. NGL, I have been playing VS for about a month now, and am very sad about the cancellation of Hytale. But sadly, I do agree with the users here that mentioned their growing worries after the Riot partnership. I do enjoy Vintage Story not only because of the game but for it's ease of access. I just bought the game, download the launcher and it works. No need for a confusing login scheme, no need for extra downloads (unless for Community made Mods ofc), just click-click-click and play. This was how Minecraft was back in the day, and I love the simplicity that Vintage Story gives to the ever growing Launcher Infested hell hole that is modern gaming. Hytale could have all of that, it could've been a simple game that could've been expanded later, but sadly it got lost somewhere. I'm happy with Vintage Story so far and with it's development. I hope it continues that way. Hope the game continues "100% indie" as the site proudly proclaims it. (and it should!)
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