bbushh Posted April 23, 2016 Report Share Posted April 23, 2016 I thought I would start with a few things I HATE about Minecraft.. a) Nowhere is special (underground especially)....where should I mine?.....who cares...one place is as good as the next. The mining in MC is brutal....tedium with no chance of anything interesting happening,,,,awful! I feel there should be regions of rich mineralization with many more areas with little or none...this will encourage players to travel and explore the huge map which is MC's best feature....it would also cause players to build infrastructure to move resources to areas they are needed. b) The idea for having mobs pop into existence and then burn up in the sun was a good idea.....5 years ago!.....now the mobs are a pain in the neck and being able to harvest resources off them is dreadful. c) I work in the forest industry and I figgered out that one person in MC can carry over 100 truckloads of logs in their pocket!!...and then popular mods add backpacks!?.....SCREAM!! d) Again...I work in the forest industry and I resent how trees grow at such and absurd rate....this renders them virtually without value....of course in game forest fires would help alleviate this e) The ability to immediately build a furnace and then quickly smelt anything is crazy....the chests that seem to be pocket dimensions also suck....and the magic work benches that do....ummmm....basically magic are awful.....and how the heck do I know how to do all this stuff?.... I could go on at some length about the things I dislike but here's the thing....I LOVE MC!! I have played little else for the last 5 years and have been saddened by the fact that it has progressed very little...a few mods have tried....TerraFirmaCraft, Lord of the Rings, Millenaire, MineFantasy and Vintagecraft but I do feel much more could be done....maybe it's just me. A few ideas: 1) Minerals need to spawn in specific zones for specific reasons.....coal in sedimentary rock, silver and lead in quartz intrusions, diamonds in kimberlite pipes, etc.....these should be separate from each other and require some effort to locate....additionally, it would be nice if we had to do some infrastructure work when we mine kinda like the mining timbers in TFC....I have far to much to say on this so I will stop here.... 2) The mobs need to be in some sort of societal structure...a pride of man eating lions, a village of goblins despoiling the forest, a buncha dwarves strip mining the minerals.....just a few random mad ideas.... 3) Some way to reasonably represent encumbrance so railways, roads, wagons,wheelbarrows or something come into use....when I can carry enough resources to build a city in my pocket why would I ever have a railway? 4) Have trees take an atrociously long time to grow...or perhaps they shouldn't grow at all? ....or perhaps a slider to determine such.....they should also leave a stump when cut that is a pain to remove.....I speak from experience. 5) Things like furnaces should be more diverse and be multi-block structures like TFC, Immersive Engineering, Railcraft, etc.....but they should also be expensive and immobile...once placed the resources must be brought to them so choose wisely where you place that smelter...the ore might be 40 kilometers away. Thanks for the opportunity to comment...I hope I haven't said anything too mad or unpleasant. I would prefer a face to face some time (skype or ventrilo or soemthing) but I understand if that is not feasible. Cheerio Link to comment Share on other sites More sharing options...
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