Jump to content

Gazz

Vintarian
  • Posts

    73
  • Joined

  • Last visited

  • Days Won

    1

Gazz last won the day on March 30 2020

Gazz had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Gazz's Achievements

Copper Caster

Copper Caster (5/9)

22

Reputation

  1. (didn't want to spam the announcement topic with that =)) That approach sounds complicated for the UI because you have both "wetness" and "cold from being wet" and a conversion rate from wet to cold that is probably influenced by wind speed, too. Without visualising the values (which is it's own issue) this would be some magic black box system that the player can not interact with. I wouldn't complicate it without knowing the full design. Certainly clothing will play a role and we don't know what else.
  2. You can already have multiple modes selected by using more than one tool / hotbar slot.
  3. Oh. I had no idea that was in there. I don't use a lot of mods and even from the ones I do use I tend to strip the "Eh, don't care" features.
  4. I don't understand this discussion. Limestone is the most common "rare" resource. It already is everywhere. There is no luck involved. If there is any water around you at all, you have lime. Dig up the muddy gravel underwater and process it with a bucket. You got limestone. For leather making you don't need thousands. Finding oaks can take a while but lime is incredibly easy to get.
  5. No, it should not be disabled. It's useful to just keep going with several items.
  6. It's a fantasy game so I don't see the problem with swords. This is not a simulation. =P
  7. Gazz

    Death

    Depends on the settings you chose when starting the game.
  8. Gazz

    Smithing

    You can already do that. Tools remember their mode so you can have 2+ hammers on the hotbar with different modes.
  9. That's all true but I'd like to set it a leeetle lower to 7. In a rich area it gets tricky to triangulate a deposit when you get readings from 2 or 3 nearby ones. 6 or lower and I start seeing a lot of nope so that's probably too short. Maybe that's just personal preference but I have been tinkering with the value quite a bit and 7 worked out best.
  10. Gazz

    The Greenhouse

    It could have something in addition to those +5°. A greater chance to get bonus seeds would make the greenhouse viable to kickstart a new type of crop. A grow speed bonus (high enough to outweigh the lack of the "rain bonus") would probably not be game-breaking.
  11. Gazz

    The Greenhouse

    My point is: If a greenhouse is not a tangible and undeniable benefit then it is a lot of extra effort to create a more cumbersome farm (small walled-in sections that are hard to navigate) for a might-be gain. In my current game I started a farm early and kept it going when I swung by the base. It's not winter, yet, and I have almost 50 stacks of grain and maybe half that in veggies. Also some 25 stacks of charcoal because trees will not grow in winter, either. If you work on food / coal at the start of the game then a greenhouse - that you can not build at this point - is irrelevant. In the current situation / implementation, the greenhouse is a late game luxury or creative building item. Something you build for showing it off, not because there is a gameplay reason to.
  12. Also: Digging dirt with an obsidian shovel does have a hit sound. Digging basalt sand with an obsidian shovel does not have a hit sound.
  13. With smithing/pottery you will target a micro voxel by targeting it's side face. When knapping this "misses" and targets the voxel before it.
  14. If a hoe runs out of durability during use it has no destruction sound like other tools. Tested with a basalt hoe but may affect others.
  15. It doesn't happen every time but if you hit it right you can clip through solid blocks and closed trapdoors. It's hard to get a screenshot of this but you can also see outside the geometry so you can spot underground caves.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.