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Entaris

Vintarian
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Everything posted by Entaris

  1. Lol ,what're you tellin ME for? I guess I'm OP now. Well, given Mycroft's original idea, and how involved this would already be, one could reasonably assume that resources would be remanaged to provide the incentive. Maybe in this horror world, iron can only be harvested by smelting down Metal Scrap, Gears, whathaveyou, which could be found it much greater abundance inside these Corrupted Zones. Also, if we follow the Attack of the B-team model from OBG, the Rusted Zones would grow and spread, and likely the only way to stop/slow the spread and personally resist the Corruption and eventually Reconquista the lost land would be through research of Rust materials. (perhaps much like we already do with Rustbound Magic) Which would make the incentive rather inherent.
  2. ...that's what Mycroft is going for. He's trying to craft a horror world. What's more horrific that being immortal and having places where that doesn't matter? You can get comfortable with permanent danger. Temporary, exclusive danger? That's gonna keep you on edge for a while.
  3. Meanwhile you have my server, where we spent the first year scrabbling around trying to enter Bronze because we just couldn't find copper, zinc, tin, etc. Had to pan it all out. Even then, i don't see a real use case for a beehive kiln. One anvil, eight bowls (four for eating four for light) pickaxe mold and a hammer and we were basically done outside of the chef's obsessive need for more storage vessels and crocks, half of which go unused. Now all we use it for is my firebricks, and I can do that just fine with pits. I guess I could build a beehive EXCLUSIVELY to hit the numbers I need for Cementation furnace, but eh?
  4. Better Ruins has a whole slew of blueprints you can find amongst the rubble, and Palisades is one of them.
  5. I'd prefer FromSoft, myself. Both for the visuals and a company that can match the already ballin OST.
  6. Doesn't Wilderness Survival turn off the monsters? He wants to lean into the horrific monstrosities.
  7. And, of course, the corrupted zones spread without containment. I'm visualizing an Attack of the B-Team type scenario from OBG.
  8. Mecha (or at least power armor) made of advanced titanium/meteoric iron alloys, venturing directly into the heart of the Rust and challenging Dave to personal, mortal combat.
  9. I'm hoping the endgame is we fashion Gundam-type mecha from alloys of titanium and meteoric iron to take the fight to Dave.
  10. Atlas mod from OBG was pretty neat, though. Only thing I used vanilla map for was a massive world-wall at base. Everything was too same-color from the top-down for much else.
  11. Yes, graphite, which was discovered and used in the BCs and by the 16th century they were using graphite to line the molds for cannonballs. Even beyond that, we're sitting on Bauxite, Ilmenite and creating STEEL in bulk. I foresee a bit more being added in the tiered tech system.
  12. Yeah, the way I see it could be another progression. Like, you make a stick frame and take some sand and make press-molds. Single-Use. Then you start making clay molds, which are also single-use without a releasing agent, like Borax or something. This has an added effect of getting rid of one-off molds you'll never use again and have no place to store, like helve hammer. Ingots I can see an argument for, as you've said, much of that is geometry. Maybe a fireclay/refractory brick break-chance? The end game would be graphite molds, as those are carvable and hold up phenomenally well to the temperature ranges involved with pour-molding metals and release quite easily. But this would be up there with, like, bullion furnaces pouring molten gold, iron and steel. (Oh man, drop forging would be sick)
  13. Be a better way to get out of a sinkhole than waiting to starve, tbh
  14. Honestly, I think all the molds should be single use. Conversely, I think we should also have access to packed sand molds that don't rely on all this firing and waiting. Of course, it would take a sample to press from, so wooden mock-ups of the objects would be ideal (Why DONT we have wooden bowls?)
  15. I dunno, if you're gonna go that far, you may as well implement a layer system as well, wherein the wood DIRECTLY exposed to the elements gets wet, but has to reach a Soaked status before more "protected" stacks further into the cord start to take on water.
  16. Oh I kinda soft gave up on propick. My buddy does the prospecting while he's waiting on his crops to grow. I'm more of a caver/bomber. You ain't kiddin about the meteor deposits! I just got 110 ingots worth out of this one I found today! Might just get enough together to make myself some armor.
  17. I see your porch and raise you Hunting From the Swimming Pool. Bears cannot attack/look down whilst swimming. Me and my copper spear simply reenacted JAWS and then went back to fishing.
  18. Ah. Well, I prefer the "root around and find rocks" method to digital stuff. I'll see if I can Satellite Imagery some Meteors. Thanks
  19. Maybe I just haven't really reached that level of "making metal eats metal" with my smithing yet. Meteoric?! You got some kind of strategy for finding space rocks, or just huge luck? We've found TWO. Hmm, I hear you, but we're definitely suffering from the 1.21 problem. Apparently they changed something something file path, so now things that add big swathes of entities to the library just aren't being found anymore. Ah well, maybe with rc15, 27 or whatever they're working towards, we'll get a Stable update I can pull the Server forward into. It'd be great to be able to sleep again.
  20. Oh hey, that's neat! I'm still kinda leery about how mod versions work with stuff, as we just got done with a huge stroke-out from our rc1 server, but if it updates I'll definitely give it a look!
  21. Entaris

    Coinage

    Yaeh, we're slowly making do. I found a nice fat vein of shallow Iron before I found a vein of Copper, so once we had about 16 Au/Ag, I just slapped together a Black Bronze anvil and skipped ahead to Iron Age. Thanks for the ProPick tip, though.
  22. Obviously, you'd use the wooden ones until you could make something better I was being figurative. I'm still working out wind power to process all these blooms. The point being, we have all this other immersive, progression-y stuff, but I'm slinging around pounds of molten lead in a cup using chopsticks. For Realism, it would only be good enough to lift SMALL amounts of metals in SMALL crucibles. Leverage and the slow carbonization of the contact point would weaken the sticks over time for much of anything else. For Gameplay? Well, no, hence the Cosmetics tag. However, it WILL make my tool wall look better to not have literal splinters next to my gorgeous gear. As an Aside: We already have Hammers of varying materials that are mostly cosmetic outside of some small durability boosts (unless somebody is out there swingin hammer as a sidearm), and none of THOSE upgrades majorly affect the game, either. This mainly. For the reasons I've listed above, both realistic and cosmetic, I think new tongs would be a good, low impact, high appeal addition
  23. Entaris

    Coinage

    Oh man, we can't for the life of us find zinc, tin or anything else to lead us to the Bronze Age. So we've been PANNING our way into Black Bronze. The windfall of all those random drop gems to traders was amazing
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