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Zero_

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. Like everybody else, I like the ideas of rivers, a greater variety of flora, a greater variety of and more dynamic fauna, better looking trees (and realtime growth), but I don't really think the addition of any of that would make me much more engaged. The only thing that would, that keeps me looking at other games, keeps me playing games like Stardew Valley, and Grimshire, keeps me away from this one, is the relationships. The social systems of those games are rudimentary. There are different personalities as indicated by different values/preferences, and differences in dialogue; give gifts and get a verbal thanks, and raise their relationship status - usually only indicated by a series of hearts on a profile card; marry somebody and the only thing that changes is now they live at your house instead of theirs. Those systems are not complex at all, but they still feel rewarding. A huge part of human life is the social interaction. We live to love and be loved. In Vintage Story you're alone, unless you play multiplayer and then you're alone all the time other's you know aren't online. Multiplayer as such doesn't really appeal to me. I would like to come across a tribal village, with various personalities living in their own little houses, moving about, and I'd love to be able to build my own house next to theirs, and interact with and contribute to the little community. Beyond that I don't really know how it should or would work best. All I know is that it's the one thing I feel is really missing, and I know that it doesn't need to be complex. The social systems in Stardew Valley and Grimshire really aren't complicated at all - but they are rewarding, and I feel they would be rewarding even if they were simpler - besides I often skip dialogue and gift people things even without looking at their preferences.
  2. Zero_

    BIRDS TYPES

    Birds and bird's nests would be cool. I'm imagining a variety of different colors and sizes of yummy eggs.
  3. Me too. At the end of my MC era, I couldn't play without it.
  4. It would be nice if rivers actually flowed, too, unlike those of that other block game. I hate everything being level. The Earth has elevation, and that is part of what makes rivers a thing.
  5. I'm pretty slow. During the first year's Spring/Summer I am fairly nomadic, and live like a primitive. I explore all the territory within a few kilometers, learning where all the nice spots are, as well as mushrooms, and hunting grounds. I set up a very primitive shelter/camp for protection from wolves and bears, gather what I need each day, and try not to gather much else, as I don't want to do too many trips carrying all my stuff when I do finally decide to settle down somewhere, and have to move. I usually will set up a very small plot for food sometime during the first year - less than twenty squares, and usually this isn't until mid to late Summer, and so I have to be careful about what I plant. Come late Summer I force myself to settle on a place that I will stay at least until the next Spring comes around, I quickly build a medium-sized shed-like structure as well as a ground-fridge. I fill the shed with containers, and begin to amass resources, especially food. I become a super-predator hunting everything near and far - excepting chickens which I catch and bring home. I usually try to gather up a bunch of clay as well, before it snows. Winter rolls around and I spend my time mining, making tools, and thinking about what I will build come spring - my shed fills to the brim with resources. Come Spring I plant all the seeds I obtained the previous year, and begin setting the foundations for a more permanent house. Note: I play in the homo-sapiens version, so no drifters or temporal storms to deal with. I don't care for any of the lore content, and so I essentially just progress from primitive man-of-the-land, to homesteader and that is where I stay.
  6. Lightweight.
  7. Cool. Let me know how it goes. I'd love to hear.
  8. I'm having the same issue. Am I incorrect in assuming that if I get a percentage above zero for any particular ore that means that ore IS present in the area? It's not just a possibility, right? If I keep looking in this area, I will eventually find halite, right? Right?
  9. Yes. Something more like the Wandering Trader in the other block game would be ideal. I have traders disabled in VS.
  10. "Something more like Terraria" You mean the real world. Lol
  11. These rope leads don't really work well at all. Please make them more functional.
  12. I love a realistic, more mature game, and so do many others. For example, most of the time I like playing games in "hardcore" mode where when one dies they have to restart completely, keeping only what they've learned. I enjoy the challenge. I enjoy that there is a need to be stoic with such a game or gamestyle. A game that seriously punishes mistakes is to me refreshing. There are few like that. You have to remember that you're preferences are just that - preferences. This is one reason I very much hope that mod development becomes easier and more accessible in the future. Then you and I will both be better able to get the experiences we desire. Customizability is king.
  13. Zero_

    Nut trees

    So what? It's already super easy to obtain way more than enough food in Vintage Story. We as humans like variety and so I think the whole "it'd become too easy and people wouldn't explore anymore, or wouldn't enjoy the full game" is a non-issue. We explore because we like to, we challenge ourselves because we enjoy challenges. That is why you continue to venture further and further from home to hunt as the game goes on, you continue to collect mushrooms, even though you have the ability to just grow what you need in your own backyard.
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