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Silfrenbirce

Vintarian
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  1. Damnit. Y'all should have left that one in. Who doesn't want to have that story to tell their neighbors?!
  2. I always find questions like this a bit silly. Of course a lot of people like them! Why wouldn't we? I love sky islands! if I ever find a really good one, I'mma build on it. Reminds me of the old CrossGen comic, Meridian.
  3. I ain't been eatin' no such mushrooms! Check that, apparently I ate a liberty cap and that's what happened.
  4. Twice now today - and only just today, after a few weeks of playing - I've watched the graphics go squirrelly. Specifically, everything shifts to a rainbow-tint, rather like an oil slick, and everything goes wavy. It's not a temporal event with bad graphics, I know that much. I'm assuming it's probably a graphical glitch of some kind, but I thought I'd ask whether there's a lore-based reason for this is to be happening that I've only just now stumbled into?
  5. Yeah, Autocarrot caught me on that one. I edited it. Boars haven't been very aggressive to me at all and after three good stabs they run. It's been a real PITA honestly, because I've just never been able to keep up once they beeline it away. What's more they're tending not to chase me much when I do manage to aggro them; my typical strategy is to run them into a pit and them stab them at my leisure. Hasn't worked so well since updating.
  6. ...Again this is the opposite of my own experience. They outrun me every time...
  7. I understood that they reduced it? And that's been the experience I've had in game so far, per what I previously wrote. They've been NOTICEABLY less aggressive and more likely to run after a few spear stabs.
  8. I mean, that's kind of the opposite of what I wrote. Their reduced aggression and tendency to run means they DON'T come to you. I had an easier time of it (not an easy time) when I didn't have to deal with trying to chase them down.
  9. Lies, lies, and damned lies. The only animals I've so far caught in my pit traps are two fawns. And I swear the boars are smarter than they used to be. On that note, I'm not sure how I feel about the reduced aggression of boars in 1.22. I haven't come across a whole family of them yet. I came close to a couple of piglets at one point but I hightailed it out of there before I had the opportunity to run into their parents. Since then, I've only run into the odd lone boar and they haven't attacked me once. On the other hand, I'm really not down with boars choosing to flee now rather than stay and fight to the death after you've stabbed them with a spear. It used to be either that provoking a boar with a spear thrust would get it to chase me toward a pit, or that it would stay aggro'd on me long enough for me to kill it. Now, after a few stabs they just run. And I cannot catch a fleeing animal for love or money. And maybe that is a skill issue to some extent, but yes, I'm a bit on the shy side when it comes to chasing an animal down when that's quite likely to mean I get ambushed by a wolf or a bear. Ask me how I know... While it makes perfect sense with healthy, uninjured animals, it just doesn't make any sense for a boar - or even a deer - to be able to run away at full speed after they've been stabbed a few times. I'm aware of the mod Flee Exhaustion that seeks to fix this, although I've not found that mod to actually work so well. It's my hope that the devs will consider adjusting this.
  10. Now that's just a damn dirty lie. I have thrown down so many pit traps baited with tasty tasty turnips to lure in rabbits and you know what I've got to show for it? Bupkis! BUPKIS!
  11. I did think that that was the first and biggest mistake. Running downhill, it just seems fairly obvious to me that gravity is going to be on the side of the hyper-aggressive animal that is already naturally faster than the human.
  12. Okay wait. There are hippos planned for the game? Me getting constantly ganked by bears wasn't enough....?
  13. I just hopped onto the forums meaning to ask if crops had been nerfed in the update. I'm not sure precisely how long it's been, but definitely at least four or five in-game days have passed. I've got a bunch of crops planted on medium fertility soil, and I've kept it watered (in addition to several days of rain). And not a single planted block has progressed past stage 1. Prior to this update, even if I was pretty neglectful of crops, they would progress - albeit at uneven rates - and by now would at least be two or three stages ahead. Since it hasn't been *that* long since I planted them, I'm not sure whether this is an actual bug or whether the update just really did drastically reduce growth time. It's the 5th of June on my save file. I forgot to make note of the day I planted them, but I'm fairly certain it was no later than the 1st. Shouldn't I have seen SOME growth by now at least?
  14. LOL - no you're not just saying this as someone trying to help the Devs. Your entire first post made it clear that it's about your personal experience of the game. No need to come back and try to spin it as you trying to hand out friendly advice - with the oh-so-casually tossed out lines about how much money you've personally helped the Devs make. I mean, look. I hate the bears in this game, too. Generally speaking I hate bears in every game. And it is my eternal wish that game Devs would cease and desist with coding black bears to be on the same level as grizzlies. Black bears are extremely well known for being shy cowards. The vast majority of human and black bear encounters typically end with the human and bear running in opposite directions. Realistically, black bears are only dangerous if they're cornered and can't run, or you've been a dumbass and gotten too close to a cub. But you'd never know that if your sole experience of black bears came from every survival video game ever. But that's the rub. Bears on default settings are fast and if they catch you, they will take you down in about two swipes. The game already has a number of configurable options for you to give yourself a fighting chance. Perhaps, if you are going to play a permadeath run, you should avail yourself of those already-available tweaks in order to make permadeath a viable option. And yes, your comments were needlessly abrasive and confrontational. Rather than try to engage with people civilly, you peppered your comments with juvenile crap like "there's no nice way to tell you you're wrong," and accusing people of being contrarian for the sake of it, telling them that they're always going to choose to disagree with you on principle rather than admit that you ever have a point. You led with declaring that you're objectively correct and auto-negating every comment suggesting otherwise with "you'll never admit it anyway." That kind of argumentative grandstanding isn't going to endear you to anyone on these forums and frankly it isn't going to do much to make people interested in your channel, either.
  15. Seems like you're well past the initial number you were recruiting for, but if you're actually still accepting new folks, I'd love to check it out.
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