-Glue- Posted December 2, 2024 Report Posted December 2, 2024 As the title says. Whenever you pick up placed things like bowls, crocks, books, etc, it goes to the first available hotbar slot instead of your hands. Meaning you have to scroll to actually hold it, which feels clunky and unintuitive. It would be far more streamlined and immersive if it went to your actual selected slot instead. You are physically picking up the item with your hands after all. Also, you can't seem to pick up empty bowls and crocks when already holding one in your hand. They should easily stack when right clicking one while another is already in your hand. Side note: I also think these types of items, which can share a single block when placed, should be placeable on vertical half slabs. Like, 4 placed on a full block, 2 placed on a half block, 1 placed on a quarter block. I have a fancy chiseled mantle over my fireplace that's dying to hold some trinkets! 1
LadyWYT Posted December 3, 2024 Report Posted December 3, 2024 26 minutes ago, -Glue- said: It would be far more streamlined and immersive if it went to your actual selected slot instead. You are physically picking up the item with your hands after all. Hmmm, this is very true. I'm guessing the hands might deliberately be kept free, so that you can continue picking up items if you wish, instead of having to constantly empty your hands. 27 minutes ago, -Glue- said: Also, you can't seem to pick up empty bowls and crocks when already holding one in your hand. They should easily stack when right clicking one while another is already in your hand. Agree with stackable bowls--it's easy to do this when cleaning the dinner table after a meal with family or guests. I disagree with the crocks though--those are bigger than bowls, even if the game models don't really show it, and should not stack. That being said...I've not had issues picking up crocks when I already had one in my hands, provided that I had other hotbar slots free. 31 minutes ago, -Glue- said: I also think these types of items, which can share a single block when placed, should be placeable on vertical half slabs. Like, 4 placed on a full block, 2 placed on a half block, 1 placed on a quarter block. It would be nice, and might happen some time in the future. I'm not sure how hard it would be to write code to account for that. 1
-Glue- Posted December 3, 2024 Author Report Posted December 3, 2024 24 minutes ago, LadyWYT said: I'm guessing the hands might deliberately be kept free, so that you can continue picking up items if you wish, instead of having to constantly empty your hands. That's a good point. Could potentially have it so if you pick up an item while already holding something, the new item goes to another slot. Or it could swap it out, putting what you were holding in another slot. If you don't have space, it could just not let you pick up a new item. 31 minutes ago, LadyWYT said: I disagree with the crocks though--those are bigger than bowls, even if the game models don't really show it, and should not stack. Oh right, I forgot crocks don't stack. I did mean specifically for items that allow stacking. Things would get weird otherwise lol Unless you could use both hands to carry a stack of unstackable items. Just imagine someone walking around with a pile of crocks stacked in their arms lol 35 minutes ago, LadyWYT said: I'm not sure how hard it would be to write code to account for that. They kinda something similar currently, with stuff like lanterns and chandeliers. You can chisel everything except the exact point they connect to a block. Though, stuff like bowls and books are probably on a different placing system.
Echo Weaver Posted December 3, 2024 Report Posted December 3, 2024 I agree with everything @-Glue- wrote here. I frequently pick things up with an empty hand, and I find it disorienting that the object isn't actually in my hand. The exception ought to be if you already have something of that type in your inventory. Then what you pick up should stack with the others, leaving your hand free.
ifoz Posted December 3, 2024 Report Posted December 3, 2024 I honestly just want an option to have it so spears go to the leftmost slot. I play with a reversed hotbar layout and using spears is cumbersome because they like to go to the leftmost slots instead of the rightmost.
Thorfinn Posted December 3, 2024 Report Posted December 3, 2024 Wow. Weird that I disagree with all of the OG, but what is, is. If I pick up an ingot mold, I want it to appear somewhere other than my current slot so that it will continue to stack to 8 as I pick up the rest in the other pit kilns. Ideally, it's wouldn't even show up in a hotbar slot, because there is zero probability I want to place it right away. Same for bowls. I've never wanted to place them right away. Ideally, I'd like crocks and everything else to go straight to inventory slots, and not clog up my hotbar. It's silly enough that knife blades go to the hotbar and that knives go to inventory. In an ideal world, one of your new usable knives would go to the hotbar, the rest to inventory where they will swap in as the old tools break, but, no. The crap you can't use (axe heads, shovel heads, etc.) clog up your hotbar but once you convert them to tools, they all friggin' show up in inventory. 2
-Glue- Posted December 3, 2024 Author Report Posted December 3, 2024 14 hours ago, Thorfinn said: If I pick up an ingot mold, I want it to appear somewhere other than my current slot so that it will continue to stack to 8 as I pick up the rest in the other pit kilns. Yeah, thats something I overlooked. I have been in the late game for a while, and haven't thought about pit kilns and all the times you need to pick up groups of objects. The most simple workaround would be to allow us to pick up items when something is already in our hand, and if its not stackable with what you are holding, have it go to a different slot, or inventory. Maybe even an alt binding to pick the item up into that slot, and put what you were holding in the inventory instead? Where I am now, I always get annoyed, because I will pick up a crock or bowl to fill with food, it goes to the wrong slot. I pick up a tool from the ground, or rack, it goes to the wrong slot. I pick up my book that I have my notes in, and it goes to the wrong slot, etc. Its just a bit tedious when I am moving things around, or just need to use something real fast. This could feel worse for me, since my scroll wheel has been jank for over a year, and scrolling through hotbars can be frustrating at times because of it. 3
Krougal Posted December 4, 2024 Report Posted December 4, 2024 9 hours ago, -Glue- said: Yeah, thats something I overlooked. I have been in the late game for a while, and haven't thought about pit kilns and all the times you need to pick up groups of objects. The most simple workaround would be to allow us to pick up items when something is already in our hand, and if its not stackable with what you are holding, have it go to a different slot, or inventory. Maybe even an alt binding to pick the item up into that slot, and put what you were holding in the inventory instead? Where I am now, I always get annoyed, because I will pick up a crock or bowl to fill with food, it goes to the wrong slot. I pick up a tool from the ground, or rack, it goes to the wrong slot. I pick up my book that I have my notes in, and it goes to the wrong slot, etc. Its just a bit tedious when I am moving things around, or just need to use something real fast. This could feel worse for me, since my scroll wheel has been jank for over a year, and scrolling through hotbars can be frustrating at times because of it. That is what I feel is the real problem; trying to keep an empty slot while the game fights you at every turn. We should just have a permanent empty hand slot (and it should be extra not sacrifice a slot) or something. 2
Echo Weaver Posted December 4, 2024 Report Posted December 4, 2024 So, hmmm. This does underscore that we want/expect inventory to behave differently for different types of items. When I'm mining, I don't want the stone or ore to go into my precious hand slots. When I pick up a bucket to milk my sheep, it's disorienting that I have to look for what slot it ended up in and switch to that one. What I do now is open inventory when I pick up the first of a repeating item and put it in my pack. Then when pick up more, with or without an empty. hand, the rest will go there (until the stack fills up). But it's also true that in some cases, you can pick up more of an item with a hand that's already holding that item. I'm thinking of berries. It seems like that functionality could be extended for things like picking up multiple ingot molds. 2
Thorfinn Posted December 4, 2024 Report Posted December 4, 2024 (edited) Fair. It's not just the material, though. Early in the game, I want reeds to go to the hotbar. After I have the requisite baskets, I want 24, no more, no less, for one skep and a stack of poultices, so I need them in hotbar. Later, I'd rather they never show up there. Sticks, logs, ore, clay, peat, etc. I never want in hotbar unless I'm trying to fill exactly one slot, grass only rarely, like for a charcoal pit. Yes, you accomplish this in-game by grabbing a stack of logs and dragging it across as many spaces as you intend to fill. Food should never go to hotbar unless inventory is full -- you already have older food you should maybe be eating. Looted carcasses never have an immediate use. Firewood seems strange in that it never wants to be in hotbar, though that is the one place it's going to be needed, often immediately. Filling barrels with water would be incredibly annoying if the game insisted on putting the bucket into inventory. But so long as it's predictable, I'm fine with pretty much anything. Edited December 4, 2024 by Thorfinn 2
Krougal Posted December 5, 2024 Report Posted December 5, 2024 Well one thing that does make it more complicated in all fairness, is the way the game does somewhat intelligently try not to mix the same items with different spoil timers into the same stack. Most of the time it does a fairly good job of this, except when I am out of empty slots on a long hunting trip and I would rather it mix the items instead of refuse to pick them up at all. Even more bizarre is how it will refuse to stack fat, which doesn't even have a spoil time. 1
Thorfinn Posted December 5, 2024 Report Posted December 5, 2024 It would be nice if there were some indicator that the inventory is full. Just a dot between the hotbar and backpacks would be plenty. Not important or anything but it would give me a cue to pay attention. 2
Krougal Posted December 5, 2024 Report Posted December 5, 2024 Just now, Thorfinn said: It would be nice if there were some indicator that the inventory is full. Just a dot between the hotbar and backpacks would be plenty. Not important or anything but it would give me a cue to pay attention. Yeah, I really like that idea too.
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