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Posted

Suggestion is in the title.

Would love to have VR support, even if the game was still played with mouse and keyboard. Motion controller support and VR integration not required.... just HMD support would be fine!

I played GTA5 with the VR mod, using "standard" keyboard and mouse controls and loved every second of it. If Vintage Story were able to have the VR HMD option as a graphics setting (which, depending on development platform is literally just a tick box on the project exporter) that'd make my year.

Not sure if it could be managed with mods perhaps, but if someone were able to make a mod for this at worst case...

Either way, loving the game so far... about 40 hours in and hot on the trail of finding tin. I've found my new gamer-life addiction, lol. Well done to the development team... I know it's been 7 years already, but I see great things on the horizon for VS.

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Posted
On 8/31/2023 at 4:46 PM, AlexiosTheSixth said:

Ikr, as someone who has enjoyed VR minecraft I think playing VR vintage story would be very cool especially for such an immersive survival game. Imagine vr clayforming and blacksmithing with proper motion controls...

It would be absolutely awesome with full motion control support, but at this point I'd even take basic HMD support only. It would be the easiest to implement for sure, as building full controller support is a whole kettle of fish of it's own.

One can dream, but it would  REALLY push the immersion factor to the limit even if still tethered to using keyboard and mouse. It worked pretty well for GTAV and a few other games that play with gamepads instead of motion controllers.

On 8/27/2023 at 1:35 PM, immersiveSinner said:

I can test with VorpX and see if it works.

That'd be pretty sweet. I have honestly never tried VorpX as the reviews and feedback seemed wildly inconsistent. I've also never wanted to play a non VR game badly enough to spend money on it and finally test it out, but if it works for Vintage Story then I would heavily consider it.

  • 2 months later...
Posted

Update: VorpX doesn't work. I bought it myself to finally try and it can't hook the VintageStory.exe for driver injection, probably due to the custom engine and unusual choice of programming language for building a game. I thought I might have luck using Cities:Skylines as a base for creating a VorpX profile since it also uses C# but I had no luck at all.

If anyone else happens to have VorpX and would like to attempt, please let us know if you have any success.

  • 1 month later...
Posted (edited)

For VR support, there is the OpenXR API that the devs can look into, as SteamVR is generally older and isn't as versatile.

You can have SteamVR support in the game even if it's not a steam game, 'A Township Tale' does the same thing with their launcher being non-steam related, it launches a SteamVR when you click play on their launcher.

Of course this does mean integrating the whole UI and stuff for OpenXR to work with this game means a lot more work for the devs too, but it might be possible for modding if said mod integrates OpenXR related files in some way (not familiar with this game's modding systems).

In short, it's basically a bunch of dll files that if the executable or mod uses it, can access the functionality while the game is loaded.

https://www.khronos.org/openxr/

https://github.com/KhronosGroup/OpenXR-SDK

Quote

Unifying Reality

OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

 

It seems that SteamVR's own webpage indicate a different SDK to utilize:

https://github.com/ValveSoftware/openvr/wiki/API-Documentation

Edited by Dra6o0n
  • 4 months later...
Posted

If you just want a game screen, you can look into the paid software 'Virtual Desktop' for the Meta Quest 3 or such.

Or launch this game from a similar VR environment that enables desktop view.

  • 4 weeks later...
Posted
On 5/24/2024 at 1:16 AM, ChaosLion1984 said:

Just got Vorpx working with it using settings imported from Abzu. still tweaking controls and some minor visual stuff, but seems to work pretty good so far.

Would you be willing to go into some detail on how you got VS working with Vorpx? Currently fiddling around with it, and I'm not having much luck. Can't get Vorpx to hook Vintagestory.exe, neither with the default hook nor the hook helper.

  • 6 months later...
Posted

At the very least, side-by-side stereoscopic rendering option would be great for AR glasses. Many AR glasses also have at least 3DOF motion sensing that can be translated to mouse-look.

Posted
On 1/25/2025 at 6:56 PM, Adnyeus said:

wrong type of game for VR.

I have to respectfully disagree, VS is perfect for VR. The whole point of vintage story is immersion, and you cant get more immersed than to literally be in the game. However VR support would be way down the line as VS is still in early access/active development and having to factor in VR support would make the game a lot more difficult

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  • 5 months later...
Posted
On 1/25/2025 at 1:56 PM, Adnyeus said:

wrong type of game for VR.



Personally I disagree, but then again most of what I use VR for is not active gaming, it's social or survival.  I would love VR support myself.

Posted

This game would not just be perfect for VR, I could have sworn I saw somewhere on this site (I recall at least one dev mentioning it) that they considered VR after the game was more or less "complete." It's certainly on the backburner considering how much work they still have incorporating new features until Chapter 8. We would have to wait for either a modder with VR knowledge to construct a framework for a version in the near future, or for the actual team to complete the main content in around 6 years or so and rework the game to have as much virtual immersion as they can. The latter is still an if, but I'm sure that VR will come to this game. I'm absolutely positive.

  • 1 month later...
Posted

Adding my name into the mix, I think this game is perfect for VR with both the way it looks and its gameplay!

Even just a very barebones VR mode where you can look around in VR but all the controls are still with mouse and keyboard would be amazing!

Posted (edited)

As long as you don't do to this game what VR and built-in controller support has done to other games -- turn them into basically glorified console games that limit your choices to however many distinct gestures you can make, or buttons on the controller. Look at the mess of awfulness No Man's Sky has become. The keyboard-mouse interface is effectively no more. You have essentially 6 hotkeys. Just 6, the numbers 5-0. Like we are back in the '80s or something. You can't use Ctrl-anything or similar because there's no gesture or controller button to do that. You can't see things clearly anymore because everything has been rendered with that stereoscopic VR goofiness so that lines become rainbows.

Edited by Thorfinn
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