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Captain Jake

Vintarian
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  1. Ok! Found a good world and spawn point. Great island, very cool ruins around that I've seen so far! Have fun and good luck o7 Edit- Anyway, I'm a bit burned out after all this and I've got a date this weekend. If you like the world gen, let me know, if you don't let me know. I will import the spawn town if people are happy with it.
  2. UPDATE Server and mods successfully upgraded to 1.21.1, now just looking for a good world seed and spawn point.
  3. OK, bad news and good news, bad news - previous world was corrupted beyond repair and even pulling files from older back-ups couldn't fix the issues. Good News - We can take the opportunity to update to 1.21.1 which has multiplayer improvements, and most of the mods we were using already support it. An older version of the spawn town is saved in world edit. Also it seems that most modders are focusing on the 1.21.1 version as ts overall a better version, so we were unlikely to get the fixes we needed for the mods we had issues with in the previous version. Additionally, now everyone that joined after midsummer will be able to grow flax before winter. I will announce here when the new world is ready, if you join before then it may be in a test world and any progress might be lost.
  4. Thanks, am making improvements all the time, hope you can come by.
  5. UPDATE Adding a miners shop to Deadman's Bluff that's buying and selling low-mid tier ores and gems - mid level players need a more reliable source of gears and overall we need more gears in the economy. If I get around to it today I will also be adding potions and Temporal gears to be bought and sold at the Wizards Tower, and a Gacha Machine in the Tavern.
  6. New Discord link - https://discord.gg/ANdn5FZR
  7. UPDATE Big day today, (no, not Expanded foods yet) but the elephant mod updated, which is going to be one of the last animal mods we add, aside from a few sea creatures. https://mods.vintagestory.at/elephantidae#tab-description - Elephants https://mods.vintagestory.at/spheniscidae -Penguins https://mods.vintagestory.at/chelonioidea - Turtles https://mods.vintagestory.at/viverridae#tab-files - Small Mammals https://mods.vintagestory.at/dinornithidae - Flightless Birds https://mods.vintagestory.at/iniidae - River Dolphins https://mods.vintagestory.at/saltandsands - Sea Life BIG! - https://mods.vintagestory.at/tprunes#tab-description - Teleportation Runes
  8. 72 mods on our multiplayer server currently ^_^, 1.21
  9. UPDATE Added Flee Exhaustion mod - https://mods.vintagestory.at/show/mod/22038 Wounded animals can no longer outrun you.
  10. Me waiting for my favorite cooking simulator to update
  11. If anyone got log in authentication issues today, the fix is to logout of your VS client (not just close it), and log back in again. Edit - (authentication now turned off temporarily, so you won't be able to find the server unless you already have it saved. Will change that back once people who don't use forums know about the issue)
  12. Yea, I agree. Already are some oceanic fish added with other mods, but there's a few more I'm waiting to update. You can buy flax in the spawn town, although I intentionally made it very expensive.
  13. Morning! Today's Updates - Player Graves - https://mods.vintagestory.at/playercorpse Ornamental fish - https://mods.vintagestory.at/ornamentalfish Yes, I want a fish pond in my lake castle
  14. Ok, the RP Proximity voice mod seems to be working better now (before we could hear our own voices with some delay which made it unuseable). Also added proximity text chat mod. You will need to remap keybind for the chisel tools (P) so you can access the VC menu.
  15. Made some changes, should be discoverable now with the link. And yes, only in-game text for now, but I should definitely make more use of discord so we can reserve the in-game chat for RP stuff, but of course you can join a call in discord if you want to chat with someone in game We can try proximity chat again soon, I will have a look and see if they fixed the bugs. Down a Bismuth mine right now
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