Ryan Nienhuis Posted August 30, 2019 Report Share Posted August 30, 2019 Another bug report from me, so maybe take it with a grain of salt. I have a bad track record with them. I have always had these little stutters in this game even though my frame right is solid 60fps. I just figured it was an optimization thing that would be fixed eventually. I was playing around in the settings though, and I discovered that these little stutters are caused by the block info overlay, and block interaction help popups. If I turn those off the stutters completely stop. It actually looks like there might be a little tiny stutter whenever a new popup pops up. Link to comment Share on other sites More sharing options...
Tyron Posted August 30, 2019 Report Share Posted August 30, 2019 Yes! I notice these myself at times and I have tried about a dozen times to track down the source of this stutter, but I've been unsuccessful so far There is however a tiny chance that rc.5 will fix these. I did find an issue related to text generation yesterday. Link to comment Share on other sites More sharing options...
Ryan Nienhuis Posted August 30, 2019 Author Report Share Posted August 30, 2019 I guess your possible fix didn't fix it. I still have the stutters. I was thinking that it would be nice if there was an in game toggle for those popups. Before I made the suggestion I decided to have one more look through the menu just in case. Turns out there is already an in game toggle for them. I just missed it before somehow. Im not the most observant person. Link to comment Share on other sites More sharing options...
Ryan Nienhuis Posted October 27, 2019 Author Report Share Posted October 27, 2019 Hey, did you fix this? Its been a while since I last played Vintage Story. I thought I would check out the 1.11 pre-release. Right away I noticed that I don't appear to be getting the stutters anymore. I have also reset my windows installation not too long ago, though. I don't know if it was the update or the reset that fixed it. Link to comment Share on other sites More sharing options...
Tyron Posted October 31, 2019 Report Share Posted October 31, 2019 If, then not intentionally Link to comment Share on other sites More sharing options...
DrTenabrae Posted November 2, 2019 Report Share Posted November 2, 2019 I get this as well, a solution might ultimately be to turn them off when they player moves over a certain speed (as an option) ? Link to comment Share on other sites More sharing options...
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