-Glue- Posted October 9 Report Share Posted October 9 I see a lot of people with towers that have 4-8 large windmills on it for mechanical power. My issue is that I really don't want to be forced to put multiple windmills on one tower. It doesn't look aesthetically pleasing. But one large windmill doesn't seem to be enough to power anything meaningful. I can run a single hammer, but if I try to speed it up, or attach anything else, it stops dead. Sure, I could make multiple different windmills, and connect them together, but that's a whole other thing. I think one large windmill should let you have some breathing room on gearing and attachments, even if it comes in the form of better, yet more expensive sail upgrades. If I am just being dumb, and a single windmill can be effective, do let me know how! Link to comment Share on other sites More sharing options...
Thorfinn Posted October 10 Report Share Posted October 10 Look into @Spear and Fangs Millwright mod. IIRC, it doesn't do much for you before iron, but you are evidently there. 2 Link to comment Share on other sites More sharing options...
LadyWYT Posted October 10 Report Share Posted October 10 I'm pretty sure that if you're trying to power everything on one contraption, you'll need to build an ugly windmill tower, unless you're using mods. One windmill with full sails in the base game is able to power any of the machines, but when it comes to powering multiple things at once I don't believe one windmill alone is powerful enough to do that currently. It'd definitely be nice to have a larger windmill option though, even if it expensive. Link to comment Share on other sites More sharing options...
Thorfinn Posted October 10 Report Share Posted October 10 One reason to check out the mod is that based on the features that make it into the game, I'm pretty sure they look at how many downloads mods have to get some idea how popular the feature is. And S&F is one of the more diligent in keeping mods updated. I see he's already put out a version compatible with 1.20 pre. Anyway, this mod gives you the ability to make a rotor that supports 40(?) sets of sails, so vastly more powerful. 2 Link to comment Share on other sites More sharing options...
-Glue- Posted October 10 Author Report Share Posted October 10 18 hours ago, Thorfinn said: Look into @Spear and Fangs Millwright mod. IIRC, it doesn't do much for you before iron, but you are evidently there. I'll look into it, thanks! 18 hours ago, LadyWYT said: I'm pretty sure that if you're trying to power everything on one contraption, you'll need to build an ugly windmill tower, unless you're using mods. One windmill with full sails in the base game is able to power any of the machines, but when it comes to powering multiple things at once I don't believe one windmill alone is powerful enough to do that currently. It'd definitely be nice to have a larger windmill option though, even if it expensive. Yeah, thank god for the clutch. My issue is that every time I try to use just the helve hammer, its still pretty slow. Doesn't help speed up my smithing that much, really only good for saving hammer durability. Though, I still need to help it along so I don't waste fuel keeping other materials hot and ready. The worst part is how the wind always dies down as soon as I get my metal heated, ughh. Having enough torque overhead to gear up the hammer to move a bit faster with just one large sail would be nice. The smithing system is really cool, but gets grindy fast, so that help would be nice lol Link to comment Share on other sites More sharing options...
Feycat Posted October 12 Report Share Posted October 12 On 10/9/2024 at 6:05 PM, -Glue- said: I see a lot of people with towers that have 4-8 large windmills on it for mechanical power. My issue is that I really don't want to be forced to put multiple windmills on one tower. It doesn't look aesthetically pleasing. But one large windmill doesn't seem to be enough to power anything meaningful. I can run a single hammer, but if I try to speed it up, or attach anything else, it stops dead. Sure, I could make multiple different windmills, and connect them together, but that's a whole other thing. I think one large windmill should let you have some breathing room on gearing and attachments, even if it comes in the form of better, yet more expensive sail upgrades. If I am just being dumb, and a single windmill can be effective, do let me know how! I've honestly got 2 windmills. One is for my quern and built into a windmill building. The other is atop my smithing building and has one 5-long sail and powers a single helve hammer and a pulverizer with no problem. It's obviously dependant on the wind, but since the only thing I use the hammer for is clearing iron blooms/blister steel and plates for lanterns, it's plenty for my single player needs. Link to comment Share on other sites More sharing options...
Krougal Posted October 13 Report Share Posted October 13 Spoiler Seems like a good 2 windmill design, although it needs another large wheel at the bottom in order so that there can be a transmission to shut off all the hammers (because who wants that noise all the time), as well as have a quern and pulverizer. I haven't tried 3 hammers, but considering my current setup with 1, even with full power I feel like I can outpace it (I wind up knocking almost all the slag off iron blisters for it). Considering how much babysitting the thing needs, it is a total disappointment. Link to comment Share on other sites More sharing options...
Ven Posted October 15 Report Share Posted October 15 (edited) I'm also radically against multiple windmills on one stick and normally just fine living with 1 tower that has 1 classic rotor. That is perfectly enough for everything you might need. 1 windmill if built well can power up any of the machines, but won't allow parrallel work and won't be very fast. Who needs to rush in VS anyway? But if you have spare lard and resin building stronger windmill will eventually save you lots of fuel and time for smithing so I made 9 dedicated towers and concentraced them in 1 big gear underground. You could also build something similar if you play without Millwright mod. Something like this (with screenshots): Takes lots of efforts and resources but eventualy keeps the surface clean, can be decorated in a much better way than I did, and your helve hammer/pulverizer will work like a machinegun at full wind. The gear has only 1 speed but with such large structure nothing would stop you from building a dedicated gearbox with several speeds(would take another separate room for that) ssss Edited October 15 by Ven 2 Link to comment Share on other sites More sharing options...
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