GamergoTV Posted October 14, 2024 Report Posted October 14, 2024 I recently wanted to start playing again and created a new modded world. However, the game keeps crashing when I'm trying to load into the world. Can please help me fix this/explain what might be causing the crash? Running on 64 bit Windows 10.0.22631.0 with 32690 MB RAM Game Version: v1.19.8 (Stable) 14.10.2024 08:45:27: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, weaponpacka@1.3.1, cellardoor@1.4.0, Ceramos@0.5.1, conquestnaturepack@0.0.4, conquest@0.0.27, decor@1.0.15, feidrysfixedmoreclasses@1.2.6, TA_plainsandvalleys@1.0.5, primitivesurvival@3.5.5, roas@1.0.0, game@1.19.8, wildcrafttrees@1.2.4, zeekea@1.6.2, animalcages@3.0.2, egocaribautomapmarkers@3.1.0, betterruins@0.3.7, commonlib@2.3.7, expandedfoods@1.6.9, hudclock@3.4.0, sailboat@1.3.0, kevinsfurniture@1.2.0, moreanimals@1.3.3, petai@2.2.6, postsandbeams@1.3.2, prospectorinfo@4.3.0, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.1.9, extraoverlays@1.4.0, feverstonewilds@1.5.0-rc.2, playercorpse@1.9.0 System.Exception: SendServerAssets failed. See log files. at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1085 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 14.10.2024 08:41:03, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, Version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: KERNELBASE.dll, Version: 10.0.22621.4249, time stamp: 0x0cf64c6a Exception code: 0xe0434352 Fault offset: 0x000000000005fe4c Faulting process id: 0x0x624 Faulting application start time: 0x0x1db1e03aa772c53 Faulting application path: F:\Games\VintageStorey\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: b3197bee-bc2a-487c-9805-b0978f0b76fa Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 14.10.2024 08:33:51, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, Version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: KERNELBASE.dll, Version: 10.0.22621.4249, time stamp: 0x0cf64c6a Exception code: 0xe0434352 Fault offset: 0x000000000005fe4c Faulting process id: 0x0x3c54 Faulting application start time: 0x0x1db1e02772a2307 Faulting application path: F:\Games\VintageStorey\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: c8dc9213-0076-444c-9e8c-7b7ed99061b7 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 14.10.2024 08:26:49, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, Version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: KERNELBASE.dll, Version: 10.0.22621.4249, time stamp: 0x0cf64c6a Exception code: 0xe0434352 Fault offset: 0x000000000005fe4c Faulting process id: 0x0x4758 Faulting application start time: 0x0x1db1dffc5f4b2db Faulting application path: F:\Games\VintageStorey\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 6e556d62-3c0e-449d-ad80-d3250e2d295b Faulting package full name: Faulting package-relative application ID: }
LadyWYT Posted October 16, 2024 Report Posted October 16, 2024 The fastest way to iron out the problem is probably to backup any previous worlds you want to keep, reinstall Vintage Story, and then reinstall and test your mods one at a time. That ensures you don't have something corrupted in the game files themselves, and the moment it does decide to crash on you, you'll know which mod is responsible.
Zane Mordien Posted October 17, 2024 Report Posted October 17, 2024 I would also consider not duplicating types of mods unless they are specifically supposed to work together. Like multiple food mods or crafting mods. Looks like you have several things going on there that would conflict, but I didn't go look them up to see if they work together
Thorfinn Posted October 17, 2024 Report Posted October 17, 2024 Welcome to the forums, @GamergoTV. I'd be a little cautious heavily modding the game before you've been through the base game. At the very least, you are missing Herbarium, required for WildcraftTrees.
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