Miltius Posted June 23 Report Share Posted June 23 (edited) Instead of having to type commands such as /land claim new, how about a stick we can drop on the ground that gets consumed when it is consumed once it is placed, drop 2 Stakes. Stake 1 will be issuing the command /land claim start while Stake 2 issues the command /land claim end. After both have been placed, it drops an Unsigned Land Deed that must be 'consumed' which issues the command /land claim add & then presents a prompt asking you what you would like to call your land. After you have typed in the land name, it performs the /land claim save (under the name you wanted to call your new land). This then presents a parchment showing the in-game date/time, the coordinates established for Start/End, and the deed number provided to the player. To delete the claim, one just needs to use a knife on the Signed Land Deed to issue the /land claim free command because the information stored within that deed should contain all one needs to discern what 'slot' the land claim was saved to which can be recalled by an array that contains each land claim information. This way, it is kind of more realistic and less command oriented on the surface. This could also give rise to players being able to sell land plots if the game's programmers want to add to this simple mechanic by allowing anyone with the deed in hand to effectively create a resigning stamp that can be combined and then allow anyone who purchases said deed to input their name and then gain the land -- this land would then be marked on the map. An additional feature could be interesting if one wants to further implement finding a deed by finding them on skeleton bodies or at graves sights -- make it into a treasure map and have one consume the treasure map at said location which could turn into a land deed... Either way, what do you all think of what I mentioned in my first paragraph? If you have better ideas, please do add them because we need to eliminate the player having to perform / commands for the land claim and instead make it item-oriented within the game so as not to distract from the game's immersion. Edited June 23 by Miltius 2 Link to comment Share on other sites More sharing options...
Davis Posted July 5 Report Share Posted July 5 This is a unique idea. I actually like it a lot. Would be much more immersive for players and possibly easier to understand / manage. I constantly get questions about land claiming and how it works on our MP server. Link to comment Share on other sites More sharing options...
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