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TheBacon

Vintarian
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Everything posted by TheBacon

  1. But Vintage already has its own system, it doesn't need to use the workshop for automated mod downloader as the server functionality supports it. I think games simply get into the workshop due to benefit that is centralizing mods, auto-updates, not hosting it themselves, etc.
  2. I reported to the dev there should be an update coming. What I figured is that this has to do with having a seed item selected on the hotbar when logging off, workaround was removing the mod, loading in and removing it from the hotbar and readding the mod.
  3. I'd say it's the wallet credit too, several of the I'll wait when on steam peeps was because their money is on that wallet, Steam has much stronger payment methods adapted to where you live, I remember when CC or even Paypal wasn't an option for me and I didn't manage to buy several games because of that. Now for steam only had to go to a kiosk and gg.
  4. Heya @Xandu So I DC'd from my server just to relog to this error being caused by xskills Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.2 (Stable) 09/09/2022 05:19:14: Critical error occurred in the following mod: xskills@0.6.10-rc.2 Loaded Mods: acorns@0.5.1, Ceramos@0.1.0, chiseltools@1.5.5, effectshud@1.0.6, fancydoors@1.1.1, necessaries@1.1.3, primitivesurvival@3.0.5, rustandrails@1.0.3, spyglass@0.4.5, thecritterpack@0.7.6, translocatorengineeringredux@1.2.0, game@1.17.2, wildcraft@1.4.1, captureanimals@2.1.1, carrycapacity@0.6.5, lichen@1.6.1, medievalexpansion@3.8.1, miningtools@1.1.4, petai@1.5.4, tprunes@1.0.5, creative@1.17.2, vsquest@0.0.4, survival@1.17.2, workbenchexpansion@1.5.1, xlib@0.6.10-rc.2, wolftaming@1.5.3, xskills@0.6.10-rc.2 System.NullReferenceException: A referência de objecto não foi definida como uma instância de um objecto. em XSkills.XSkillsItemPlantableSeed.GetHeldInteractionHelp(ItemSlot inSlot) em Vintagestory.Client.NoObf.HudHotbar.RecomposeActiveSlotHoverText(Int32 newSlotIndex) em VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 495 em Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) em VintagestoryLib\Client\ClientMain.cs:line 1138 em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) em VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 em Vintagestory.Client.ScreenManager.Render(Single dt) em VintagestoryLib\Client\ScreenManager.cs:line 669 em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) em VintagestoryLib\Client\ScreenManager.cs:line 613 em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) em VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 em System.EventHandler`1.Invoke(Object sender, TEventArgs e) em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 em OpenTK.GameWindow.DispatchRenderFrame() em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) em C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) em VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 I am unsure what to do, I can't login attm.
  5. This game reminds me a lot of Rimworld, I was there since early on and the game was a niche, small community, eve smaller than this one. Once it hit Steam oh boy did it explode, it was a game of value but on its own it would need a miracle to ever reach anywhere close to level of popularity and visibility it did with Steam. Being on the top seller frontpage weeks in a row is no small deal. Not only is that, is the fact of people who frown upon buying games off-steam, which I can tell by having introduced dozens of people to the game on past weeks, multiple times I get the "i'll buy when on steam". At that here's one important bit that I'd hope @Tyronconsiders, from the people I've gotten to check in a wide consensus is the game surpassing their expectations, that is, they see oh look minecraft clone then run into a game with depth on its mechanics, I'd really believe that a steam release with an introduction to the game sort of demo as some games do would be a massive win for the game's visibility and popularity. There's a FAQ response as there is and there will continue to be this constant request for reconsideration of that position. Like a permanent temporal storm
  6. @ZigTheHedgeit is indeed, same issue here.
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