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Everything posted by Vexxvididu
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You can likely find places like that in just about any seed, but can't count on just starting there. You got to do some exploring. I know some people keep trying seeds until they love their start locations. This is possible, but just takes a lot of tries. The world generation has a lot of variability.
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I agree on all points. Popularity isn't bad in and of itself, but big communities seem to destroy themselves for various reasons. And in particular, big companies tend to make bad artistic decisions. That's what we've been talking about in a nutshell. I also agree with all your examples. Early WoW was a great improvement over older MMO's like EverQuest but then got weirder and dumber over time... And Skyrim was okay but horrible compared to Morrowind or Daggerfall.
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AGREED!!!! This has been a major problem with every game that ever gets popular. The community gets flooded with people who demand absurd changes that don't even remotely fit in the game. This always happens at any level of popularity, but it gets worse when games get trendy... Trend hoppers demand to make the game more generic trash.
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Welcome to the forums and the game! SO, if you are using any mods that modify world generation, then a world seed might look very different for you than the same seed in a vanilla game. If you aren't liking the worlds you're getting, you might consider removing those mods. Also know that all sorts of things in your settings can totally change the world generation from the same seeds.
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I'd bet heavily that storms are intentionally just a nuisance early game, but at some future point in the story they gain a specific purpose or thing to do during them. ...maybe completing the story even turns them off?
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So.... does lake ice ever melt completely after a winter?
Vexxvididu replied to Vexxvididu's topic in Questions
Thanks, I just wanted to see if that's normal. I was thinking along those lines; that it only simulates if it's melting when you're around it. Maybe they need to implement a mass update to lake ice for chunks you ever visited on May 1st or something, haha. -
I didn't find a mod for this after searching for a bit.... Only thing I can think of is to just turn down the general brightness of the game. ...or make your own mod! haha.
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See screen shot. I'm not far north or high up. Middle of june... still see patches of lake ice everywhere! No mods except for my greenhouse mod that shouldn't affect global weather at all. Is this normal?
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v1.21.6-rc.1 Story Chapter 2 Redux, Maintenance patch #2
Vexxvididu replied to Tyron's topic in News
Fixed: Storage vessels were applying double the perish rate bonus I know it needed to be fixed, but I enjoyed being able to keep vegetables forever, haha. -
Yeah... the implosion of Minecraft is driving a lot of VS's recent success. It reminds me of how Path of Exile exploded after Blizzard pissed everyone off around their "You don't have phones??" cluelessness.
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By that standard, almost nothing in game development is "hard". It's a question of quantity of labor. It's easy to understand how you can hand count grains of sand on a beach, but that doesn't mean it's a reasonable ask of anyone. Any new ask needs to be thought of in terms of cost/benefit ratios. Conceptually easy doesn't mean it's not outrageously high cost.
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Well... popularity is a double edged sword. If the game had terrible sales, it would die from that. Some games I liked had that problem. I think the game is in good hands UNLESS Tyron decides to sell the game to a big developer. I think right now he'd not do that, but obviously stuff can happen. He might get sick, he might want to move on... and/or a studio might offer too much money, lol. I fully agree that a big studio would butcher the vision of this game as they have many other great games. Big studios seem tot think creativity is too risky and have trouble sticking to a unified vision of a game versus chasing bad trends...
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I'm fine with torch holders working how they do and making the torch immortal, but do think early game torches shouldn't be magically infinite. It's one of the few things that I think should be harder in this game. I like the idea of having to refuel them with grass as others have suggested as well.
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LOL, Tap water is NOT equal in all regions. Some cities like mine have great tap water and others taste like shit. And most bottled water is just tap water, not "spring" water even if they advertise it as such, haha. Tap water is generally more fresh than bottled that has been sitting on a shelf though. I think it's fine... it's still a block game, not quite a totally serious survival game, as much as some people want it to be... but I see your point, haha.
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Written guides (not video) on how to make leather?
Vexxvididu replied to Haltingpoint's topic in Questions
Don't make assumptions about other people's mathematical ability! lol. I love math but for many others, there's this: https://elias288.github.io/LeatherCalculator-VintageStory/ -
Building on this, I'm certain that when someone "survives" without food for weeks on end, they are crippled. They can't run around everywhere or do normal human things at that point. Programming in realistic starvation is too much work, which is why nobody does it. ...and even if they did it, it wouldn't be any fun to play!
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Was it really a joke? Or are you trying to get somebody killed? Hmmm? But seriously, I think we all got that it was a joke! lol.
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I honestly don't get why pineapple on pizza is so polarizing. To me it's perfectly okay... not amazing, but not bad. I don't get why some people find it revolting! I also just want to say I really like the inventory system in VS. To me it's challenging enough so you have to think about it but not overly generous. I accept it as a gameplay mechanic that isn't that realistic. I enjoy the tedium of making the first reed baskets then the joy of replacing said reed baskets.
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Yeah, there are much more realistic survival games out there, but Vintage Story is clearly a big improvement to realism over other block games, I agree with that. I'll plug The Long Dark as a more realistic survival game, but note that it's not a block game and offers very minimal ability to build anything.
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It's true people have survived long periods without food, but many others have also starved much sooner than that. There is a lot of variance and not a lot of good, controlled data on how long it actually takes on average to starve to death. You do make some valid points though. I think realism in the crafting (while still being fun) is a major selling point, but the food consumption is a bit strange... also know that having anything in the off hand is a 20% hunger increase. ...which obviously is not totally reasonable.
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For another unpopular opinion, I think the game has too many fixed waiting periods. Waiting for clay to fire, waiting for leather to soak 3 times, waiting for steel to cook, etc etc. all of these are reasonable in isolation, but in total it gets a bit silly. I'd do away with a few of them or shorten a few of them. Maybe make bowstaves not have to dry and shorten the soak time of leather...
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I think there just needs to be more options for death penalties. I don't like to lose any items on death but would support something like a res sickness to still make deaths annoying.
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My own thought is that maybe lanterns should just be the only light source that by default works underwater. Everything else gets put out. My direct sort of unpopular opinions: 1) The game is hard enough and doesn't need old content to be made even harder in the name of realism or anything else ...with a few very minor exceptions below! lol. 2) I think many surface animals are too strong (especially foxes), but would actually make some of the weaker monsters stronger. I think it's a bit weird that wolves are so much stronger than many of the lesser monsters. 3) Bushmeat doesn't really make any sense. I get it as a "gameplay mechanic" but it doesn't really make sense that it's so much worse than meat from less hostile animals. 4) One of the FEW things I'd make more expensive is Barrels. A 50 liter barrel should need more than 3 boards... maybe 9. 5) Echoing the maybe more popular opinion that flax is needed in too large a quantity.
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I like this solution a lot since real bees don't just hide in their hives all day and this would give a clue to people like me. From what I've read, I've likely ran past bees without knowing it, so they maybe don't need to be more common, just easier to spot.