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TheBacon

Vintarian
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Posts posted by TheBacon

  1. On 9/14/2022 at 2:38 AM, Thorfinn said:

    Steam is really horrible in terms of mod support, though. You have to supply support for the way Steam wants things done, AND a parallel system for the way non-Steam needs to be done. Seen it cripple all kinds of games, since the priority has to become supporting Steam.

    And big ditto to @Rhyagelle. I rarely look at Steam reviews anymore. You can't tell anything from it. Some people give good reviews to a lousy game to get more buyers, and presumably more development, but the majority are whiners panning a good game that just wasn't exactly what they wanted or the developers didn't add the kind of content they wanted fast enough. Comparing Steam reviews to GOG reviews is enlightening. Particularly since most developers seem to treat GOG buyers as the red-headed stepchild.

    But Vintage already has its own system, it doesn't need to use the workshop for automated mod downloader as the server functionality supports it. I think games simply get into the workshop due to benefit that is centralizing mods, auto-updates, not hosting it themselves, etc.

    • Like 1
  2. 11 minutes ago, RogueRaiden said:

    Getting the same with a player on my server each time they load in

    I reported to the dev there should be an update coming.

    What I figured is that this has to do with having a seed item selected on the hotbar when logging off, workaround was removing the mod, loading in and removing it from the hotbar and readding the mod.

  3. On 9/9/2022 at 3:29 AM, l33tmaan said:

    That's a horrible mindset. Don't put all your eggs in one basket.

    I'd say it's the wallet credit too, several of the I'll wait when on steam peeps was because their money is on that wallet, Steam has much stronger payment methods adapted to where you live, I remember when CC or even Paypal wasn't an option for me and I didn't manage to buy several games because of that. Now for steam only had to go to a kiosk and gg.

  4. Heya @Xandu

    So I DC'd from my server just to relog to this error being caused by xskills

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.17.2 (Stable)
    09/09/2022 05:19:14: Critical error occurred in the following mod: xskills@0.6.10-rc.2
    Loaded Mods: acorns@0.5.1, Ceramos@0.1.0, chiseltools@1.5.5, effectshud@1.0.6, fancydoors@1.1.1, necessaries@1.1.3, primitivesurvival@3.0.5, rustandrails@1.0.3, spyglass@0.4.5, thecritterpack@0.7.6, translocatorengineeringredux@1.2.0, game@1.17.2, wildcraft@1.4.1, captureanimals@2.1.1, carrycapacity@0.6.5, lichen@1.6.1, medievalexpansion@3.8.1, miningtools@1.1.4, petai@1.5.4, tprunes@1.0.5, creative@1.17.2, vsquest@0.0.4, survival@1.17.2, workbenchexpansion@1.5.1, xlib@0.6.10-rc.2, wolftaming@1.5.3, xskills@0.6.10-rc.2
    System.NullReferenceException: A referência de objecto não foi definida como uma instância de um objecto.
       em XSkills.XSkillsItemPlantableSeed.GetHeldInteractionHelp(ItemSlot inSlot)
       em Vintagestory.Client.NoObf.HudHotbar.RecomposeActiveSlotHoverText(Int32 newSlotIndex) em VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 495
       em Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) em VintagestoryLib\Client\ClientMain.cs:line 1138
       em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) em VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
       em Vintagestory.Client.ScreenManager.Render(Single dt) em VintagestoryLib\Client\ScreenManager.cs:line 669
       em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) em VintagestoryLib\Client\ScreenManager.cs:line 613
       em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) em VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125
       em System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       em OpenTK.GameWindow.DispatchRenderFrame() em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) em VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

    I am unsure what to do, I can't login attm.

  5. This game reminds me a lot of Rimworld, I was there since early on and the game was a niche, small community, eve smaller than this one. Once it hit Steam oh boy did it explode, it was a game of value but on its own it would need a miracle to ever reach anywhere close to level of popularity and visibility it did with Steam. Being on the top seller frontpage weeks in a row is no small deal.

    Not only is that, is the fact of people who frown upon buying games off-steam, which I can tell by having introduced dozens of people to the game on past weeks, multiple times I get the "i'll buy when on steam". At that here's one important bit that I'd hope @Tyronconsiders, from the people I've gotten to check in a wide consensus is the game surpassing their expectations, that is, they see oh look minecraft clone then run into a game with depth on its mechanics, I'd really believe that a steam release with an introduction to the game sort of demo as some games do would be a massive win for the game's visibility and popularity. 

    There's a FAQ response as there is and there will continue to be this constant request for reconsideration of that position. Like a permanent temporal storm :P 

     

    • Thanks 1
  6. On 9/5/2022 at 6:31 AM, zybillo said:

    Running on 64 bit Windows with 24 GB RAM 
    Game Version: v1.17.2 (Stable)
    05.09.2022 8:25:46: Critical error occurred in the following mod: tradeomat@1.6.2
    Loaded Mods: chess@1.0.2, fancydoors@1.1.0, tradeomat@1.6.2, game@1.17.2, medievalexpansion@3.7.1, ModExection@2.5.0, stonequarry@1.6.3, creative@1.17.2, survival@1.17.2, workbenchexpansion@1.4.1
    System.MissingMethodException: Метод не найден: "Void Cairo.SurfaceTransformBlur.Blur(Cairo.ImageSurface, Double, Boolean)".
       в tradeomat.src.TradeomatBlock.Rug.GuiElementItemSlotButton.ComposeElements(Context ctx, ImageSurface surface)
       в Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) в VintagestoryApi\Client\UI\GuiComposer.cs:строка 395
       в tradeomat.src.TradeomatBlock.GuiCustomerTradeBlock.SetupDialog()
       в tradeomat.src.TradeomatBlock.GuiCustomerTradeBlock..ctor(String dialogTitle, InventoryBase inventory, BlockPos blockEntityPos, ICoreClientAPI capi)
       в tradeomat.src.TradeomatBlock.BETradeBlock.OnReceivedServerPacket(Int32 packetid, Byte[] data)
     

    @ZigTheHedgeit is indeed, same issue here.

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