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Galicate

Vintarian
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  1. This is my first time making a code mod, and im trying to fetch a json file, but it cant seem to find it. `api.Logger.Notification(api.Assets.Exists(new AssetLocation("vintagediseases:diseases/testdisease.json")).ToString());` returns False I checked my bin/Debug and the files exist and are named properly. What am I doing wrong?
  2. I'm working on an RPG like server, and I want to make the world size limited so that my team and I may fill it with custom structures, bosses, events, and other stuff before the server officially opens. Something like 30k x 30k world size. Is it possible to pre-generate the entire world, and also autofill someones map so that we may see where things are? We want a couple of massive continents, so we expect to generate many worlds to get what we need.
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