Rhonen
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Posts posted by Rhonen
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9 minutes ago, Xandu said:
wanted to get the things I released today out before I start working on a 1.18 version.
all right Good luck for the Release
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@Xandu
any chance to get a v1.18-pre version? -
3 hours ago, NOVTME said:
I don't know which file causes the compatibility failure but when i put them toghether, the game quit.
can you post the error-message from the game?
Overall, the HudClock does not override any vanilla file - so should be compatible to any mod. -
Release medieval-expansion 3.9.0-pre.2 for VS 1.18.0-pre
- Fix missing texture on flume hatch
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14 hours ago, Pamela Wild said:
In version 1.17.11 when you try to put a lantern on a lamppost, the game crashes to the desktop
Can you add the error message?
Can not reproduce a crash on vs1.17.11 with mod-v3.8.1 -
Release medieval-expansion 3.9.0-pre.1 for VS 1.18.0-pre
- First pre version!
- Fixed api changes
- Remove floorplates until longer supporting the open-close handling on multiblock doors.
- Until vanilla gates are limited by width of 2, Gates will stay in mod. May be converted later
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Released Workbench expansion 1.6.0-pre.1 for VS 1.18.0-pre
- Its a PRE Version!
- Fixed api changes
- Moved normal recipes to Grid-Crafting
- Improve copy chisseled blocks to support (hopefully) all materials
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Released Simpe Hudclock 2.9.0-pre.1 for VS 1.18.0-pre
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Its a PRE Version!
- Also server-side mod
- Fixed api changes
- Improved claim information display (needs server side mod)
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Its a PRE Version!
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understood, but i think this depends on
QuoteGame Version: .net7 Experimental build - v1.17.11-rc.1 (Unstable)
because the method of the API is not in that build.
QuoteSystem.MissingMethodException: Method not found: 'Void Vintagestory.API.Client.IInputAPI.RegisterHotKey(System.String, System.String, Vintagestory.API.Client.GlKeys, Vintagestory.API.Client.HotkeyType, Boolean, Boolean, Boolean)'.
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19 hours ago, BenLi said:
Looks like the mod is not working in 1.17.11 .NET 7 edition due to the changes in the VS' API
Game Version: .net7 Experimental build - v1.17.11-rc.1 (Unstable)
may be unstable problem.
can not confirm any trouble with the latest stable 1.17.11. also checked the API, mod build had no errors
i would wondering, that Thyron makes API changes in such a late version.
i am not sure what you mean with that ".net 7 edition", but the game does not deliver different APIs, based on the .net version- 1
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5 hours ago, Robert Milligan said:
1.17.11 has been released and seems to struggle with this mod. It seems that time for an update is at hand please
can not confirm any trouble with the latest stable 1.17.11
also check out the API by build mod-package; no build-errors
any further information of your problems? -
On 1/21/2023 at 10:40 PM, Priincessx3 said:
Hey ich wollte mal fragen warum ich das nicht kopieren kann, liegt es daran das ich Gletschereis benutze?
Das ist durchaus denkbar, das hatten auch schon andere.
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19 hours ago, Joshua Crabtree said:
The cows in this mod are super annoying and keep spawning inside our structures. Is there a way to just get rid of these
you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the origin goats.
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5 hours ago, EreticKB said:
hardcoded (...) direction
the rotation direction of the axis is from game, not from me.
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On 10/2/2022 at 2:24 PM, EreticKB said:
Can i somehow get power from side of wheel without wheelbase or it pure decorative side?
no you have to place a wheelbase, to put the wheel on it and get power.
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4 hours ago, l33tmaan said:
Thank you so much!
youre are welcome
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11 hours ago, l33tmaan said:
having this same issue with the latest release of Expanded Foods
hey @l33tmaani think everyone who is loading custom recipes with the help of RecipeLoader has this problem
so you have suche a custom RecipeLoader?
public class CustomRecipeLoader : RecipeLoader { ... }
then you have now to override the "AssetsLoaded" method.
In this method you should also load now your recipes.public override void AssetsLoaded(ICoreAPI api) { //override to prevent double loading if (!(api is ICoreServerAPI sapi)) return; this.api = sapi; //now load your recipes here }
That's all.
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19 hours ago, CoB said:
asking for an incorrect material:
"block-planks-acacia-ver"it only takes the material-information from the chisseled block. seems then the material information itself is wrong saved in the chisseled block. there was a report in the past about that with an other material. i have no influence on that material-informations which are bind to the chisseled block
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On 9/12/2022 at 9:08 AM, Eckebrecht said:
Is there anything I can provide that might help you?
which localisation is active in your game? so i can try to reproduce it with same locale.
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20 hours ago, Eckebrecht said:
So, the countdown timer for the storm always corresponds to the actual time.
very unexpected. will take a look into that.
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seems to be to close to one other wheel base.
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Released Medieval expansion 3.8.1 for VS 1.17.x
- Fix calling behaviors on interaction for Gates and Portcullis - thanks @Craluminumfor reporting
- Fix texture drawing for steel- and meteoric-lantern on lampposts
- Add japanese language support - thanks @macoto_hino
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Released Workbench expansion 1.5.1 for VS 1.17.x
- fix loading base recipes twice
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8 hours ago, Tyron said:
Yes, override, AssetsFinalize if you want to modify assets
seems to have override an other method. more in discord
Simple HUD Clock
in Mod Releases
Posted
TEST-Version Simpe Hudclock 2.8.1-dotnet.7 for VS 1.17.11-dotnet.7
Its a TEST Version only
Uploaded here, while the mod-db has no flag for dotnet7 special versions!
hudclock-2.8.1-dotnet.7.zip