Drago Posted September 14, 2019 Report Posted September 14, 2019 Realisitc fluids is always fun to play around with and there was a minecraft mod that did that. Realistic Fluids Here is a clip someone did with it https://www.youtube.com/watch?v=x-eYtiBse2E&feature=youtu.be
ThreeHeadedDingo Posted September 15, 2019 Report Posted September 15, 2019 If only it wasn't so darn processing intensive to simulate fluids in a cubic grid. Then again, we live in the era of Ryzen and threading! I'd like to work on something like this but I haven't learned the modding API at all yet.
Tyron Posted September 20, 2019 Report Posted September 20, 2019 Its actually not that expensive to simulate fluids like that. I've been often thinking about the possibilities of finite fluids, but the main problem is: How do you make mountain rivers this way? It would infinitely fill up the world, or you'd need some sort of evaporation simulation, but then you'd need to make sure the system is balanced during world generation, so that a river produces the same amount of water as there is evaporation. It's a rabbit hole
Drago Posted September 28, 2019 Author Report Posted September 28, 2019 i think the mod in question makes rivers and oceans "vanilla" so all water that goes into them vanish and they are still infinite
TamanduaGirl Posted December 8, 2020 Report Posted December 8, 2020 My idea would be to just modify flowing blocks. So if you have a source block flowing into an air block, the adjacent air block has a chance to turn into a source block of water after so many ticks of rain. It seems like a good compromise between totally finite and infinite, slowly renewable if you don't use too much. I'm no coder, so I don't know how difficult that would be but it seems like it would be easier than trying to change how all water works.
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