Jump to content

Melfice

Members
  • Posts

    9
  • Joined

  • Last visited

Melfice's Achievements

Wolf Bait

Wolf Bait (1/9)

3

Reputation

  1. Melfice

    Forge

    It does look nice. There's quite a bit of nice chisel work going one, and the architecture in general looks lovely. One small point of critique: a lot of the details in the screenshots just blend into each other because there is very little variation in texture. It's all very brown and cobbly. Maybe you can replace (parts of) the walls with drystone? Or add some wooden highlights, like in the windowsills? I like what I'm seeing, though!
  2. While I wouldn't be opposed to that scale of vehicles, it feels impractical. Either because of the material requirements, or because the size is just too big to navigate with in a blocky world. The extreme elevation differences in the terrain alone would require terraforming at an incredible scale. And that's a problem with Immersive Trains as well. That terraforming issue isn't eliminated by sticking to a 1x1 minecart scale, it's negated enough.
  3. Bone broth is supposed to be able to be used in soups. But I can't seem to make it work. Using a cooking pot, I put in water, vegetable, meat, and another vegetable, I get a soup. Cooking pot, bone broth, vegetable, meat, and vegetable, I get nothing. It won't even start anything. Even simplifying to just the broth and a vegetable does nothing. There is no doubt in my mind I'm doing something wrong, rather than the issue lying with the mod itself, but at this point I've tried many things to get this to work. That includes saucepans, cauldrons, and hoodingers. Especially the hoodingers did nothing. Help this dumb guy out, will ya? All I want is onion, redmeat, and carrot soup! So hungry! Game version 1.16.5 (that is downgraded from 1.17-rc3, though I think I nuked the whole installation before I did so, but I may have missed something somehow), mod version 1.5.5. EDIT: Just in case, I nuked my complete installation, and reinstalled. Bone broth does nothing for me, unfortunately. EDIT AGAIN: I can use the broth in a stew, though.
  4. Actually, if I recall correctly, TerraFirmaCraft used to have (and the current ports may or may not do, I don't know) a feature that the longer you were in a spot the less likely it became for hostile mobs to spawn. Something like that might be nice, but it may be resource intensive on the game, I don't know. So, your homestead/farm/castle/city should be "free" from drifter spawns, but outside that area it's a free-for-all. I say "free" because I don't think it should completely eliminate spawning, but that's what lighting up your area should do.
  5. The rate of gases building up isn't extremely high from the brief time I've played with the mod, so you're correct in that opening a door every once in a while would solve that. It's the fact that you basically immediately lose all heat in the room that's the real "issue". Still, a solution would be very appreciated, assuming you can work something out. Thank you for the response.
  6. These are the pitchforks and torches I was expecting! More! Give me more! Tighter that noose! YES!
  7. A point-buy system would be great, and class-based sounds great too. Regardless of how you implement it, balancing would still be difficult. But giving the playing something at all would be nice, especially in single-player where you can't rely on others to share the load.
  8. More starting equipment. I know, I know! Put away the torches and pitchforks! Hear me out first! Then you can hang me, if you still think I deserve it. I know part of the appeal of these games is the survival aspect. In Vintage Story moreso than other games like it (Minecraft the prime example, obviously). But the completely naked start has never sat well with me. Who are we? Where did we come from? Where are our tools? Victuals? Not even a waterskin? How did we survive as long as we did to end up so completely removed from the society that we presumably departed from? Obviously I wouldn't suggest entering the game fully kitted out in steel armour and weaponry, with a fully stocked larder behind us. Obviously not. But something? Anything? Hardtack? Jerky? A simple stone knife. Or a very crude multitool that'll last just long enough to get the barest shelter up. Some seeds if you want to be extremely generous. Or a simple foodstuff that will give you a seed. I know the balancing would be hard. Make it an optional starting feature, for those who don't want it at all. But make the start of the game... not easier. But less frantic and "brutal". Survival is a long term thing. The short term ought to be a bit more bearable. EDIT: Obviously survival depends as much on the short term. I get that. But a short term mistake can still affect you in the long term. That's what I mean./EDIT In my opinion, anyway. I know a lot of you will strongly disagree. And I know there's a mod out there already that does this, but it'd be nice to have it in the game officially. It's a sorely missed thing in a lot of these survival games.
  9. Using the Asphyxia mod, how would one go about heating a room during winter? The room needs to be completely closed with no openings, aside from a (closed) door obviously. How do you vent the gases, aside from opening a door and thus letting the heat out?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.