I would really like to be able to make Item frames for chests. And I would adore making right click pryoritize open storage before hot bar.
I also think that steel smithing and anything that can bring a bit more of a end game tech power automation of any kind.
It would be fantastic to be able to really have a 3 phase aproach
Phase 1. Just be able to survive a day in game.
Phase 2 mid game build collect grow . In this stage there is going to be a lot of grind the player is going to have to aquire everything they need to not just survive but thrive. I think the game is almost complet to this Phase.
Phase 3 Lore story and tech. In this phase the player is encouraged to build fantastic structures and really flesh out there creative will within the environment. to this end more content needs to be added that allows the player to qucikly manufacture tools produce food and automate grindy Game play so that they can spend time collecting rare resources, do other things or spend less time doing survival things and more time exploring and building. I really think multi block machines and automation would be fantastic to add in this end game phase.
I think that the temporal storms and drifters and lore is very interesting at this time but It seems to have very little point in the game and dosent seem relevent. It really would be nice to do more things to tie it into the world, to build a story and to encurage the player to discover and explore for rewards lost tech . Would love to see the lore not only tell a story but give the player both understanding and tools, rewards that help us ether right a wrong or participate in the restoration of a horible disaster. Perhaps even introduce a very powerful protagonist to finaly somhow confront or defeat.