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MICHAEL CAMPBELL

Vintarian
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Everything posted by MICHAEL CAMPBELL

  1. so I have a mob farm I built with a fall trap for drifters and several water channels to direct them better to the kill drop. However I am finding that if I hollow out a room and use cobblestone the cobble stone seems to retain a light level. there is no torches thease rooms and platforms should be completly dark but they are not. Where is this light coming from? when night time comes the spaces darken so its almost as iff the levels all think they are exposed to the sky but they are not.
  2. I think somthing based on a completly new and and different tech is warented. think temporal Gears. What are they how do they tie into the drifters ? what is the conection? What more can we do with them? Im thinking we discover more info in journals and ruins and through exploration that slowly start to show us how to build dark mater or temporal collectors that can be used to power multi block devices such as presses,forges and machinery, only to discover that perhaps a calamity along the lines of this tech caused the destruction of a whole society. Who says we have to have conventional power like energy units or electricity. Lets add to the lore and story and base it on somthing completly different.
  3. I think that somthing that would go a long way twards solving some inventory problems with bowels is to stop using them for anything other than basicaly a placed or used object that a player can eat from once. The player should be able to eat directly from crocks. and crocks should be able to store up to 6 servings the same amount as produced by a fully loaded cook pot and when empty they should be able to be stacked. Empty bowels should be able to be stacked. bowels stack limit 6 to 8 crocks 2 to 4 Honey should be able to be stored in barrels and treated like a porper liquid with reguard to the bucket. Honey should by a food resource that never decays.
  4. I Would like to see spawns be massive in size such that if a player finds a particular ore they wont really need to locate another. But I want them to be few and far between and spawn in rock types and locations where it would make sence for them to be. I would also like the pro pick to display not only the ore's and % but also a + or - after the Ore to indicate depth. A level of 0 would indicate a 3 block hieght band on which the player would be concidered level with the ore. Posably a cardinal direction as well north south east or west. I feel if the player could at least have a indication on what block hieght a deposit was on they could better home in on deposits. The reasons I would like to see massive ore spawns is very much the argument that it would then make a great deal of sense for the player to build logical infrastructure to support the harvesting and transport of that material. I would really love to explore vast distances for said ores and then develope rail transport to and from thoes locations to a central prossing facility. I find that after a while hunting and pecking for small amounts of Pocket ore's gets annoying. It also doesnt ever give the player an opertunity to plan for production but rather bank ore until such time that they determine that it can then be used to produce a limited production of tools or somthing.
  5. I really am having a great deal of dificulty finding salt in my game is there a simple or best way to go about looking for It?
  6. I would really like to be able to make Item frames for chests. And I would adore making right click pryoritize open storage before hot bar. I also think that steel smithing and anything that can bring a bit more of a end game tech power automation of any kind. It would be fantastic to be able to really have a 3 phase aproach Phase 1. Just be able to survive a day in game. Phase 2 mid game build collect grow . In this stage there is going to be a lot of grind the player is going to have to aquire everything they need to not just survive but thrive. I think the game is almost complet to this Phase. Phase 3 Lore story and tech. In this phase the player is encouraged to build fantastic structures and really flesh out there creative will within the environment. to this end more content needs to be added that allows the player to qucikly manufacture tools produce food and automate grindy Game play so that they can spend time collecting rare resources, do other things or spend less time doing survival things and more time exploring and building. I really think multi block machines and automation would be fantastic to add in this end game phase. I think that the temporal storms and drifters and lore is very interesting at this time but It seems to have very little point in the game and dosent seem relevent. It really would be nice to do more things to tie it into the world, to build a story and to encurage the player to discover and explore for rewards lost tech . Would love to see the lore not only tell a story but give the player both understanding and tools, rewards that help us ether right a wrong or participate in the restoration of a horible disaster. Perhaps even introduce a very powerful protagonist to finaly somhow confront or defeat.
  7. Better Idea allow us to through it into the bloomery whith charcoal and give us back the ingots
  8. Fantastic thank you for the info on moving skeps and I just found that wax can be used to seal crocks as well as Fat absalutly fabulouse! Hopfully they can look into making crock and Pots hold the same max volume as well and all is right in the world LOL,
  9. Please concider allowing players to seal crocks with bee's wax as well as fat. Thank you!
  10. I just realised I posted this sugestion in the general forum If posible could you move it ?
  11. So I love the cooking food preservation game is freaking Fantastic! On to the request. So when cooking fully loaded recipeis you can add 6 items max to each slot But a crock will only hold a total of 4 servings so you can prepare more food than a single crock can hold. Please concider allowing crocks to hold the full 6 servings. Also I would really Really Really apreciate it if you would also alow us to eat directly from a crock by right clicking and holding while in the the player hot bar. You can allow us to still place it by simply using shift or controle right click to place. This would alow us to journy with crocks that would help preserve while out and about but also hold 6 or more servings in one slot. Bowels would still have a purpose for individual meals lamps honey for servings and food preperation Or you could concider adding a crafted item that would allow the player to fill with prepared meals and eat directly from instead like a lunch box or meal bag. Also I would really like to be able to move and relocate bee hives created by the player after they are populated without breaking them. Maybe I am an Idot and you all ready can but I havent been able to figure out how to yet. I have to find a wild bee hive and no matter how far it is away from me I have to build my skep farm around that hive and travel there everytime I need honey and wax.
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