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QPTech

Very Important Vintarian
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Everything posted by QPTech

  1. Version 1.2.1-pre.1 Rebalancing release: - cheaper crafting recipes in general - improved machine output flow (eg: 2 ingots into press, yields plate, which can be fed into the rod machine to yield 5 rods, each rod can yield 12 screws in screw press, so you can now get 30 screws from an ingot) - preview builds of the motor and generator - electrical and mechanical power together! Please test in creative and provide feedback in the discord! Motor - electricity to mechanical power Generator - mechanical power to electricity - no you can't hook a motor to a generator and have them power each other Thanks to Novocain for making the models, and getting the code working! (one issue is on load the generator would have to be re-placed, i'm sure there are many other issues that will pop up!) - better descriptive text in many places - pipe bending machine - 2 plates yields 3 chute sections - batteries, junctions, and wires can handle a lot more power - new junction graphics, thanks Andy! - you can now make bronze plates in the plate press- tin wire is being deprecated, you can now use copper in all the machines
  2. 1.1.5 is out! https://mods.vintagestory.at/qptech Version 1.1.5 - tweaks and balancing - cheaper recipes in some cases - 2x motors now require single motors. - metal plate press can now make bronze plates - added bronze wire pull plate (needs a quick fix) - increased Kitchen Cabinet storage to 20, also increased wood cost - copper wire now usable for wireplates (will probably phase out tin wire) Been doing a survival play thru from scratch which has been super helpful. Some hot tips: Don't rush to tech, try and get a helvehammer at least, don't neglect the base game setup. Once you have some iron, and a decent supply of bronze and copper then start
  3. 1.1.4 for VS 1.15.1 is now out! Added the handy Electric Kiln, and changed electricity defaults to allow devices to accept power top & bottom.
  4. Glad you figured it out - eventually i'll git gud at UI stuff and hopefully have more helpful in-game info than the programmer diagnostic output
  5. The new version is up! You'll also have to update the QPTECH API
  6. Should be able to use it fine - the top of the stove doesn't cook, only the interior. It should work just like a firepit.
  7. I added a #help channel to the discord with instructions for setup of some of the devices. I will look into adding all that to the handbook.
  8. Ooookay 1.1.1 is out, and hopefully fixes the wire issue!
  9. Ah also the generator crash bug is back...because of course it has *bear with me*
  10. Ah yeah wires and junctions are kinda screwed atm - looking into it! You can direct link or use batteries.
  11. Seems to be a bug with wireplates (you could work around with a direct connection or thru batteries or junctions for the moment, just figuring out what's up)
  12. Glad you like it! I need to get off my butt and release the next preview release at least.
  13. 1. This sounds like a bug for sure - unless your firepit is not directly under the generator maybe? (Hoping to streamline a lot of that, especially for the next tech level) 2. For the generator, the active power point will be facing away from you - place it and put forge on other side - under the generator you need to put a firepit and light it when it gets to 900 degrees it should start running (you should hear a little steam sound as it uses water) - over the generator you put a vanilla water barrel with water
  14. I can look at editing the recipes for the sink. You can disable them by removing the recipe. The QPTECH actual tech stuff i've been developing i've been trying to use json files for config stuff. That is a good idea
  15. Yes that is super easy - i will probably up the slot size a bit, just not the spoilage rate
  16. The Cabinets are literally just glorified decor
  17. The thinking it was it's a pretty cheap item, with an icebox for higher end storage. I could increase the slots a bit not sure if i would adjust the storage time. Also Mister Andy Dandy is working hard on an even better kitchen cabinet mod that will be separate from the tech stuff, which looks amazing.
  18. Oh a mining drill Yeah i sort of have that hidden in there already - well a quarrying drill. But it's not sorted out yet.
  19. Electric drills hmm, what would they do? I had thought of a drill press for the machine plates. The QPTECH github should have the api in it. Here is a link the api source: https://github.com/wqpvs/qptech/tree/master/mods-src/qptechapi/src
  20. QPTECH 1.1.0-pre.1 Preview Release is out on the Mod DB https://mods.vintagestory.at/show/mod/321 \o/ Features the new electricity system and various subparts, tools and such to build it. Also will need the QPTECH API Mod (link on the mod db) - currently just a very basic mod with an interface for integrating other mods so they can share electricity.
  21. Hi iron and quartz would still have to be done in a bloomery.
  22. ah so rename machines to qptech and make the modid lowercase - modid change is a bit touchy, if the folder was upper case would it work?
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