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Shoom

Vintarian
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Everything posted by Shoom

  1. You have visually missing chunks.. inside your physically missing chunks.. I'm at a complete loss here.
  2. This is what my inventory usually looks like, minus the steel axe and sheers. Numkey 1 is always pickaxe, 2. is self-defense, 3 is whatever tool I'm currently using. 9 is food and 0 is bandages, the rest can be whatever, usually ladders, torches/light source and some type of block. I always keep clay, flint and sticks with me as you can use them for lots of things. Spare pickaxe, prospecting pickaxe and flint goes in mining bag to save space, can also chuck main pickaxe in there if a extra slot is needed. Tools like knives, shovels and axes I make using flint and sticks on the go if needed. I always try to round up dry grass into bales, the blocks can be useful for navigating, building or blocking as they break quickly, can also be turned into sleeping bags in a emergency. The spare backpack doesn't see much use, but occasionally I'm far away or deep underground and find loads of cool stuff inside a ruin and those extra few slots can save me from having to make an extra trip. Oh and of course my gears in case I find a trader selling something cool.
  3. Here's my solution for an airtight, automated pulverizer/quern accessible from kitchen/smithy. The quern is powered from above, with a input vessel, 3 hoppers chuting into a vessel at the bottom (not the ideal 4 hopper setup but I couldn't fit it, this works adequately enough) The pulverizer has the input chest on the above floor, accessible through a door. Getting this all to work was a tedious endeavor (an eldritch abomination of axles and gears live inside my walls) but being able to do everything from one (warm) room is quite nice.
  4. Shoom

    Firearms

    Crossbows would be neat, fires instantly unlike the bow but has a long reload leaving you vulnerable and a somewhat expensive recipe requiring both a bow stave and some metal parts, maybe give the hunter class a exclusive recipe for a better version. There could also be a late-game recipe for a semi-automatic Van Helsing style crossbow requiring Jonas parts, a bit over-powered but considering just how arduous of a task Jonas devices are to craft in the first place I think it'd be fine, a schematic for it could be locked behind story progression like the glider.
  5. High readings do exist, needless to say they're quite rare. I think I've come across 2 or 3 in total.
  6. Carpenter could get an extra plank when sawing logs, maybe an extra piece of firewood as well when chopping wood, maybe some increased woodworking tool durability as well. Side note, would be cool to have a mechanic for chopping wood, maybe you need a chopping stump, sort of like an anvil, you put a log on it and split it with an axe, get 2 slabs, put a slab on it and you get 2 firewood for each slab.
  7. Curious what tree you guys farm for charcoal, I'm currently using birch because I have crates full of seeds from shearing bushes. I've heard some say pine because they grow tall, but oak seems more useful to me since you can use it for tanning and they can grow quite big as well, I'm guessing oak has longer growth time than pine? I haven't really looked into it, a 3x3 pit of coal used to last me ages but now that I got steel furnace my coal consumption suddenly increased like tenfold.
  8. I made 4 pickaxes, 2 hammers, 1 axe and 1 chisel using 8 of my first 16 ingots. I'm saving the other 8 for later.
  9. Crude > Flint > Bone > Copper > Silver / Gold > Tin Bronze / Bismuth Bronze > Black Bronze > Iron > Meteoric > Steel https://wiki.vintagestory.at/Arrow
  10. It's a fun feature but it can wreck your scenery quite hard, some areas may end up looking like they were shelled by artillery fire because some naturally generated caves will collapse and some mountains will have their dirt slide off as animals walk on them. If you don't mind some chaos and want more challenging mechanics to wrestle with, then go for full soil instability!
  11. Correct, to be honest the forth regular backpack doesn't see much everyday use, I usually do what you describe, but when you're very far away from home, being able to gain 5 extra regular inventory slots can be valuable, especially if you find something cool and you don't plan on ever trekking back there. Once I finally get the sturdy leather bags I might stop doing this.
  12. I also always keep a mining bag inside my regular bags, just in case I find some ore or stone while outside, however I feel like this is likely common knowledge.
  13. Carry around hay blocks instead of dry grass, you can store 8 times more dry grass that way in a single inventory slot, hay can be turned back into dry grass by simply putting it in the crafting menu, the blocks themselves are also pretty useful to, especially for when building because you can break them extremely quickly compared to dirt, stone or wood.
  14. Yeah, you probably want at least a 2 block high pen area for larger animals, when winter comes snow can also pile up high enough for animals to jump the fence, so mind that as well if you don't have a roof over them. Another thing I've noted since the new animal animations in 1.21 deer seem to run a lot faster and I'm pretty sure I saw one clear a 1 block fence unassisted.
  15. Animals won't despawn as long they're in a lit area, I have a moose I've kept for around 300 hours inside a barn. Also I don't know quite how spawns work, random animals seem to migrate through the place I live, I've had everything from deer, boars, bears, wolves, chickens and goats come and go, I think it might be tied to the different seasons. Bears seem to wander into my area in winter and now during autumn I've noticed a lot of pigs wandering in
  16. Wish the glow worms were a bit more common, or able to generate and grow similar to vines do on trees and such, they're such a cool thing to see but I've only come across 3 or 4 locations in almost 500 hours of play. I saw the real thing in New Zealand some years ago in the ceiling of a cave river, needless to say they're not as bright in real life, their luminance more resemblance stars in the nightsky. However I love the rendition in-game and wouldn't want it changed.
  17. Now I am become Life, feeder of worlds.
  18. In a single-player/LAN world I suppose it wouldn't really be a problem but what about a server running day and night? Is there animal population cap, or any system in place to prevent overloading the server with trillions of pathfinding pigs? Wouldn't the population growth be exponential, assuming there's an absurd amount of food in the input chest?
  19. Holy Moly, I didn't even notice the pigs! I guess a fully stocked, chute-automated pig feeder would also double as a lag machine if left unattended for too long.
  20. Coffee would tie in nicely with the mechanics already present in the game and would add some more content to the southern regions. Plant and harvest the coffee plant (mechanically similar to grain) pile it on the ground to let it dry (like bow staves), roast the beans on a campfire, grind them using a quern and then mix water in a pot along with the ground coffee. Drinking coffee could provide a very small satiety gain and maybe a temporary boost to body temperature? Or something a bit silly perhaps like increased mining/tree chopping speed?
  21. Shoom

    pie shelf life

    I keep a storage vessel next to my bed for this very reason. Any food in my current inventory goes into the storage vessel before sleeping.
  22. I heard a rumor sometime ago, saying that you if put a iron hatch underneath a cementation furnace and build the cementation furnace base out of refractory bricks it will double as a coke oven so any coal put in there to fuel the cementation furnace will turn into coke while burning, I haven't tested it myself and I don't know if it's of any use but I thought it was a cool thing.
  23. Thanks, brown coal seems a LOT easier to find indeed, I believe all my black coal stems from ore vessels, I've found several brown coal veins and have crates filled with the stuff, black coal on the other hand I only have a measly 20 pieces or so of so I'm afraid of using it.
  24. That's awesome! I might build something like this eventually, I can see it being quite useful for sorting rocks especially, since you usually end up with a variety of them on mining trips, and they all sort of look alike, especially when mining in areas with sedimentary rock, just chuck all of them in one unload chest and have them automatically sorted.
  25. Only the temperature of the fire drops, 1 peat has short enough burn time for the temperature of the metal to remain at 1300°C So if the theory is correct, the peat should practically be extending 1 charcoal's effective burn time by 25 seconds, so you should be saving quite a bit of charcoal in the long run which means less tree-chopping and charcoal pit-making which is more tedious in my opinion than micro-managing crucibles, just personal preference. I could be wrong however, perhaps the fire's temperature affects the melting rate as well? I haven't done any math on this or looked at any code, this all just stems from gut feeling.
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