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About Giciel
- Birthday 08/15/2001
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I have 0 idea, never heard of thought coals burn time when put on the ground. You know what, maybe you should investigate. Redo the test with all coals and see (I would gladly do it but I'm not on my pc).
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Here's an old thread with new activity discussing a similar problem to yours : https://www.vintagestory.at/forums/topic/2029-connection-to-master-server/ Hope it helps.
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Hello, Without looking too much into this, the crash might very well be due to a mod. Is there any issues with solo games? Did you check the version of your mods and those of the server ? As anyone else succesfully join this server ? Are the mods compatible with each other? Are they up to date with the current game version ? If I had to take a rough guess, I'd say it's the More piles mod, or another storage mod that interact with ground storage. Or just a modded item ground stored from on older mod version/corrupted. Please do answer my question so we can better pinpoint the source of the crash.
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Hello. I assume you are using the Density Search Mode on your prospecting pickaxe, if so you should get readings in your info log with quality of ore deposits and percentages like the following example : Found 3 traces of ore in this area : Ultra high Magnetite (4,19%) Poor Limenite (0,67%) Miniscule amounts of Graphite, Native copper This reading tells you that there is a high opportunity to find Magnetite in the area, with the percentage actually being parts-per-thousand (4,13 magnetite ore in a thousand block in this example). You could interpret those readings as Magnetite having a ultra high spawn chance in the prospecting zone, with the parts-per-thousand being the quantity. If you want to find copper, you should do density searches on a large scale, with each reading being 160 blocks apart, or less if you want more precision. Don't be afraid to look far away if you don't find anything interesting near you. I'll also say just in case, that under the bits of copper or other ores you find on the surface, there is always an ore deposit not to far down generaly. The readings will also stay on your map, here you can see the mess i've made (red means very few ores, green means high ores) : In my case, I've wasted many prospecting pickaxes trying to find and outline the high density zones. You should to it in a grid pattern, with each reading spaced by 80-160 blocks as for best results. On a side note, there is an alternate mode to the prospecting pickaxe that is not activated by default, called the Node Searching Mode which scan ore deposit in a set search radius. Useful in caves and/or in tunnels dug by you. You'll need to enter this command : /worldConfig propickNodeSearchRadius [0-12] 0-12 being the search radius.
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Maybe log out from the game and log in again, it might do something.
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Salut, Pour ta première question : oui tu peux, il suffit juste changer ton mode de jeu avec la commande "gamemode", donc pour toi ça serait "gamemode survival" (c'est la même commande que sur MC). Pour ta deuxième question : de ce que je sais, non ce n'est pas possible, Vintange Story et Minecraft sont deux jeux complétement différents, tant au niveaux des blocs ou moteur de jeu. C'est donc impossible de port des maps de minecraft à Vintage Story, et l'inverse.
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It's just as l33tmaan said. But if you don't want to run around while fighting consider making a shield (if you can make one).
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Hey back on this topic again. It's not really complicated, you just need water, lava and slabs. The obsidian creation does not consume the water block, the slabs are here for the first obsidian block to be quarried by breaking the second one. Then you can put whatever hopper system right under it (You can't place a hopper right under the first obsidian block because water flow through it and it will create an obsidian block, breaking the hopper). I'm sure there is optimization to be made be hey you get the basic idea.
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Hello, I've tried and changed my crouch key to C just like you and it worked just fine. Try with other hard stones, and check if there's nothing obstructing your placement. Can't help you much on that one since I couldn't reproduce your bug. Try reverting back to the old controls and see if something changes, try restarting the game between changes.
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You should ask the devs on the discord (I think they're pretty chill), they might share it with you.
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Oh ok i get it now and yes as you said it is a pain to get without a generator. And i'm glad you could understand about this contraption. We might have to add some changes to the build but I wondered how applicable is it in survival ? In the original post he said that lava couldn't be moved, is it still a thing ? or can you find lava elsewhere than the bottom of the world ? I'm somewhat confident I could tinker something similar in creative but in survival ?
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Hello, I looked at the post and I'm a bit confused but I think I understood some. When the lava source spill down, it will be in contact with the water source therefor making a basalt/stone block (I think). But if you place a water source right under it, it should make an obsidian block. I still don't understand why there's two basalt block under the lava source and wth is a quarried stone like it's a different entity than a stone. Sorry if this doesn't help much I'm not quite at that stage of the game yet.
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Hello, I think it's quite logical and it's the same for other games with hotbars. Don't mistake scroll up for +1 and scroll down for -1, the numbers are for the ones on your keyboard. You're simply scrolling down a list of items, but instead of being vertical it's horizontal. Don't overthink it but if it really bothers you maybe there's an option for that.
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Sinon voilà un autre post qui en discute, en anglais (comme la majorité des posts sur ce forum) :