argeshnex456
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That would make the southern reaches more interesting absolutely but I also want the northern regions to be a tad more frightening. I think big cats should have the ability to climb 3 blocks high, gorillas could throw things like drifters. Hippos and alligators would be awesome and very frightening!
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I know that I'm going to be beat down in this suggestion but I think it's needed and would give the world much more depth. I think the same has enough wild animals that can be domesticated to keep the variety and interest of the player base but I think the game is lacking a good choice of predatory animals given just how many biomes and climates there are. Right now the game has only 3 predatory animals, being the hyena, the wolf, and the bear. Now granted these are not the only animals that will throw down with you on sight (looking at you moose) but there should be a larger selection of top food chain items I want to see silverback gorillas in the jungles, I want to see large cats in all forested mountains, I want to see alligators in the swamps and crocks or sharks in the oceans. Each could have its own respective hunting trophies or armor sets. I just think the terror of the bear falters in menace after the fifth or sixth time when you learn that 2 spears can take them down with little to no damage if you run, throw, and juke around.
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Hi, simple ask: can you make it so that we can make windmill sails dyable? I really wanna see red sails spinning above my mountain home.
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Smoke from fire pits and forges, pipes and ventalation
argeshnex456 replied to argeshnex456's topic in Suggestions
I think that after playing that other game for so long I am a player who finds the grind refreshing. I can make good progress as long as the world isn't populated by drifters in a never ending flood of death. If I wanted easy I would just play Minecraft, but Minecraft does not offer me the substance of this game. Finding food is hard, farming is hard, hunting and mining are hard, fighting off drifters is hard. But not impossibly so. When you progress even a little bit it feels like an accomplishment. I like that. If other people find the game prohibitively difficult there are settings on world generation to fiddle with, all of that thoughtfulness has been provided by the devs already. The array of mods the public has made for the game show acknowledgement of the player base on not only what the game is but what it could be. I live in a rammed earth hut in my solo game and on the server I play in because it's functionally sufficient. But soon, I'll be building a small cliff fortress literally brick by brick with copper trim on the doorframes and I'm so excited for it I can't stand it. People like feeling like they accomplished something. It's rare these days. That's sense of accomplishment is elusive too it can't be too easy and it can't be too hard. That's just me tho I can't speak for others on that. As for the smoke and vents I think its a good first step for gas physics and a easy win that can be experienced even in the stone age that has potential to be expanded on in a way that will be massively interesting and rewarding in late game.- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
argeshnex456 replied to argeshnex456's topic in Suggestions
I can appreciate the sentiment but with a game that requires 10 generations of animal husbandry before your pigs don't try and kill you or your chickens running away and other even more tedious elements.... (Looks at my bloody prospecting pic) One of the best things about this game is the grind and struggle of it and if this could be used for something further down the line (wood burning stoves or steam boiler systems so I can get my steampunk on) those possibilities are the fun things that could spring from something like this I think.- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
argeshnex456 replied to argeshnex456's topic in Suggestions
Eh, IDK. I don't think it's the best case to consider something not worth pursuing because other things need to be worked on. I don't see it as a bad thing to keep eyes open for future development opportunities. Smoking meat and herbs would be great for now but establishing gas physics opens up a whole world of interesting ideas- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
argeshnex456 replied to argeshnex456's topic in Suggestions
I don't know the coding on it or anything or how much a pain it would be to implement but I imagine it working a bit like "chiseled" blocks. Where you create a vent of one sort or another as an item then you can use that on a existing block like a stone brick or a cobble or a plaster block and then it would be "vented" allowing a pipe to be attached or just allowing smoke from the interior to flow through it as if it was a air block.- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
argeshnex456 replied to argeshnex456's topic in Suggestions
First off, what's necro? XD second off smoke was a key tool in meat preservation so like the before mentioned posts stated it could be used to make meat into jerky (looking at you bushmeat) and smoking herbs brought out additional medicinal properties for primitive civilizations. As for the concerns about making a structure sound I think that could be mitigated with crafting pipes or vent blocks that function as walls or they could be items that allow you to modify existing blocks. Later on down the tech tree this could turn into wood burning stoves for house interiors as well (this could also lead off to the idea of boilers for energy but that's a tangent) I think the core mechanic is smoke. Detriments of smoke inhalation and ventilation but starting here and working off of it could open a whole world of content including aesthetics.- 74 replies
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When I think of this idyllic setting in this slightly dystopian or lovecraftian tone with it's small cottages and farmsteads I always imagine signs of life or signs of abandonment. One of the main signs of activity being a soft trail of smoke rising from a chimney or a smoldering fire pit outside of a campsite Conversely one of the most important things to consider in a makeshift survival shelter is ventilation for your fire so you don't smoke yourself out or consume all of your oxygen while sleeping. I have played games such as Valheim that work this mechanic in very well and forces you to consider such things and they play a active and vital role in home construction. I think this would be a fun mechanic to incorporate and add that extra layer of consideration in a build. Weather it be a small window, or a lattice gable at the peak of the roof, or maybe a ceramic pipe leading away from the hood over the forge. What are your thoughts?
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