ShnitzelKiller Posted April 13 Report Share Posted April 13 (edited) Currently the two blocks have differing heights, so there is a ridge between any stone path stairs and stone paths. This doesn't seem right and looks ugly, please fix it. Edited April 13 by ShnitzelKiller Link to comment Share on other sites More sharing options...
Dra6o0n Posted April 16 Report Share Posted April 16 Makes sense, maybe revamp it by making stone paths having '3d' bump maps at the top so it will look like solid stones up top? Link to comment Share on other sites More sharing options...
Thorfinn Posted April 17 Report Share Posted April 17 Instead of stairs, just use the slabs. Link to comment Share on other sites More sharing options...
Maelstrom Posted April 17 Report Share Posted April 17 Not possible when pathing over a large hill requires a 100% grade instead of 50% grade from slabs. Link to comment Share on other sites More sharing options...
Thorfinn Posted April 17 Report Share Posted April 17 True. Didn't look like that's what he was doing. I wouldn't try to path a 50% grade anyway. Just pathing level ground is slow enough, Offhand, I think you probably need to use a level path a dozen times or more just to break even time-wise, and on a slope is worse. Link to comment Share on other sites More sharing options...
Maelstrom Posted April 18 Report Share Posted April 18 (edited) I keep forgetting that slabs are ONLY bottom slabs and cannot be placed in the top half of a block. So the whole 50% grade would require full path blocks to build. Might as well just craft a bunch of stair path blocks. Edited April 18 by Maelstrom Link to comment Share on other sites More sharing options...
ShnitzelKiller Posted April 28 Author Report Share Posted April 28 none of this is really the point, I'm just pointing out an inconsistency in the visual models. Except I guess if you made the stair model level with the path block, then they wouldn't tile properly when you have stairs going up multiple levels. So there would have to be some neighbor rules determining the final stair height, depending on whether the next block is stairs or a path block. Link to comment Share on other sites More sharing options...
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