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Posted

I wanted to run a local persistent world that continues on weather the player is there or not.

The idea is that over time, whenever the player is gone for in-game weeks, any nearby structures that the player has made will slowly be reclaimed by nature. This would also depend on the materials used when building: If a player was gone for several in-game weeks, solid stone walls will last with fewer degradations while a mud hut with thatch roofing would be unrecognizable pile of dirt with long grass growing.

If anyone has mods that would work/fit with a persistent world, do share here!
I haven't found any mods that weather player built constructions, but I've found a couple that are definitely worth adding:

  • Like 2
Posted
1 hour ago, Maelstrom said:

I'm not sure block degradation is possible. 

Should be, Or, rather, you should be able to make a series of blocks in various states of decay, and replace them as they "rot" similar to food.

Don't know why one would want to, though. That would be an insane overload on the atlas, since you need, say, 10x the number of models for each of the blocks in the game. The only upside would be chiseled blocks, even those given a tiny one pixel love tap, should be immune, unless you can dynamically create deteriorated blocks of all chiseled blocks. Again, insane resource hog.

Would be a niche player, I'd think. Taking just 8 hours off for sleep would be more than 2 months of thatch deterioration. If you skip a day or two, you will have to spend your entire playtime replacing thatch, if you were foolish enough to use it. 

Posted (edited)

Truly a sadistic/masochistic playing environment.

I was also thinking the only way to achieve block degradation is to just plain replace one block with another.

Edited by Maelstrom
Posted (edited)

Right. If you have something like 2TB of RAM you don't know what to do with, I suppose you could expand the atlas enough, but, holy cow. And think the kinds of video cards each client would need to render a landscape with that large of an atlas.

It's an interesting idea, though not one I'd play. It would just take a whole lot more machine than most people can bring to the table.

Quote

Taking just 8 hours off for sleep would be more than 2 months of thatch deterioration.

Oops. My bad. That's only 1 month. But still. All your berries, likely your juice would be gone. Hides you had not converted to pelts or put in barrels, toast. And if mud huts last "several in-game weeks", and taking a day off is 12 weeks, not only are they gone, but so are any veggies in your cellar, and if a mud hut, even the cellar itself. that's got to be a dedicated cadre. Pies and bread would be at the end of their lives, or maybe a bit beyond. If you come back and there's no good food left, probably best to just exit and wait another day for it to be spring.

Edited by Thorfinn
Posted
On 10/28/2024 at 4:55 PM, Thorfinn said:

And if mud huts last "several in-game weeks", and taking a day off is 12 weeks, not only are they gone, but so are any veggies in your cellar, and if a mud hut, even the cellar itself.

Yea, that's on my end for writing a "spur of the moment" idea before putting more thought/consideration into it. 😅

I'd say in-game years* (or roughly 5-10 in-game years), but idk how long that would take irl before you actually see your base/structures decayed or reclaimed by nature.

As far as how I envisioned "nature reclaiming player-built structures", I just figured that if you're going to abandon your base for a long time, you'd come back to a place that has tall grass, trees, or vines all over, not necessarily seeing the actual decay of the blocks, but just seeing that nature took over while you were gone, and now you need to mow your lawn.

 

On 10/28/2024 at 2:39 PM, Maelstrom said:

Truly a sadistic/masochistic playing environment.

absolutely! 😂

just adding to the homo sapien experience of surviving through looming terrors like heat death and what have you.

  • Like 2
Posted
2 hours ago, Beanz said:

but just seeing that nature took over while you were gone, and now you need to mow your lawn.

Isn't that already kind of a thing in the game? Grass does grow back after you mow it with a scythe, and it's useful to keep the grass around your house mowed in order to help keep things from sneaking up on you, especially if it's really tall grass. I think grass height is determined by climate warmth and rainfall; warmer climates with a lot of rain will have taller grass.

As far as other plants overgrowing structures...some weathering effects and the like might be added later, but otherwise I'm not really aware of any mods that accomplish this kind of thing for Vintage Story. There is one that does such for the other block game though, so I would wager it's only a matter of time before someone makes similar for Vintage Story, if it's not added to the base game itself.

  • Like 1
Posted
1 hour ago, LadyWYT said:

some weathering effects and the like might be added later,

As I look at the graphics for rammed earth, I wonder if that isn't in the works. They look like a weathering series.

Posted
On 11/1/2024 at 5:45 PM, LadyWYT said:

Grass does grow back after you mow it with a scythe

Weeellll  That depends.  If you use the remove mode, then grass does not regrow.  Using trim mode allows grass to regrow.

  • Like 1
Posted
4 hours ago, Maelstrom said:

Weeellll  That depends.  If you use the remove mode, then grass does not regrow.  Using trim mode allows grass to regrow.

Huh, TIL what the other mode does. 🤣

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