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Rhonen

Very Important Vintarian
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Posts posted by Rhonen

  1. 3 hours ago, NOVTME said:

    I don't know which file causes the compatibility failure but when i put them toghether, the game quit.

    can you post the error-message from the game?
    Overall, the HudClock does not override any vanilla file - so should be compatible to any mod.

  2. 14 hours ago, Pamela Wild said:

    In version 1.17.11 when you try to put a lantern on a lamppost, the game crashes to the desktop

    Can you add the error message?
    Can not reproduce a crash on vs1.17.11 with mod-v3.8.1

  3. understood, but i think this depends on
     

    Quote

    Game Version: .net7 Experimental build - v1.17.11-rc.1 (Unstable)

    because the method of the API is not in that build.
     

    Quote

    System.MissingMethodException: Method not found: 'Void Vintagestory.API.Client.IInputAPI.RegisterHotKey(System.String, System.String, Vintagestory.API.Client.GlKeys, Vintagestory.API.Client.HotkeyType, Boolean, Boolean, Boolean)'.

     

    • Thanks 1
  4. 19 hours ago, BenLi said:

    Looks like the mod is not working in 1.17.11 .NET 7 edition due to the changes in the VS' API

     

    Game Version: .net7 Experimental build - v1.17.11-rc.1 (Unstable)

    may be unstable problem.

    can not confirm any trouble with the latest stable 1.17.11. also checked the API, mod build had no errors :(
    i would wondering, that Thyron makes API changes in such a late version.

    i am not sure what you mean with that ".net 7 edition", but the game does not deliver different APIs, based on the .net version ;)

    • Thanks 1
  5. 5 hours ago, Robert Milligan said:

    1.17.11 has been released and seems to struggle with this mod. It seems that time for an update is at hand please

    can not confirm any trouble with the latest stable 1.17.11
    also check out the API by build mod-package; no build-errors :(

    any further information of your problems?

  6. 19 hours ago, Joshua Crabtree said:

    The cows in this mod are super annoying and keep spawning inside our structures. Is there a way to just get rid of these

    you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the  origin goats.

  7. 11 hours ago, l33tmaan said:

    having this same issue with the latest release of Expanded Foods

    hey @l33tmaani think everyone who is loading custom recipes with the help of RecipeLoader has this problem 🤣

    so you have suche a custom RecipeLoader?

     

    public class CustomRecipeLoader : RecipeLoader { ... }

    then you have now to override the "AssetsLoaded" method.
    In this method you should also load now your recipes.

    public override void AssetsLoaded(ICoreAPI api) {
         //override to prevent double loading
         if (!(api is ICoreServerAPI sapi)) return;
         this.api = sapi;
                
    	 //now load your recipes here
    }

    That's all.

    • Like 1
  8. 19 hours ago, CoB said:

    asking for an incorrect material:
    "block-planks-acacia-ver"

    it only takes the material-information from the chisseled block. seems then the material information itself is wrong saved in the chisseled block. there was a report in the past about that with an other material. i have no influence on that material-informations which are bind to the chisseled block :)

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