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Helst_navngivet

Vintarian
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Everything posted by Helst_navngivet

  1. i agree, temporal instability just seems like its there to be a nuisance, and i definitely think it could be improved upon. Rainbow Fresh's idea regarding the rustworld pretty much nails what i want temporal instability to be.
  2. bookmarks and comparing would be very nice. pictures to go along with the explanation of how to make some of the more complex stuff would be great, something along the lines of the create mod ponder menu would probably help a lot when first starting out.
  3. i think hayfever might be one of the more interesting allergies in regards to gameplay, as there is much more room for prevention of it (i have listed some of them in the original post, i am aware that they might not be the most realistic) compared to something like peanuts, which would most likely just be something akin to "you ingest/touch -> symptoms" im not a big fan of diseases, as i feel that they purely limit what you can do. (except scurvy, which is much more interesting, and also forces you to have a diet not just consisting of onion stew) regarding status effects, i think what you said about hayfever pretty much sums it up. maybe slowing the player down a little bit? (stuffed nose=difficulty breathing) or breaking out in hives so its difficult to work, stuff takes more time, things like that. The only problem with making non fatal stuff is that its non fatal, and since its a video game, the player is unable to feel pain, itching and other things that would be a great annoyance in real life. as for how you are supposed to "treat" allergies, i have no idea. i might take some creative liberty regarding medicine, as VS does not feature the technology necessary to create complex medicines like pills, etc. perhaps some form of weird epipen thingy for serious stuff like anaphylaxic shock? Could buy some form of vintage story opiod equivalent from a trader to grow, then grind it into powder and mix with water for some form of adrenaline solution. right click to use, deals 0,5 hp, but its better than being dead. (illustration depicting severe allergic response and the opiodpen™)
  4. how viable is a mod that adds allergies? Me and some friends have joked about it, and im thinking about making one forreal. However, i have no idea how to integrate allergies into gameplay, let alone how to make it fun, as making something inherently "sucky" not suck is quite difficult. which is why im asking about it here. Is there anyway to implement stuff like pollen or grass and stuff like that without it just being annoying and instead make it pose some form of challenge? maybe have a "pollen phase" where you get some status effect? Or adding something like a plague doctor mask to mitigate pollen or other airborne allergies? Pollen could work like the realsmoke mod, using entities, however im not sure how this would affect performance. this would mean that some greenhouses would require ventilation to vent out pollen (maybe like a chimney?) amaranth would become functional, as it does not contain gluten and does not consume many nutrients (that is a base game addition) (im aware rice is gluten free too, but from experience its quite hard to grow) handling things that you are allergic to would require gloves, to avoid rashes (rashes could maybe function like when you are drunk, making it harder to smith, etc.) any suggestions, ideas and criticism are very much welcome!
  5. climbing plants would be super cool, i would love to have a cozy overgrown house.
  6. i think another player experienced the same problem, so im pretty sure its a bug. to report a bug, head on over to the issue tracker: https://github.com/anegostudios/VintageStory-Issues/issues
  7. if you dont have a problem with replacing one of the already existing tuning cylinders, then i believe changing the audio file for said cylinder to the audio file you want it to be should work.
  8. as far as i know you can use any type of glass. However i have not tested it. pretty sure it works for green glass, so it would be weird if it didnt for yellow. hope this helps, and good luck on your greenhouse!
  9. as many have pointed out, stickydirt helps with this. HOWEVER i also think the landslides are a bit excessive. It feels like the dirt behaves more like a liquid than a solid. having it behave like cave-ins would be nice, however im not against the idea of "stepping on unstable thing -> unstable thing collapses", but the execution could have been a little better.
  10. I think the best way to nerf bears is to make them behave like bears. things like making them more scared, or having them stop chasing you after a long while would be pretty nice. In my opinion they currently behave like big furry shivers.
  11. thanks to the crowbar its now possible to use support beams without going clinically insane. thank you, tyron.
  12. I ran into the exact same "problem", my bronze area had a huge disc of iron ore. Me personally, i decided to take it slow and get more bronze, then have iron to fall back on if all goes wrong. I think its best to do what you want to do, VS is a sandbox after all!
  13. potatos have a significant historical importance, so i believe adding them to the game would be pretty cool. kind of makes me wonder why they werent added in the first place? I can imagine there might be some balancing issues, but it seems weird considering how widespread they are. but seeing more crop types added would be a VERY welcome addition, cant go wrong with more crops!
  14. completely agree, its so nice to see developers embracing the modding community.
  15. remember to get enough vitamin C to prevent scurvy

    im talking to you specifically.

  16. I had pretty much the same experience, thought it looked weird in the mill (it wasnt on) at first i dismiss it as some basic visual bug, so i just power the thing. Then it manifested before me.
  17. real (im willing to sacrifice my firstborn for someone to make a maltiez' firearms 1.22 patch)
  18. thanks for the clarification!
  19. due to 1.22 going from .net 8 to .net 10, basically every mod has been broken. However, that is not the primary issue. It has come to my attention that maltiez has no intention on updating their firearms mod to .net 10, which is important to respect, but is a bit of a problem. I have thought about doing it myself and attempting to make it compatible with 1.22, however, Is it allowed to update mods that arent yours? (as in there is no licensing issues and stuff like that) are there any people who are thinking of doing the same with other mods? (also sorry for the bit cruddy english, its not my first language)
  20. yes please!!! i LOVE halberds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! anyways yeah this would be pretty cool, while also being a welcome expansion to the seraphs arsenal
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