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Red clay and brown clay?


Khornet
Go to solution Solved by Grummsh,

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Any reason why these two aren't added as resources into world generation? 
Fire clay and blue clay are both relatively abundant (one to two "veins" will last you almost forever and I have dozens marked on my map), so it shouldn't be too gameplay-detrimental to add red clay and brown clay as varieties as well.


The game already supports their blocks (shingles, bricks and hardened clay), red and brown clay doesn't exist in the handbook/creative only in the raw form.
Red bricks are obviously "the" bricks out there in real life, so it feels a bit lame to limit them as construction materials in-game to the building materials trader exclusively. 
IF the issue here is deliberately limiting red clay because "if it's pretty it needs to be rare", then I simply propose red clay nodes be appropriately difficult to find/rare to spawn. Brown clay is ugly, so it can share spawning rules with blue clay. So, in order of rarity: brown/blue -> fire -> red.

I would also personally welcome white clay (kaolinite) as the rarest type of clay to find, so that we can fire our own porcelain. Floor tiles are a bit out of reach outside of mods, I suppose, but that would create a solid grounds for their support as well.

Of course, adding all that is another worldgen change, and I know that's a spicy issue...

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I'd strongly suggest adding to your game one of the mods that adds the two clay Just looking at features that get added, it appears to me that if it's a popular mod, it often gets fast tracked, unless it's in a direction away from the game's vision. Animal traps, prospecting info, and new sheep all come to mind in this release.

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1 hour ago, Thorfinn said:

I'd strongly suggest adding to your game one of the mods that adds the two clay Just looking at features that get added, it appears to me that if it's a popular mod, it often gets fast tracked, unless it's in a direction away from the game's vision. Animal traps, prospecting info, and new sheep all come to mind in this release.

As a personal principle I play unmodded, but do link it, maybe it will convince me to finally commit. 

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I don't know that you even have to use it. Downloading it is enough that so far as anyone can tell you are using it.

I'm not actually recommending any of them, including one I can't quite remember the name of, and cannot seem to find right now. I used to use one a couple three versions ago, but anymore when I want to use more color in pottery, I go to Bricklayers.

What I used to use is MoreClay. I see there's also BetterClay, but have no knowledge of it other than someone on my server said Hypnotique AKA Hypi uses it, and likes it, but doesn't look like it's been updated to 1.19 yet. While MoreClay does all the recipe stuff just fine, the resulting object is the same as the object made of blue clay, with the exception of shingles, which already have the distinct colors.

I also like the kaolinite idea, though it's not something I'd go out of my way for. "Yippee! I'm eating Cabbage Gruel (15% Spoiled) out of a porcelain bowl!" said no one ever.

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  • 8 months later...

Bumping this old thread because I want to add a question regarding 1.20: the version preview includes the following image, with many different new brick colors:image.thumb.png.4934f9a5552e35a448b3454769a26713.png

Does this mean additional clay deposits? I see 6 colors for all the new varieties of brick style blocks. 

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  • Solution

To answer just scroll down full patchnotes and You can find:

  • Added behive kiln: Allows you to fire up to 27 full blocks worth of clay wares at once. Allows you to fire bricks in 4 different colors by adjusting the level of ventilation the kiln receives
  • Added red clay deposits, and item. Red clay is now the most common clay deposit. Blue clay no longer spawns at higher altitudes. Fire clay is now only found below coal deposits or crafted from blue clay and flint.
  • Added a huge amount of variety of bricks with different sizes, patterns and colors
  • Peat piles and firewood piles can now be ignited like coal piles, which can now be used to fire the new beehive kiln

Also:

  • Tweak: Added four sets of ruins-only brick
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On 10/1/2024 at 12:47 AM, Grummsh said:

Added red clay deposits, and item. Red clay is now the most common clay deposit.

Thanks! This is half of exactly what I wanted. I suppose it's even better, 3 types of clay deposits lessens the amount of searching needed if you need a specific deposit. And to be honest I was mostly interested in red clay as it makes bricks I consider most "iconic". 

A bit sad we're getting these small changes to the very important world generation mechanics in such small doses though.

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10 hours ago, Khornet said:

A bit sad we're getting these small changes to the very important world generation mechanics in such small doses though.

I guess I'd rather this than having the next update "break" something, like what evidently happened with peppers...

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