Jump to content

MoonyBeasty

Vintarian
  • Posts

    10
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MoonyBeasty's Achievements

Berry Picker

Berry Picker (2/9)

4

Reputation

  1. OHHH What a cool guy! That bear cloak with the gear clasp is so awesome!
  2. Wait this may be more convenient! I found this in the english language file. "charattribute-rangedWeaponsDamage-0.2": "+20% ranged damage", "charattribute-rangedWeaponsAcc-0.3": "+30% ranged accuracy", "charattribute-animalLootDropRate-0.1": "+10% animal loot", "charattribute-animalLootDropRate--0.1": "-10% animal loot", "charattribute-animalHarvestingTime--0.25": "+25% animal harvesting speed", "charattribute-animalHarvestingTime-0.25": "-25% animal harvesting speed", "charattribute-walkspeed-0.1": "+10% walk speed", "charattribute-forageDropRate-0.1": "+10% loot from foraging", "charattribute-wildCropDropRate-0.2": "+20% wild crop drop rate", "charattribute-vesselContentsDropRate-0.15": "+15% drop rate", "charattribute-rustyGearDropRate-0.1": "+10% rusty gear drop rate", "charattribute-wholeVesselLootChance-0.12": "12% chance to collect cracked vessels intact", "charattribute-animalSeekingRange--0.35": "-35% animal detection range", "charattribute-mechanicalsDamage-0.4705": "+25% damage against mechanicals", "charattribute-temporalGearTLRepairCost--1": "-1 temporal gear cost to repair translocators", "charattribute-meleeWeaponsDamage-0.3": "+30% melee damage", "charattribute-armorDurabilityLoss--0.15": "+15% armor durability", "charattribute-armorWalkSpeedAffectedness--0.25": "walk speed penalty for wearing armor reduced by 25%", "charattribute-miningSpeedMul-0.1": "+10% mining speed", "charattribute-miningSpeedMul--0.1": "-10% mining speed", "charattribute-maxhealthExtraPoints-5": "+5 health points", "charattribute-meleeWeaponsDamage--0.15": "-15% melee damage", "charattribute-oreLootDropMul-0.85": "-15% ore from mining", "charattribute-maxhealthExtraPoints--2.5": "-2.5 health points", "charattribute-maxhealthExtraPoints--2": "-2 health points", "charattribute-meleeWeaponsDamageMul-0.9": "-10% melee damage", "charattribute-hungerrate-0.3": "+30% hunger rate", "charattribute-bowDrawingStrength--0.25": "-25% ranged distance", "charattribute-bowDrawingStrength-0.2": "+20% ranged distance", "charattribute-rangedWeaponsDamage--0.15": "-15% ranged damage", "charattribute-vesselContentsDropRate--0.1": "-10% loot from cracked vessels", "charattribute-forageLootDropMul-0.85": "-15% loot from foraging", "charattribute-forageDropRate--0.15": "-15% loot from foraging", "charattribute-forageDropRate--0.1": "-10% loot from foraging", "charattribute-wildCropDropRate--0.2": "-20% wild crop harvesting", "charattribute-oreDropRate--0.15": "-15% ore drop rate", "charattribute-armorDurabilityLoss--0.1": "+10% armor durability",
  3. You can find all the attributes in the traits.json file! It is in AppData>Roaming>Vintagestory>assets>survival>config. Though it sure would be nice if there was a proper list somewhere if there's more we could do with traits/attributes... If there are more hidden away somewhere else.
  4. I'm currently trying to figure out how to make player model mods for this game, and I had an idea. What if I could make a werewolf mod? The idea is this: At player creation, the player can choose to be a werewolf or not. Either by a press of a button or the phase of the moon (or both), they can turn into a werewolf. Preferably the wolf form would be customizable like the normal player model. That could be it for the mod, but while in wolf form the player could also have greater melee damage, be faster, more ravenous, or whatever other effects. I think this would be a really cool mod to make, especially for RP servers. Alas, I have little to no programming knowledge and would have to learn some before even beginning to make this. So before I try learning, to those who do know how to code, how difficult would it be to make a werewolf mod? I would also ask to make it with someone, so I don't have to do the modelling, UV editing, texturing, animation, and programming all on my own. I can do all but the programming, but I wouldn't want to get my hopes up. If someone is super interested though, feel free to message me about it I guess?
  5. It's been a couple of days since you posted this, I hope you figured it out by now. But nobody replied so just to be sure: It could be that you have two copies of two mods? Try disabling one version of each mod and try again. Or maybe one of your mods is outdated. If it's none of that, then you might have to tediously disable all your mods, then load one each time you load the game until you find the one causing the issue.
  6. Light Rifts This mod might be what you're looking for! I'm using it for my current game, and it does a good job at keeping rift activity at low or calm levels most of the time, while still allowing higher activity sometimes.
  7. Oh how nice! I love the style of this build. makes me want to see a whole little village of this kind of architecture. Great environment to build it in too.
  8. Good gosh. Well, I guess I'm taking this as a sign to keep my future storage properly protected from fire. Sorry your loss of 3 ingame years worth of stuff!
  9. Ohhhh nice. I like the texture of the metal, especially on the blade.
  10. This looks amazing!! I especially love that cozy little room and that couch. The chimney is nice too.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.